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v1.3.2 - New Cards Against Deck Bloat
To have a functioning city, you need many different cards. But many cards means you have less control over your deck. We've heard your feedback on this and thought it would be a good idea to fight this with even more cards. Jokes aside, our 2 new buildings (which are in the Starting Deck now) let you destroy some cards, so you can get rid of ones that you don't want in your deck. Asphalt Factory It's a cheap building that lets you have some pocket money in terms of Tax Dollars (this lets you go over your maximum money, so it helps fight the RNG with drawing expensive cards early) and with Turn to Gravel you can Destroy a Card to generate a one-time-use road. So while this building generates 2 cards, both of them are destroyed upon use and one of them even lets you destroy any card you don't want in your hand.
Waste Management Facility This building (also in the Starting Deck) generates an Action card called Decompose, which you can use to destroy a card to gain some resources. Having two cheap buildings that let you destroy cards will let you get rid of cards that you don't want in your deck and hopefully combat the deck bloat issues!
Now you can effectively remove a resource from a run! Stabilizing a resource will mean it will be locked in place, it will no longer trigger with effects and can not be reduced or increased. Don't want to care about your people's safety? Then don't! But of course this is a very powerful effect, so it's not easy to come by. You need to find the Resource Fusion Center first from one of your 'get a new card' events. Then, you need to place that building to get a random resource Stabilizer added to your deck. When you draw that stabilizer, if you don't like the resource it stabilizes, fret not! Just discard it to get a new one. While this is a neat new feature, as with all things new, it might cause bugs. So if you encounter one, please do let us know!
Finally, we have another fun building for you; R&D Facility. This building creastes a Tax Dollar and a Random Action Card for all you excitement seekers out there! Also we have a new action card that can be found during runs called Fruits of Science, which gives you one of each resource. Nice! With more deck control cards in the starting deck and our new mechanics, we hope you'll enjoy the new version of Cardboard Town!
We also have a new city building game in the works! It's less card focused and more shape focused, a cute little game where you can stack buildings on top of each other. If you want to check it out, do it so here:
https://store.steampowered.com/app/2517440/Mini_City_Mayhem/ Mini City Mayhem on Steam [DEMO AVAILABLE] You can let us know in Discord if you have any feedback. Have fun, Mayors!
[ 2024-11-02 08:47:34 CET ] [ Original post ]
You thought days of update for Cardboard Town are over? Well, we thought so too.
After we've parted ways with the game's artist and tired from developing the game from all these months, we wanted to focus on our newer titles.
But as we had the chance to take a little break from Cardboard Town and studying the style of the game with our new team members, we've wanted to add some new stuff to make the game even better!!
Cards Against Deck Bloat
To have a functioning city, you need many different cards. But many cards means you have less control over your deck. We've heard your feedback on this and thought it would be a good idea to fight this with even more cards. Jokes aside, our 2 new buildings (which are in the Starting Deck now) let you destroy some cards, so you can get rid of ones that you don't want in your deck. Asphalt Factory It's a cheap building that lets you have some pocket money in terms of Tax Dollars (this lets you go over your maximum money, so it helps fight the RNG with drawing expensive cards early) and with Turn to Gravel you can Destroy a Card to generate a one-time-use road. So while this building generates 2 cards, both of them are destroyed upon use and one of them even lets you destroy any card you don't want in your hand.
Waste Management Facility This building (also in the Starting Deck) generates an Action card called Decompose, which you can use to destroy a card to gain some resources. Having two cheap buildings that let you destroy cards will let you get rid of cards that you don't want in your deck and hopefully combat the deck bloat issues!
99 Problems but a Resource ain't one
Now you can effectively remove a resource from a run! Stabilizing a resource will mean it will be locked in place, it will no longer trigger with effects and can not be reduced or increased. Don't want to care about your people's safety? Then don't! But of course this is a very powerful effect, so it's not easy to come by. You need to find the Resource Fusion Center first from one of your 'get a new card' events. Then, you need to place that building to get a random resource Stabilizer added to your deck. When you draw that stabilizer, if you don't like the resource it stabilizes, fret not! Just discard it to get a new one. While this is a neat new feature, as with all things new, it might cause bugs. So if you encounter one, please do let us know!
Two More Things...
Finally, we have another fun building for you; R&D Facility. This building creastes a Tax Dollar and a Random Action Card for all you excitement seekers out there! Also we have a new action card that can be found during runs called Fruits of Science, which gives you one of each resource. Nice! With more deck control cards in the starting deck and our new mechanics, we hope you'll enjoy the new version of Cardboard Town!
New City Builder Game Coming Up!
We also have a new city building game in the works! It's less card focused and more shape focused, a cute little game where you can stack buildings on top of each other. If you want to check it out, do it so here:
https://store.steampowered.com/app/2517440/Mini_City_Mayhem/ Mini City Mayhem on Steam [DEMO AVAILABLE] You can let us know in Discord if you have any feedback. Have fun, Mayors!
[ 2024-11-02 08:47:34 CET ] [ Original post ]
Cardboard Town
Stratera Games
Developer
Stratera Games
Publisher
2023-08-18
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1439 reviews)
🏙️ Cardboard Town features:
- Various building cards to build your city from the ground up
- Action cards to take care of random events and adjust your cards
- Quest cards to abide and make your people happy
- Road cards to make cars go wroom wroom
- 9 Different Games Modes to enjoy!
🏙️ Rogulite Fun:
With different upgrades, random festivals, disasters, and quests; each run is different!
Try to beat your high score each time and unlock even more random stuff such as new building cards, festivals, cosmetics and even resources!
🏙️ Cardboard Town features over 100+ Building and Action cards, we are not even counting Quest cards, Festivals, Upgrades and Disasters.
With this large pool of options, you'll be able to build different cities each time!
Want some more details?
Well, since you've scrolled this far and want to know more (thanks, by the way) let me just explain what the game is to you;
You take city-building games, add card mechanics and roguelite elements, you call it Cardboard Town (because cards and board and town, get it?) and it ends up being really cute and then you find yourself filling a Steam page, telling people about it. Cool, right?
You place Building Cards using Money and control your stats; Electricity, Water, Environment and Safety. Also, your Population determines how much Money you can have in a turn.
Not being able to handle random disasters or failing to manage your stats gets you a Red Alert, get three and you're out!
With each run you unlock more cards, obtain better stats and options and try to beat your high score!
MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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