Hey Moon Hunters! If you're curious what it felt like in the weeks and months leading up to Moon Hunters launch, you can watch "Qulture" and learn about indie games in Montreal, featuring Kitfox! It includes footage from our team meetings, launch party, and more. And in the 10 short days since the last patch, we've fixed a whole host of issues, especially online. Here's the major changes (not counting little things like typos, etc): * (Online) IP entering has been replaced with a 4-number Lobby code. * (Online) Occasional failure to close the shop panel doesn’t happen anymore. * (Online) Even less disconnects than before. * (Online) Fixed an issue where some enemies would only be present on the client. * (Online) Fixed an issue where some projectiles (such as the tornado) would last forever in camp. * (Online) Loading screen doesn’t get players stuck anymore. * (Online) Arenas no longer occasionally double up the enemies. * (Online) End-of-game character myths and constellations match on all clients. * (Online) Fixed a couple of cases where dialogues could be accidentally skipped without voting, leaving the other players behind. * (Online) Fixed an issue where player could be revived while alive, causing visual glitches the next time they died. * Made it clearer when players are stunned by enemy attacks. * Boars have more aggressive behaviour! * Charging enemies can no longer be stunned while charging. * Saved games more reliably generate the same adventure map on successive loads. * Of interest to those who can speak with spirits, the “Blade of Chance” encounter location(s) has been revealed on the world map. You can also now talk with the Blade of Chance, after restoring her regalia. * Mardokh will no longer sometimes spawn twice. * In 4-player games, some players will never be kicked out of the final battle with Mardokh. * Fixed an issue that let players cook multiple times in camp. * Some players who could not redeem their Black Cat or Phoenix familiars can now do so. I've been writing a few new encounters, but we're waiting on a few elements before they can go live.. plus we're still prioritizing getting Online out of beta. If you want to tell us what you think we should add or fix next, chime in on the forums! We'd love to hear more discussion of ideas. Let's keep hunting the moon! Tanya & the Kitfox team
Moon Hunters
Kitfox Games
Kitfox Games
2016-03-10
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(3739 reviews)
http://www.moonhuntersgame.com
https://store.steampowered.com/app/320040 
The Game includes VR Support
Moon Hunters Depot - Linux [1.41 G]
You have 5 days before King Mardokh and the Sun Cultists declare war on Issaria’s tribes. Multiple playthroughs of this short story will let you see it from different angles and uncover new sides to characters, conflicts, and narratives. Try out all 4 player hometowns and 6 player character classes, each with their own abilities and randomly generated upgrades as you build your mythology.
Every action and choice you make contributes to your legend, as a constellation in the night sky. How will you be remembered?
- OS: Ubuntu 12.04+
- Processor: Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution
- Storage: 4 GB available space
[ 5951 ]
[ 3221 ]