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DEVLOG: How real people become characters in the game.

How real people become characters in the game.
After the trailer was released, many asked - whose voice is heard in the video? Today I will introduce you to the main voice actress of my game. [previewyoutube=3WCm7r2bcuI;full][/previewyoutube] Nastya is my teacher in vocals, which I started studying from the beginning of the year. The project, by the way, was in deep freeze by that time. All my strength was spent on the main work with the publisher and on the fight with myself and the leaking roof. But you never know who, where and when will inspire you to great achievements. After just a couple of classes, the image of a new heroine was born in my head. The image of an unattainable star, mysterious and shining.
Contrast is one of the main tools of storytelling. I decided that the game needed a ray of light among all the hopelessness that I had created in my depressive mind. And I made music and my passion for it the main theme of the game. With her voice, the new heroine Victoria closes the rifts to other layers of the world. Music saves you from the oppressive reality and horrors around you. A separate game mechanic for keeping characters sane will be based on this.
The trailer is just the beginning. Nastya's voice will sound as you play as Mary (yes, she doesn't voice herself, because the new character says too little). Will be cool! I already have candidates for the other main roles, but more on that later.


[ 2024-07-08 10:48:07 CET ] [ Original post ]



Almost My Floor: Duality
Potata Company
  • Developer

  • Potata Company
  • Publisher

  • Q4 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

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  • Review Score

  • https://store.steampowered.com/app/2068190 
  • Steam Store





  • Almost My Floor: Duality is a horror game with decision-making mechanics similar to "Dark Pictures" but in 2D. Endless subway mazes, cramped courtyards of high-rise buildings, and dark floors await a new victim. The game features multiple main characters, each capable of experiencing the story differently, or even not surviving at all.

    The heroes will face both internal and external threats simultaneously. Their inner demons grow stronger, engulfing their minds in depression and pain. Meanwhile, the city sinks deeper into chaos, with people vanishing without a trace, and the police seem powerless. Rumors circulate about a growing anomaly. But who believes in such things?

    Personal experiences of battling depression are woven into the game through images, stories, and thoughts. The characters, each with their own destiny and sorrow, fight differently for the right to live without the perpetual internal struggle with themselves. You must uncover the mysteries in the city, save loved ones, and not lose to your own demons.



    In a world on the edge of imagination and reality, you will have to unravel all the mysteries of a provincial town before horror consumes your mind and body. More and more inexplicable disappearances flicker in the news reports, leaving the town's residents frightened by the unknown.



    • Personal experiences of battling depression, transposed into the game. The heroes will have to confront the growing hopelessness both within themselves and from the outside.
    • Variability in gameplay. The heroes can experience the story differently, and they might not even survive at all.
    • Multiple main characters, each with their own perspective on events and unique abilities. Whether everyone will stay alive by the end of the game depends on you.
    • A combination of several genres and gameplay styles. The blend of visual novel, horror, action, and adventure will keep you engaged throughout the playthrough.
    • Storytelling in a comic style.
    • Action elements that will test your speed of reaction and sharpness of thinking.
    • For the game locations, we gathered numerous photo references. The landscapes, interiors, and characters are recognizable and colorful.



    Main characters:



    Chloe Freudgel - the daughter of a brilliant psychiatrist and scientist, who is remarkably intelligent for her age. To clear her father's name, she embarks on her own investigation.

    Masha - a simple girl from an even more provincial town. To save her beloved, she will have to unravel the city's secrets.

    Adam Trust - a private detective famous throughout the city thanks to the Freudgel case. He thought he had solved all the mysteries of House No. 9, with the criminal behind bars. But, as it turns out, not everything is so simple. The most important case in the detective's career is still unsolved.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 (64 Bit)
    • Processor: Intel Core 2 Duo 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce GTX 650 Ti. AMD Radeon HD 7790
    GAMEBILLET

    [ 5952 ]

    2.93$ (80%)
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    5.87$ (16%)
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    34.99$ (13%)
    2.93$ (80%)
    11.04$ (-455%)
    8.99$ (40%)
    11.27$ (68%)
    8.47$ (15%)
    5.32$ (82%)
    16.88$ (16%)
    13.99$ (30%)
    24.87$ (17%)
    6.75$ (55%)
    8.39$ (16%)
    16.88$ (16%)
    2.96$ (84%)
    1.41$ (93%)
    11.04$ (15%)
    16.99$ (15%)
    16.52$ (17%)
    6.55$ (18%)
    2.57$ (91%)
    GAMERSGATE

    [ 3223 ]

    4.39$ (69%)
    0.53$ (92%)
    10.0$ (60%)
    5.63$ (81%)
    1.8$ (90%)
    0.9$ (77%)
    6.37$ (36%)
    1.8$ (85%)
    0.79$ (89%)
    12.0$ (60%)
    2.01$ (85%)
    1.5$ (85%)
    5.0$ (75%)
    23.99$ (20%)
    2.7$ (85%)
    6.0$ (70%)
    4.5$ (70%)
    7.49$ (63%)
    25.0$ (50%)
    0.3$ (92%)
    4.25$ (79%)
    2.25$ (77%)
    5.31$ (79%)
    1.5$ (81%)
    3.4$ (80%)
    2.25$ (85%)
    9.0$ (85%)
    5.25$ (65%)
    13.99$ (30%)
    6.75$ (66%)

    FANATICAL BUNDLES

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    22 days, 2 hours, 30 minutes


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    HUMBLE BUNDLES

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    10 days, 20 hours, 30 minutes


    Time left:

    17 days, 20 hours, 30 minutes

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