Demo update 2.2
The biggest changes introduced in this release are the new difficulty modes. Difficulty modes have been built as an accessibility setting, and as such they can be set when starting a new game or at any point (except in combat) from the options pause menu.
The game currently has 3 difficulty modes: - Dream: Your damage output is increased, enemies attack slower and their most challenging attack patterns are disabled. We recommend this option to players who want to enjoy the story with a more relaxed experience. - Reality: Difficulty settings as Dreamed Away was designed and intended. We recommend this option for your first time playing the game. Expect some challenge! - Nightmare: Enemy attacks are faster and more dangerous. For players who thought 'Reality' wasn't a challenge. Expect to struggle as enemies will hold nothing back.
But that's not all! We brought in some of the latest changes from the full game in this build: - Newly-found equipment pieces will be equipped automatically, if Theo has none on him - New mix of the tracks Walking In The Rain and Home Sweet Home - New portrait assets for Tho - New game icons on all platforms - New skip button added to the credits, allowing for going back to main menu quickly - Pressing Cancel/B during dialogues now fast forwards, without confirming any potential choice
This update also comes with the following bug fixes: - Fix a collision bug with a plant in the living room - Fix a soft lock when selling all items at a shop - Minor localization fixes And finally, we updated the credits with the names of all the new playtesters who helped balance the new difficulty modes. A huge thank you to everyone for testing & sending feedback! As always, we're open to feedback! Feel free to tell us about your experience! Also... we would love to have you in our Discord! We post updates regularly and discuss new features with the community, so come join us!
Nico & Pineapple Works
[ 2024-04-29 14:42:05 CET ] [ Original post ]
Were excited to announce yet another demo update!
New features
The biggest changes introduced in this release are the new difficulty modes. Difficulty modes have been built as an accessibility setting, and as such they can be set when starting a new game or at any point (except in combat) from the options pause menu.
The game currently has 3 difficulty modes: - Dream: Your damage output is increased, enemies attack slower and their most challenging attack patterns are disabled. We recommend this option to players who want to enjoy the story with a more relaxed experience. - Reality: Difficulty settings as Dreamed Away was designed and intended. We recommend this option for your first time playing the game. Expect some challenge! - Nightmare: Enemy attacks are faster and more dangerous. For players who thought 'Reality' wasn't a challenge. Expect to struggle as enemies will hold nothing back.
Other new features & improvements
But that's not all! We brought in some of the latest changes from the full game in this build: - Newly-found equipment pieces will be equipped automatically, if Theo has none on him - New mix of the tracks Walking In The Rain and Home Sweet Home - New portrait assets for Tho - New game icons on all platforms - New skip button added to the credits, allowing for going back to main menu quickly - Pressing Cancel/B during dialogues now fast forwards, without confirming any potential choice
Bug fixes
This update also comes with the following bug fixes: - Fix a collision bug with a plant in the living room - Fix a soft lock when selling all items at a shop - Minor localization fixes And finally, we updated the credits with the names of all the new playtesters who helped balance the new difficulty modes. A huge thank you to everyone for testing & sending feedback! As always, we're open to feedback! Feel free to tell us about your experience! Also... we would love to have you in our Discord! We post updates regularly and discuss new features with the community, so come join us!
Nico & Pineapple Works
Dreamed Away
Nicolas Petton
Pineapple Works
Coming soon
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Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://dreamedaway.com
https://store.steampowered.com/app/1919900 
Dreamed Away is a story-driven action-adventure RPG with dark elements set in France in the 90s. Play as Théo, a boy lost in a mysterious world. Explore a unique reality, duel against darkness and mind your choices.
Instead of the traditional menu-based combat commonly found in RPGs, Dreamed Away features a unique, fast-paced combat system made of mini-games.
- Challenge awaits you as every encountered enemy has different variations of dodging and time-based mini-games of increasing complexity.
- No magic, no weapons. Use your skill and strategy to defeat enemies.
- No random encounters.
On a rainy summer night, Théo wakes up in his bedroom and realizes his parents and his sister Louise have disappeared. The true nature of the world lays itself bare. Ghosts, Phantoms and Revenants haunt Théo inside the catacombs and dark places where he searches for his sister. Always a step behind and never able to catch up.
What happened? What does it mean? Why is this place so familiar?
That's how his journey begins.
- Immersive storytelling that takes you on a journey to solve Théo's dark and unsettling mystery.
- Diverse setting: varied colors and environments that bring you from a vibrant, peaceful atmosphere to those dark and mysterious places.
- Detailed and aesthetic pixel art setting that is worth exploring.
- An original soundtrack by Nicolas Petton.
- Unique skill-based combat system.
MINIMAL SETUP
- Processor: 1.2Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 500 MB available space
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