




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone! Based on the recent announcement trailer, we thought it would be a great idea to cover a few of the traversal methods you saw, as well as the ones we havent shown yet.
While exploring the vibrant biomes of Under a Rock, you need to be able to think on your feet. Like when you first see a creature, even if theyre absolutely adorable, you need to be ready to reactwhether that ends with you giving them a hug or, the more likely option, running for your life. While running is a quintessential part of getting around in any survival game, there may be times where going on foot just isnt the best or even the preferred approach, and thats where the variety of travel mechanics come into play.
Now lets take a peek at those methods:
While some of these mechanics will be available to you as soon as you wash up on the beach, some will require you to craft items or tame creatures.
GLIDING
Soar through the air with your very own glider and experience the world from above by jumping off the highest mountain, or opt for something simpler by choosing the nearest rock. This one is an easy-to-learn, but hard-to-master mechanic.
[table]
[tr]
[td]Stamina use[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Fatigue drain[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Affected by weather[/td]
[td]Yes, heavily[/td]
[/tr]
[tr]
[td]Distance limited[/td]
[td]Yes, based on stamina[/td]
[/tr]
[tr]
[td]Has skill to level up[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Repairs needed[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Crafted[/td]
[td]Yes[/td]
[/tr]
[/table]
Gliding through the air during a storm, although fun, might not be the best idea.
GRAPPLING
This is a favorite of ours. We just had to have it, and it turned out to be amazingly good fun, even more fun than we expected it would be. You can grapple freely to any surface strong enough to support the grappling hook, meaning it will go straight through the leaves on a palm tree, but the trunk itself will work nicely.
[table]
[tr]
[td]Stamina use[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Fatigue drain[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Affected by weather[/td]
[td]Yes, slightly[/td]
[/tr]
[tr]
[td]Distance limited[/td]
[td]Yes, based on stamina and grappling hook [/td]
[/tr]
[tr]
[td]Has skill to level up [/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Repairs needed [/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Crafted[/td]
[td]Yes[/td]
[/tr]
[/table]
Grappling down can easily lead to unfortunate corpse runs. Unless, of course, you have chosen abilities that mitigate some of this high-velocity fall damage.
The 30th of November has arrived, which means the time has come for us to share with you all what we teased a few weeks ago on social media. And that is our official announcement trailer! We had the honor to showcase it for the first time during the PC Gaming Show and at the Xbox Comi-Con Brazil Showcase, and we feel incredibly happy they invited us to be part of the show. In case you missed the trailer, or you want to rewatch it, you can check out our official trailer - it includes some additional gameplay footage - here: [previewyoutube=V8PMRW5LfII;full][previewyoutube=V8PMRW5LfII;leftthumb][/previewyoutube][/previewyoutube]
Before we dive in, we wanted to take a moment to thank everyone in our growing community for the massive support youve given us so far. Whether this is your first time learning about our game or youve been with us from the start, your support is so greatly appreciated, and it continues to provide us, along with ample amounts of coffee, with the fuel we need to push through those challenging moments that come with developing a game. So, again, thank you very much!
With that said, if youve been around since we first showcased our game back in 2022, youll know that a lot has happened since then. Its now been over a year, and we figured it was time to start providing you with some regular updates about the games development, not only to keep everyone aware of whats going on, but also so we can give you a taste of whats to come. Starting off with a recap of information that you may or may not be familiar with already.
They say a picture can tell a thousand words. But what about a start screen? Check out what our start screen looks like and keep your eyes peeled...you might discover a rogue Dodo running around. The music was composed by the very talented composer No Ortiz-Perez! [previewyoutube=jNnLI81y0Hw;full][/previewyoutube]
They come in all shapes and sizes, from small to gargantuan, with the latter being a whole biome by itself. Creatures inhabit them, and they rarely like to share the space, nor the precious resources found within. Kick them out, claim the space and build your own base within, there are no limits.
Caves seamlessly integrate into the procedural environment, meaning there are no loading screens to break your immersion.
[previewyoutube=h9SYG8wO_cw;full][/previewyoutube]
Get your Under a Rock news faster by joining our Discord! We are active at answering questions and interacting with our amazing player community. Always!
https://discord.gg/underarock
@Krystine_art created our first piece of fan art and we absolutely love it. It's based on the default feminine player avatar that we have been showing off everywhere. More of Krystine's amazing charcoal works can be found by following her Twitter handle.
Hello everyone! We recently made a new video, showing off some of the Tier 1 construction elements you will be able to play around with when building your first base. What you see is all built using in-game tools only. It took us a while, to be honest, cause it turned out to be quite a large base and it was just fun building it. Time was forgotten, the video was made, here it is: [previewyoutube=BTQtTimXvQw;full][/previewyoutube]
Using Unreal Engine 5 and the core technology, nanite, is a blessing. Not only does it allow for faster production due to not having to spend time on reducing polys to optimize for rendering. It also allows us to provide an unprecedented level of detail for the building blocks, not to mention the distance at which you can see your base. No more inside of the base showing before walls are rendered, no more not seeing parts of your base even though you are only a short distance away.
Each construction piece is in the range of 300,000 - 1,000,000 polys. The ropes have individual threads, not normal maps.
Lighting is powered by Lumen, and it updates beautifully at run-time as you add or remove construction pieces.
You will be able to build exceptionally large constructions with minimum to zero impact on performance. We know this because we have already tested it extensively. This screenshot is not of a massive construction.
Construction in Under a Rock comes with very few rules, allowing for a wide range of creativity in building your dream home. In and under water, up in the trees or high up in the mountains. Your choice. It's simply about having fun.
Someone said to us they couldn't decide on whether the construction or the avatar's hair is the most impressive. If you wonder, we are using Unreal 5s groom tech for doing the hairs, and are also close to finishing the animation system for them.
Hope you like what you have seen. You can also find us at Discord where we are very active.
Hi everyone! We have a Discord channel. It's where we usually share things first, like new screenshots and other tidbits from the ongoing development. There you can interact with us more freely or just follow whatever is going on.
Hope to see you there!
Discord: https://discord.gg/underarock
We think it is a great idea to share a few wallpapers, all beautifully rendered in 4k. Previews of the wallpapers can be seen below, and the high resolution files can be downloaded from IndieDB. Enjoy! steamhappy
Download from IndieDB
Hello everyone! This is the first video footage of our procedural world in action, and we are super excited for the opportunity to show it to you all. [previewyoutube=T7uwyVJl-mY;full][/previewyoutube]
Today we are celebrating that Under a Rock has found its nesting place on Steam. Over the course of the next months we will gradually release more and more information about the game, to let you see both what we are working on and what is finished, until the egg finally cracks open and we enter Early Access.
Look who is coming to our celebration as the guest of honor; a cute, little Eye Stalk Crab:
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