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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We're taking part in an awesome festival dedicated to Lovecraft! Be honestwho else has read tons of books and played games in this genre?
When creating the monsters and locations in our game, we drew inspiration from Lovecrafts works. Its our own modern take on the Lovecraftian universe.
How real people become characters in the game.
After the trailer was released, many asked - whose voice is heard in the video? Today I will introduce you to the main voice actress of my game.
[previewyoutube=3WCm7r2bcuI;full][/previewyoutube]
Nastya is my teacher in vocals, which I started studying from the beginning of the year. The project, by the way, was in deep freeze by that time. All my strength was spent on the main work with the publisher and on the fight with myself and the leaking roof. But you never know who, where and when will inspire you to great achievements. After just a couple of classes, the image of a new heroine was born in my head. The image of an unattainable star, mysterious and shining.
Contrast is one of the main tools of storytelling. I decided that the game needed a ray of light among all the hopelessness that I had created in my depressive mind. And I made music and my passion for it the main theme of the game. With her voice, the new heroine Victoria closes the rifts to other layers of the world. Music saves you from the oppressive reality and horrors around you. A separate game mechanic for keeping characters sane will be based on this.
The trailer is just the beginning. Nastya's voice will sound as you play as Mary (yes, she doesn't voice herself, because the new character says too little). Will be cool! I already have candidates for the other main roles, but more on that later.
Lately Ive been busy adding gameplay scenes to the game and clarifying my understanding of what kind of game Im making and what mechanics I want to implement.
[previewyoutube=UUgRa0G3R1w;full][/previewyoutube]
Because I want to make my story as interactive as possible, I chose a few core mechanics that are also ways to get through certain situations.
Point&click: collecting and using objects, puzzles.
Action scenes: fighting monsters with the help of superpowers, quicktime scenes.
Stealth: you dont have to go ahead, but bypass the danger. Distract opponents and take advantage of the environment.
Choice of events: in dialogues, in tactics of fighting monsters, in action scenes.
Im already beginning to better understand what kind of game this Almost my floor: duality will be. There will be quite a lot of mechanics, you can fight monsters, fight them, run away, be smart and avoid dangerous situations. The main thing is I want to tell a story. the story of heroes who find themselves surrounded by fear at the worst moment of their lives. How will they cope? Depends on the player's decisions. Maybe they won't cope at all.
The heroes have superpowers that contribute to the choice of a certain passage option. But they are not obliged to do so.
All images are based on the author's real fears and nightmares. Even the initial idea of the elevator taking you somewhere to an impossible floor number is one of my frequent nightmares.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
I want to remind you that the levels are being developed, albeit at a very slow pace and in fragments. Currently, the focus is on writing the text and reading literature on its creation. However, new art does occasionally emerge.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
Hey everyone! There will be many comics in the game and some of them will be repeated, but show different times of day. We want to share some example with you
Hey everyone! We wanted to share a small atmospheric moment with you. [previewyoutube=ytzqOr48WhM;full][/previewyoutube]
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