Update 1
Intermission mission selecting made more visible with new pathing shaders. Mission info boxes also display the required mission needed to begin them. And the intermission tutorial will explain mission selection.
To make the game less difficult, destroyed enemies will now also give the player money. Setting the game on easy will give the player even more money and enemies now deal 33% less damage. The adjustments to the game based on difficulty will be displayed for each difficulty level. Infantry units have also been given double HP so they don't die so quickly.
Players now have the option to enable and disable unit healthbars and healthbars also scale with camera zoom so they are easily visible. The new options can be found in the settings feature list and have been defaulted to always on.
Hints for missions can now be toggled on or off so players with more experience don't have to deal with the nuisance of constantly having to close the hints.
[ 2024-02-14 21:09:32 CET ] [ Original post ]
I really appreciate everyone taking the time to submit feedback on some problems with the demo. Thanks to everyone's feedback and bug reports I've been able to smash the last few remaining bugs (Hopefully) and fix some problems that slipped through.
Improvements:
Intermission mission selecting made more visible with new pathing shaders. Mission info boxes also display the required mission needed to begin them. And the intermission tutorial will explain mission selection.
To make the game less difficult, destroyed enemies will now also give the player money. Setting the game on easy will give the player even more money and enemies now deal 33% less damage. The adjustments to the game based on difficulty will be displayed for each difficulty level. Infantry units have also been given double HP so they don't die so quickly.
Players now have the option to enable and disable unit healthbars and healthbars also scale with camera zoom so they are easily visible. The new options can be found in the settings feature list and have been defaulted to always on.
Hints for missions can now be toggled on or off so players with more experience don't have to deal with the nuisance of constantly having to close the hints.
Bug Fixes:
- Hotkey select now updates all stats on heads up display.
- Victory points can now be captured with flying units.
- Intermission tutorial is now translated into all languages.
- Artillery now always explodes at ground level preventing collision box misses.
- Tutorial prompt now takes you to the tutorial.
- Performance stats will now show on level start if enabled.
- Translations have been fixed to fit their respective areas.
- All menu items will switch language right away when a new language is chosen.
- Defeats for levels 1 and 2 now focus on their respective objectives.
Deterrence
Pisces Studios
Pisces Studios
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://deterrence.piscesstudios.com
https://store.steampowered.com/app/1972960 
[0 B]
Deterrence is a tower defense, real-time strategy hybrid that offers a midcore single-player experience. Play as the human race in the not-too-distant future and fight malfunctioning artificial intelligence. Choose your own conflicts in the nonlinear campaign that's complete with mission rewards and a research tree.
Each level will put your tactical skills to the test as you will have to play an active role in helping your troops withstand the enemy onslaught whether that be repairing defenses, reallocating troops to another front, designating artillery strike zones, or destroying bridges.
Command your troops to victory by taking advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defense. Build artillery batteries to pound enemy advances. Jam the enemy signals to gain an advantage. Call in air strikes, artillery strikes, and warheads to turn the tide of battle.
Gameplay Features
- Instant Action
No monotonous base building tech tree to construct each game. Deploy more advanced units, tactical aids, and defenses by unlocking them in the research tree. - Destructible Environments
Launch your attack and leave nothing standing. Level entire battlefields with powerful artillery barrages, rocket strikes, and catastrophic warheads. - Radio in Abilities
Call in powerful off-map tactical aids like air strikes, artillery strikes, and warheads to turn the tide of battle. - Points of Interest
Take advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defenses and destroy bridges to control the flow of battle. - Simple Economy
Deploy and build everything on the battlefield with one currency. - Adjustable Game Speed
Plan moves while the game is paused, fast forward through waves, and watch action in slow motion.
https://store.steampowered.com/app/1972960/Deterrence/
MINIMAL SETUP
- OS: Ubuntu 64-bit
- Processor: Dual Core 2GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 730 GT
- Storage: 2 GB available space
- OS: Ubuntu 64-bit
- Processor: Quad Core 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia 1060 GTX
- Storage: 2 GB available space
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