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Name

 Moon Hunters 

 

Developer

 Kitfox Games 

 

Publisher

 Kitfox Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-03-10 

 

Steam

 1,24€ 1,13£ 1,49$ / 90 % 

 

News

 62 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 9 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/320040 

 

How long to Beat

Main Story

 1 Hours 

 

Main Story + Extras

 6 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 230  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 259 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Moon Hunters Depot - Linux [1.41 G] 




LINUX STREAMERS (0)




Featured on PBS! + Update 1.0.2297 available

Hey Moon Hunters!

If you're curious what it felt like in the weeks and months leading up to Moon Hunters launch, you can watch "Qulture" and learn about indie games in Montreal, featuring Kitfox! It includes footage from our team meetings, launch party, and more.

And in the 10 short days since the last patch, we've fixed a whole host of issues, especially online. Here's the major changes (not counting little things like typos, etc):

* (Online) IP entering has been replaced with a 4-number Lobby code.
* (Online) Occasional failure to close the shop panel doesn’t happen anymore.
* (Online) Even less disconnects than before.
* (Online) Fixed an issue where some enemies would only be present on the client.
* (Online) Fixed an issue where some projectiles (such as the tornado) would last forever in camp.
* (Online) Loading screen doesn’t get players stuck anymore.
* (Online) Arenas no longer occasionally double up the enemies.
* (Online) End-of-game character myths and constellations match on all clients.
* (Online) Fixed a couple of cases where dialogues could be accidentally skipped without voting, leaving the other players behind.
* (Online) Fixed an issue where player could be revived while alive, causing visual glitches the next time they died.
* Made it clearer when players are stunned by enemy attacks.
* Boars have more aggressive behaviour!
* Charging enemies can no longer be stunned while charging.
* Saved games more reliably generate the same adventure map on successive loads.
* Of interest to those who can speak with spirits, the “Blade of Chance” encounter location(s) has been revealed on the world map. You can also now talk with the Blade of Chance, after restoring her regalia.
* Mardokh will no longer sometimes spawn twice.
* In 4-player games, some players will never be kicked out of the final battle with Mardokh.
* Fixed an issue that let players cook multiple times in camp.
* Some players who could not redeem their Black Cat or Phoenix familiars can now do so.

I've been writing a few new encounters, but we're waiting on a few elements before they can go live.. plus we're still prioritizing getting Online out of beta.

If you want to tell us what you think we should add or fix next, chime in on the forums! We'd love to hear more discussion of ideas.

Let's keep hunting the moon!
Tanya & the Kitfox team


[ 2016-05-13 22:43:32 CET ] [ Original post ]