




v1.3 - Tourism Update!
It is our third Bonus Resource after Industry and Education and it usually increases via expensive buildings like Casinos and decreases whenever a disaster happens.
Tourism is mostly about Money management (sell your resources to go above your maximum Money or play action cards that leverage long term effects) and Safety management as you need to keep disasters away to keep your City tour-able!
To improve your chances of managing an extra resource that you've unlocked, now you get an Office Building for that specific resource.
This building creates a random, resource related card, giving you more options than your initial unlocks. Make sure to place them and get your new cards!
Choose your own parameters and play on your own rules! You can change base rules of the game such as; Red Alert Count, Map Size, Starting Money, Trouble-Meter length...
You won't be gaining Votes on this mode for Meta-Progression (of course) but you can create your own challenges for fun!
We've heard that you want more control over your Starting Deck. Now, through Days 4-5-6-7, you'll be able to "choose 1 of 3 cards" from Water - Electricty - Safety - Environment resources, in that order.
We've also added an Action Card to the initial deck that destroys other cards, so you can get rid of even more cards that you no longer use. With these additions, now in Cardobard Town; - You get to choose 7 Cards in the first 7 Days of the game - Have access to consistent Card removal - Modify your deck further via in-game events While we know it's not a complete deck-builder feature; Cardboard Town is not primarly a deck-builder but rather a city-building game with cards. So we hope this will satisfy your deck-building feeling needs a little!
Since now we have three different Bonus Resources, it's time to pick a card! Instead of giving you a random Resource Quest Card, at the end of 3-Star Quest you get to choose the card yourself.
Also; - We've removed "have N resources above X" quests from the 4-Star Quest pool. These still exist in lower Stars, but the fourth tier was really taxing so we've swapped it with "Reach 400 Population" - 5-Star Quest Population Requirement 600 -> 500 to let you help finish the game faster.
It's not a real patch if we didn't make the game a little easier. Ah, you should've seen the earlier days when no one was able to finish the game... But as we grow more popular, we have to adjust to non-genre people as well and keep challenging aspects in our Game Modes. - Founders Festival now gives an additional Festival at the end of it, instead of a Disaster.
- All Disasters in the game now last shorter. - Starting Deck reduced by 2 Cards (-1 House, -1 Clinic) As our team members are sailing away to new adventures and we feel we've improved the game to a stable and satisfying version, we're not planning any major content updates in the future. Thank you so much for supporting Cardboard Town for over a year and we hope you've liked all the updates and content we've added to the game over this this period, from new cards to features such as the Leader-board. Good luck and have fun discovering the new cards!
[ 2024-05-04 19:55:31 CET ] [ Original post ]
Hello Mayors,
Our team was hard at work and so our biggest and final content update is finally here!
We have;
- New Resource (Tourism)
- Custom Game Mode
- New Buildings
- New Festivals
- New Disasters
- Balance Changes
- Initial Deck Management Improvements
- Star Quest Changes
- Translation Improvement
- A New Ending!
How does Tourism work?
It is our third Bonus Resource after Industry and Education and it usually increases via expensive buildings like Casinos and decreases whenever a disaster happens.

Tourism is mostly about Money management (sell your resources to go above your maximum Money or play action cards that leverage long term effects) and Safety management as you need to keep disasters away to keep your City tour-able!
Office Buildings for Bonus Resources
To improve your chances of managing an extra resource that you've unlocked, now you get an Office Building for that specific resource.

This building creates a random, resource related card, giving you more options than your initial unlocks. Make sure to place them and get your new cards!
Custom Mode is Here
Choose your own parameters and play on your own rules! You can change base rules of the game such as; Red Alert Count, Map Size, Starting Money, Trouble-Meter length...

You won't be gaining Votes on this mode for Meta-Progression (of course) but you can create your own challenges for fun!
More Deck Control
We've heard that you want more control over your Starting Deck. Now, through Days 4-5-6-7, you'll be able to "choose 1 of 3 cards" from Water - Electricty - Safety - Environment resources, in that order.

We've also added an Action Card to the initial deck that destroys other cards, so you can get rid of even more cards that you no longer use. With these additions, now in Cardobard Town; - You get to choose 7 Cards in the first 7 Days of the game - Have access to consistent Card removal - Modify your deck further via in-game events While we know it's not a complete deck-builder feature; Cardboard Town is not primarly a deck-builder but rather a city-building game with cards. So we hope this will satisfy your deck-building feeling needs a little!
Star Quest Reworks
Since now we have three different Bonus Resources, it's time to pick a card! Instead of giving you a random Resource Quest Card, at the end of 3-Star Quest you get to choose the card yourself.

Also; - We've removed "have N resources above X" quests from the 4-Star Quest pool. These still exist in lower Stars, but the fourth tier was really taxing so we've swapped it with "Reach 400 Population" - 5-Star Quest Population Requirement 600 -> 500 to let you help finish the game faster.
Balance Changes
It's not a real patch if we didn't make the game a little easier. Ah, you should've seen the earlier days when no one was able to finish the game... But as we grow more popular, we have to adjust to non-genre people as well and keep challenging aspects in our Game Modes. - Founders Festival now gives an additional Festival at the end of it, instead of a Disaster.

- All Disasters in the game now last shorter. - Starting Deck reduced by 2 Cards (-1 House, -1 Clinic) As our team members are sailing away to new adventures and we feel we've improved the game to a stable and satisfying version, we're not planning any major content updates in the future. Thank you so much for supporting Cardboard Town for over a year and we hope you've liked all the updates and content we've added to the game over this this period, from new cards to features such as the Leader-board. Good luck and have fun discovering the new cards!
[ 2024-05-04 19:55:31 CET ] [ Original post ]
Cardboard Town
Stratera Games
Developer
Stratera Games
Publisher
2023-08-18
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1526 reviews)
🏙️ Cardboard Town features:
- Various building cards to build your city from the ground up
- Action cards to take care of random events and adjust your cards
- Quest cards to abide and make your people happy
- Road cards to make cars go wroom wroom
- 9 Different Games Modes to enjoy!
🏙️ Rogulite Fun:
With different upgrades, random festivals, disasters, and quests; each run is different!
Try to beat your high score each time and unlock even more random stuff such as new building cards, festivals, cosmetics and even resources!
🏙️ Cardboard Town features over 100+ Building and Action cards, we are not even counting Quest cards, Festivals, Upgrades and Disasters.
With this large pool of options, you'll be able to build different cities each time!
Want some more details?
Well, since you've scrolled this far and want to know more (thanks, by the way) let me just explain what the game is to you;
You take city-building games, add card mechanics and roguelite elements, you call it Cardboard Town (because cards and board and town, get it?) and it ends up being really cute and then you find yourself filling a Steam page, telling people about it. Cool, right?
You place Building Cards using Money and control your stats; Electricity, Water, Environment and Safety. Also, your Population determines how much Money you can have in a turn.
Not being able to handle random disasters or failing to manage your stats gets you a Red Alert, get three and you're out!
With each run you unlock more cards, obtain better stats and options and try to beat your high score!
MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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