How real people become characters in the game.
After the trailer was released, many asked - whose voice is heard in the video? Today I will introduce you to the main voice actress of my game.
[previewyoutube=3WCm7r2bcuI;full][/previewyoutube]
Nastya is my teacher in vocals, which I started studying from the beginning of the year. The project, by the way, was in deep freeze by that time. All my strength was spent on the main work with the publisher and on the fight with myself and the leaking roof. But you never know who, where and when will inspire you to great achievements. After just a couple of classes, the image of a new heroine was born in my head. The image of an unattainable star, mysterious and shining.
Contrast is one of the main tools of storytelling. I decided that the game needed a ray of light among all the hopelessness that I had created in my depressive mind. And I made music and my passion for it the main theme of the game. With her voice, the new heroine Victoria closes the rifts to other layers of the world. Music saves you from the oppressive reality and horrors around you. A separate game mechanic for keeping characters sane will be based on this.
The trailer is just the beginning. Nastya's voice will sound as you play as Mary (yes, she doesn't voice herself, because the new character says too little). Will be cool! I already have candidates for the other main roles, but more on that later.
Lately Ive been busy adding gameplay scenes to the game and clarifying my understanding of what kind of game Im making and what mechanics I want to implement.
[previewyoutube=UUgRa0G3R1w;full][/previewyoutube]
Because I want to make my story as interactive as possible, I chose a few core mechanics that are also ways to get through certain situations.
Point&click: collecting and using objects, puzzles.
Action scenes: fighting monsters with the help of superpowers, quicktime scenes.
Stealth: you dont have to go ahead, but bypass the danger. Distract opponents and take advantage of the environment.
Choice of events: in dialogues, in tactics of fighting monsters, in action scenes.
Im already beginning to better understand what kind of game this Almost my floor: duality will be. There will be quite a lot of mechanics, you can fight monsters, fight them, run away, be smart and avoid dangerous situations. The main thing is I want to tell a story. the story of heroes who find themselves surrounded by fear at the worst moment of their lives. How will they cope? Depends on the player's decisions. Maybe they won't cope at all.
The heroes have superpowers that contribute to the choice of a certain passage option. But they are not obliged to do so.
All images are based on the author's real fears and nightmares. Even the initial idea of the elevator taking you somewhere to an impossible floor number is one of my frequent nightmares.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
I want to remind you that the levels are being developed, albeit at a very slow pace and in fragments. Currently, the focus is on writing the text and reading literature on its creation. However, new art does occasionally emerge.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
Hey everyone! There will be many comics in the game and some of them will be repeated, but show different times of day. We want to share some example with you
Hey everyone! We wanted to share a small atmospheric moment with you. [previewyoutube=ytzqOr48WhM;full][/previewyoutube]
This is the main hero of Almost my floor 2. She want to know, what happened with her family. And she will go throw all dangerous places for find the answer. Add the game to wishlist for support our team.
[previewyoutube=bt5HfXx0-NE;full][/previewyoutube]
Almost My Floor: Duality
Potata Company
Potata Company
Q4 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2068190 
Almost My Floor: Duality is a horror game with decision-making mechanics similar to "Dark Pictures" but in 2D. Endless subway mazes, cramped courtyards of high-rise buildings, and dark floors await a new victim. The game features multiple main characters, each capable of experiencing the story differently, or even not surviving at all.
The heroes will face both internal and external threats simultaneously. Their inner demons grow stronger, engulfing their minds in depression and pain. Meanwhile, the city sinks deeper into chaos, with people vanishing without a trace, and the police seem powerless. Rumors circulate about a growing anomaly. But who believes in such things?
Personal experiences of battling depression are woven into the game through images, stories, and thoughts. The characters, each with their own destiny and sorrow, fight differently for the right to live without the perpetual internal struggle with themselves. You must uncover the mysteries in the city, save loved ones, and not lose to your own demons.
In a world on the edge of imagination and reality, you will have to unravel all the mysteries of a provincial town before horror consumes your mind and body. More and more inexplicable disappearances flicker in the news reports, leaving the town's residents frightened by the unknown.
- Personal experiences of battling depression, transposed into the game. The heroes will have to confront the growing hopelessness both within themselves and from the outside.
- Variability in gameplay. The heroes can experience the story differently, and they might not even survive at all.
- Multiple main characters, each with their own perspective on events and unique abilities. Whether everyone will stay alive by the end of the game depends on you.
- A combination of several genres and gameplay styles. The blend of visual novel, horror, action, and adventure will keep you engaged throughout the playthrough.
- Storytelling in a comic style.
- Action elements that will test your speed of reaction and sharpness of thinking.
- For the game locations, we gathered numerous photo references. The landscapes, interiors, and characters are recognizable and colorful.
Main characters:
Chloe Freudgel - the daughter of a brilliant psychiatrist and scientist, who is remarkably intelligent for her age. To clear her father's name, she embarks on her own investigation.
Masha - a simple girl from an even more provincial town. To save her beloved, she will have to unravel the city's secrets.
Adam Trust - a private detective famous throughout the city thanks to the Freudgel case. He thought he had solved all the mysteries of House No. 9, with the criminal behind bars. But, as it turns out, not everything is so simple. The most important case in the detective's career is still unsolved.
- OS: Ubuntu 16.04 (64 Bit)
- Processor: Intel Core 2 Duo 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Geforce GTX 650 Ti. AMD Radeon HD 7790
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