Name | Under a Rock | ||
Developer | Nordic Trolls | ||
Publisher | Gameforge 4D GmbH | ||
Tags | |||
Release | 1970-01-01 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Hey everyone! Based on the recent announcement trailer, we thought it would be a great idea to cover a few of the traversal methods you saw, as well as the ones we havent shown yet. |
The 30th of November has arrived, which means the time has come for us to share with you all what we teased a few weeks ago on social media. And that is our official announcement trailer! |
Before we dive in, we wanted to take a moment to thank everyone in our growing community for the massive support youve given us so far. Whether this is your first time learning about our game or youve been with us from the start, your support is so greatly appreciated, and it continues to provide us, along with ample amounts of coffee, with the fuel we need to push through those challenging moments that come with developing a game. So, again, thank you very much!
But it doesnt stop there, and we have tons of different behaviors to add for different situations, including how they interact with each other and you as the new arrival on their island. Feel free to discuss and suggest creature behaviors on our Discord. We love hearing your ideas! [h2]BASE BUILDING[/h2] There are two build modes that can be switched between seamlessly.
[h3]What happens when your base gets destroyed?[/h3] Spent hours, days, weeks or even months on building an amazing looking base? Cannot stand the thought of doing all the nitty gritty details again after it was destroyed by another player or creature? Well, this is where ghost-building truly shines and comes in handy. When any elements of the base is destroyed, from the largest pieces to the smallest details, the item will automatically be saved as a ghost element. Then, all you need to do is trigger it, and add the necessary resources again, and boom, your base is back! And since it will be ghost-building, your friends can easily help with the reconstruction process. [h3]Will you be able to share your ideas with others or between worlds?[/h3] We plan on eventually making it so that construction blueprints can be saved for later use and be shared with other players. You cannot pack up your base and unpack it again later, but you will be able to make blueprints and reuse these at other locations as part of the ghost building system. Use them to quickly establish a campsite, a small outpost, or even a large base provided there is ample space available for placement. [h3]What kind of limitations can you expect?[/h3] There will be very few rules limiting where to build. On the ground, in the trees, inside of caves, even underwater. We won't stop you, although the wildlife might try to. [h2]UNREAL ENGINE 5 UPDATES[/h2] Making Under a Rock requires a powerful game engine, and we are using Unreal Engine 5 with all the latest bells and whistles it has to offer. This includes nanite for infinite view distance, lumen for lighting, groom for creature fur, and with our latest upgrade to UE 5.3 we are now using VSM (Virtual Shadow Maps) which brought the visuals to a whole new level by allowing us to have infinite shadow view distance with a minimum performance impact. In many areas this new wonder from the engine increased the performance across the board, including for our minimum spec target. [h2]SNEAK PEEK AT WHATS TO COME[/h2] Looking at whats coming down the pipeline, we can already see what we want to share with you in future blog posts. This includes showcasing some of the fun and unique items and structures within the game, breaking down what you will be able to do upon release from fighting to taming creatures as well as revealing more of the island's inhabitants including the natives, but lets save those details for future posts! We simply cannot wait to show you more of what we have in store, and if you havent already, we would encourage you to Wishlist and Follow us, so you can stay on top of it all. For those who are eager for more up to date information we regularly share screens and short videos on Discord, Instagram and on X, all of which you can find here : linktr.ee/underarock . Thanks again and see you next time! |
They say a picture can tell a thousand words. But what about a start screen? Check out what our start screen looks like and keep your eyes peeled...you might discover a rogue Dodo running around. |
[h2]Studio & Development[/h2]
[h3]What survival aspects will be in the game?[/h3]
[h3]What will base building look like?[/h3] Base building is split into two main categories:
The Ghost Building is also automatically activated if your base is destroyed, meaning all you have to do is recollect the resources. We also plan on adding a feature that allows you to save your blueprints and share them both between worlds and with friends! |
They come in all shapes and sizes, from small to gargantuan, with the latter being a whole biome by itself. Creatures inhabit them, and they rarely like to share the space, nor the precious resources found within. Kick them out, claim the space and build your own base within, there are no limits. |
@Krystine_art created our first piece of fan art and we absolutely love it. It's based on the default feminine player avatar that we have been showing off everywhere. More of Krystine's amazing charcoal works can be found by following her Twitter handle. |
Hello everyone! |
Using Unreal Engine 5 and the core technology, nanite, is a blessing. Not only does it allow for faster production due to not having to spend time on reducing polys to optimize for rendering. It also allows us to provide an unprecedented level of detail for the building blocks, not to mention the distance at which you can see your base. No more inside of the base showing before walls are rendered, no more not seeing parts of your base even though you are only a short distance away. |
Hi everyone! We have a Discord channel. It's where we usually share things first, like new screenshots and other tidbits from the ongoing development. There you can interact with us more freely or just follow whatever is going on. |
We think it is a great idea to share a few wallpapers, all beautifully rendered in 4k. Previews of the wallpapers can be seen below, and the high resolution files can be downloaded from IndieDB. Enjoy! steamhappy |
Hello everyone! This is the first video footage of our procedural world in action, and we are super excited for the opportunity to show it to you all. |
Today we are celebrating that Under a Rock has found its nesting place on Steam. Over the course of the next months we will gradually release more and more information about the game, to let you see both what we are working on and what is finished, until the egg finally cracks open and we enter Early Access. |