EDIT: We're the June IndieBox! Check it out to pick up unique collector's edition goodies (details to be announced). Plus, patch 1.0.2382 went live today. It includes some cutscene changes, and a handful of new encounters (some of which still need translation, sorry, please be patient -- hopefully we can patch the translations in soon)... including Gilgamesh and Utnapishtim, from the Epic of Gilgamesh. Henk also implemented some interesting improvements to the Ritualist, who was feeling a bit stale. We've also announced through the PlayStation blog that Moon Hunters is coming to PlayStation 4 on July 12th! So we might have smaller patches for a little while as we focus on that, though obviously we are still hoping to bring the Online out of beta as soon as possible. Finally, Kitfox turns 3 years old today! Three years ago, we came together and decided to make interesting worlds that are different every time... first we made Shattered Planet, then Moon Hunters, and.. thank you for making that possible. And for you detail-orienteds, here's the full patch notes!
June 1 - 1.0.2382
* Revised the opening cutscene at the game’s start, to more accurately reflect the game’s content and themes. * French language: All cutscenes feature new French voice! * Six new encounters can be found in the wild, with one new cave and three all-new characters, including wrestling with Gilgamesh himself. * Your camp can be visited by six more characters as a follow-up to encounters -- including finally using that old Anzu feather. * Three new camp activity random encounters have been added (one each to Hunting, Keeping Watch, Stargazing). * The cost of tier 2 and 3 upgrades has been reduced from 100 / 200 to 75 / 150. * The Ritualist’s accumulates dark orbs while you aren’t shooting, letting you fire off a whole volley of orbs quickly! When out of orbs, her firing rate reduces significantly. * The Ritualist has a new upgrade, Dark Reservoir, which increase the number of orbs that can be held. * Ingredient pickups no longer drop if they’ve already been unlocked. * The environment music resumes after boss music ends. * Fixed an issue where visual damage effects from fire weren’t appearing in the right place. * (Online) Players should no longer get moved from their positions when entering / leaving caves. * (Online) Enemy attacks from the boar and vulture are applied more consistently. * (Online) Fixed an issue where one of Humbaba’s attacks wasn’t being applied for remote players. * (Online) Kills / deaths are attributed to the right players. * (Online) The spirit guardian’s bomb attack applies properly to remote players. * (Online) The Witch’s Blood Charge skill properly shows its visual effect online. * (Online) Fixed an issue where ingredients picked up during a playthrough wouldn’t show as unlocked for remote players. Have fun! Tanya & the Kitfox team
Moon Hunters
Kitfox Games
Kitfox Games
2016-03-10
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(3739 reviews)
http://www.moonhuntersgame.com
https://store.steampowered.com/app/320040 
The Game includes VR Support
Moon Hunters Depot - Linux [1.41 G]
You have 5 days before King Mardokh and the Sun Cultists declare war on Issaria’s tribes. Multiple playthroughs of this short story will let you see it from different angles and uncover new sides to characters, conflicts, and narratives. Try out all 4 player hometowns and 6 player character classes, each with their own abilities and randomly generated upgrades as you build your mythology.
Every action and choice you make contributes to your legend, as a constellation in the night sky. How will you be remembered?
- OS: Ubuntu 12.04+
- Processor: Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution
- Storage: 4 GB available space
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