Before we dive in, we wanted to take a moment to thank everyone in our growing community for the massive support youve given us so far. Whether this is your first time learning about our game or youve been with us from the start, your support is so greatly appreciated, and it continues to provide us, along with ample amounts of coffee, with the fuel we need to push through those challenging moments that come with developing a game. So, again, thank you very much!
With that said, if youve been around since we first showcased our game back in 2022, youll know that a lot has happened since then. Its now been over a year, and we figured it was time to start providing you with some regular updates about the games development, not only to keep everyone aware of whats going on, but also so we can give you a taste of whats to come. Starting off with a recap of information that you may or may not be familiar with already.
CREATURES
One of the first things we wanted to talk about is... creatures! While we plan to have a wide assortment of them upon launch, and already have the 3D models for many, we thought we would take a moment to focus on just three of the incredible creatures that inhabit the world of Under a Rock and tell you a bit about what weve been doing to bring them to life. These being the Fluffypuff a large, adorable bunny-like creature , the Snugget a cute sabretooth-hamster hybrid , and our beloved Dodos a long thought extinct creature, brought back to life in our game! An important aspect of the development process for us is ensuring we are creating a world that feels alive through the behavior of its inhabitants, and because of this, we spend a lot of time working on the creature AI in situations both inside and outside of combat. Recently we focused on how these three creatures react to different weather events, for example lightning storms:
- Dodos will run around scared, or try to find bushes to hide in.
- Fluffypuffs will burrow and hide underground, and you can find the mounds of dirt they leave behind and watch them come out when the storm abates.
- Snuggets will either gather in groups under a tree canopy or shelter in a nearby cave if they can find one. Sheltering in a cave can often lead to them having to fight whatever is already lurking in the darkness within.
BASE BUILDING
There are two build modes that can be switched between seamlessly.
- Default mode, for placing solid constructions directly, as long as you have the necessary resources.
- Ghost-building, that allows you to plan and prioritize your base construction through the use of different colors without spending resources and allows your friends to contribute to the construction as well, by adding the necessary resources.
What happens when your base gets destroyed?
Spent hours, days, weeks or even months on building an amazing looking base? Cannot stand the thought of doing all the nitty gritty details again after it was destroyed by another player or creature? Well, this is where ghost-building truly shines and comes in handy. When any elements of the base is destroyed, from the largest pieces to the smallest details, the item will automatically be saved as a ghost element. Then, all you need to do is trigger it, and add the necessary resources again, and boom, your base is back! And since it will be ghost-building, your friends can easily help with the reconstruction process.
Will you be able to share your ideas with others or between worlds?
We plan on eventually making it so that construction blueprints can be saved for later use and be shared with other players. You cannot pack up your base and unpack it again later, but you will be able to make blueprints and reuse these at other locations as part of the ghost building system. Use them to quickly establish a campsite, a small outpost, or even a large base provided there is ample space available for placement.
What kind of limitations can you expect?
There will be very few rules limiting where to build. On the ground, in the trees, inside of caves, even underwater. We won't stop you, although the wildlife might try to.
UNREAL ENGINE 5 UPDATES
Making Under a Rock requires a powerful game engine, and we are using Unreal Engine 5 with all the latest bells and whistles it has to offer. This includes nanite for infinite view distance, lumen for lighting, groom for creature fur, and with our latest upgrade to UE 5.3 we are now using VSM (Virtual Shadow Maps) which brought the visuals to a whole new level by allowing us to have infinite shadow view distance with a minimum performance impact. In many areas this new wonder from the engine increased the performance across the board, including for our minimum spec target.
SNEAK PEEK AT WHATS TO COME
Looking at whats coming down the pipeline, we can already see what we want to share with you in future blog posts. This includes showcasing some of the fun and unique items and structures within the game, breaking down what you will be able to do upon release from fighting to taming creatures as well as revealing more of the island's inhabitants including the natives, but lets save those details for future posts! We simply cannot wait to show you more of what we have in store, and if you havent already, we would encourage you to Wishlist and Follow us, so you can stay on top of it all. For those who are eager for more up to date information we regularly share screens and short videos on Discord, Instagram and on X, all of which you can find here : linktr.ee/underarock . Thanks again and see you next time!
[ 2023-10-13 14:30:50 CET ] [ Original post ]
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A procedural open-world survival craft game for 1-10 players.
Explore a mysterious and colorful island populated by exotic creatures, oversized wildlife and curious natives.
Unveil its secrets, build your base, survive hostile environments and dangerous nights.
SETTING
You are an early-nineteenth century explorer who has just been stranded in a strange new world, a hidden world that few can travel to (and from!), with a different evolutionary path.Dark caves, underwater environments and a vast surface world awaits, all filled with their own unique challenges and resources.
ADVENTURE AWAITS
Your procedurally generated world makes each playthrough different.Craft, build, harvest, farm, fish, explore, fight and more!
Prefer a simple life by the ocean or making enemies out of the natives? The choice is yours.
BUILD YOURSELF A HOME
Base-building offers a huge choice of assets to make your dream home, village or city.There is no limit as to how expansive your base can be or how many small decorative items you can place together.
CUTE BUT LETHAL CREATURES
Fight, tame, breed and ride a variety of creatures.Tamed creatures come with different useful abilities that might be beneficial when exploring the island, or you can try your cooking skills.
BE UNIQUE
Create your own unique looks with the character creator that offers a diverse number of customization options.CHECK OUR FAQ
Check out the FAQ on our Discord. It contains much more information and details.FAQ on our Discord.
https://store.steampowered.com/app/1667040/Under_a_Rock/
- OS: TBD
- Processor: Intel Core i5 or equivalent
- Graphics: TBDAdditional Notes: Under a Rock is a work in progress and requirements are subject to change before release.
- OS: TBD
- Processor: Intel Core i7 or equivalent
- Graphics: TBDAdditional Notes: Under a Rock is a work in progress and requirements are subject to change before release.
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