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Version 1.0.0 of Ludus Mortis is now available. Thank you again for these months of feedback and suggestions. I will continue to update and upgrade the game during the next weeks and months, and I will continue to listen to your opinions. Changelog:
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Ludus Mortis version 1.0 will be published on March 6, 2024.
This will be just the beginning: in the coming months the game will continue to be updated with new content, new dungeons and much more.
Thank you again for your feedback and suggestions received during the Early Access period.
Hi, The Early Access period is coming to an end. Since the EA release (late September 2023), Ludus Mortis has improved in every way: now it has a better User Interface, more contents, and the gameplay is more balanced. I've released 20+ version of the game in the last 4 months with more than 300 improvements, fixes and new features, so thank you for every precious feedback you gave me. I will release another update with all the remaining 3 dungeons; this will complete the story arc and bring to conclusion the journey of the gladiators. After this update I will announce the Full release date, that is now really close. At the same time, I'm probably going to remove the demo from the store: it's really outdated and I think that it doesn't represent anymore the experience of the game (and I honestly I don't have time to update the demo, sorry!) Thank you again for all your comments and feedback: I think that Ludus Mortis has improved a lot during this period thanks to the community, so please continue to give me your opinion and suggestions, here on the Steam Community HUB or on my Discord Server.
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Quick Announcement: Ludus Mortis has earned the Verified tag for the Steam Deck. After a few weeks of optimization, the game has been updated and now the interface, texts and all functions are perfectly enjoyable using the Steam Deck.
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Hi, Just a little update on the development of Ludus Mortis. I've slowed down a little the creation of new dungeons to prioritize gameplay balance, user interface optimization and bug fix. Nevertheless, in the next update you will find one or two new dungeons. Right now, I want is to further optimize the game for the Steam Deck New game mechanics and new enemies are ready: they will be distributed in the 10/12 dungeons that I still have to add to the game. The upcoming update will add the Gymnasium facility, that will allow to develop characters that are not in your active party; also, it will give you the opportunity to temporary boost gladiators stats. I'm planning to release the update in the next few days ;)
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Ludus Mortis is available right now in Early Access! You can play through the first 10 dungeons (+ infinite randomly generated levels): more content will be added in the next few weeks. Meanwhile, I need your feedback: join my discord server here https://discord.gg/RfUNc8w or use the community hub on Steam. Tell me what you think about the game, especially about user interface, characters development and difficulty balance.
Ludus Mortis will be available in Early Access starting from September 29, 2023.
The Early Access version will features every game mechanics and the first 10 dungeons to explore. I will add new dungeons constantly during the Early Access period.
I need your feedback to balance and improve the game for the final release. You can check the Store Page of the game to read the further details about the Early Access.
So, save the date: September 29, 2023 ;)
Hi, I've probably found an "easy" way to manage translations (and I do not mean using automated translations!), so I've decided to add a couple of languages to the game. The first one is the Italian language, because it's easier for me. As for the second one - according to the experience with my previous games - I will probably go for French or German, but I'm open to suggestions. What language would you like the game to be translated into? (not Latin please :D) I hope to have the translations ready for the launch of the game or at least in the weeks immediately after it.
Hi, It's been a while since the last update, sorry! I'm currently working on new game mechanics and now Ludus Mortis is even deeper and more rich of contents. This means that the development is taking a little bit longer than expected, but my goal is still to release the game this summer. I've taken notes on your feedbacks about the demo, and these are some changes that you will find in the complete game:
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