Demo Patch Notes - June 23, 2023
[ 2023-06-24 02:58:22 CET ] [ Original post ]
- Fixed player drown animation working incorrectly
- Added bump sound to Lyrm hitting an obstacle
- Improved Lyrm death animation by making it explode segment by segment
- Added new sprites to Lyrm while it is enraged and while it is dying
- Implemented tooltips for dragging and dropping parts onto others, explaining what dropping does
- Updated icons of fire bars
- Removed conditionality of open doors
- Made it so doors do not occupy the space in front of them in Maker Mode
- Prevented walking through doors if the other end is blocked off
- Cleared player trail when dynamite is being used to clear the dungeon
- Kept name, author and save directory of dungeon when it is cleared using dynamite
- Added "Invisible Door" that cannot be seen with the naked eye
- Added "Cracked Floor" that can only be broken using explosives
- Added "Moving Platform"
- Added "Invisible Chest" that cannot be seen with the naked eye
- Refactored categories and update their colors
- Added tool to change floors in Maker Mode without having to drag the player onto a stairwell
- Switched hot coals and tread plate
- Added "Invisible Cracked Wall" that cannot be seen with the naked eye
- Fixed game locking up when undoing an action while holding an entity in Maker Mode
- Added "Pedestal" that can hold items
- Removed tools always having to be on pedestals, allowing tools to be put into chests for example
- Added white outline around hovered entities in Maker Mode
- Fixed entities getting gigantic after undoing sometimes
- Fixed crab not working correctly when it carries something after loading a dungeon
- Added white outlines around buttons in the user interface
- Removed the blue size rectangle around hovered entities
- Fixed being able to jump over some parts, like vines
- Added red flashing effect for when the player and bosses are low on health
- Added "Blown Up Wall"
- Added "Opened Door" that is an opened version of the "Closed Door"
- Prevented assigning conditions to oneself, for example assigning the "Kill all bats" condition to bats, since that is impossible
- Removed conditionality from "Color Switch"
- Made segments of Lyrm except tail block projectiles
- Added visual outlines around rooms in Maker Mode
- Improved icons of the Maker Mode part icons like the question mark appearing on conditional entities
- Obfuscated rooms other than the current room in Play Mode to prevent peeking into adjacent rooms
- Removed outlines around conditional entities, because the question mark is enough
- Made it so worms can be hit on every segment, not just the head
- Removed redundant parts from the book of parts to incentivize using the context menu (long press)
- Added "Teleporter" that allows you to teleport between two points
- Added "Crate" that you have to roll into to break
- Removed visual effect when entities were reset in Maker Mode
- Now displays the dungeon's name and current floor shortly after entering the dungeon or changing floors in Play Mode
- Fixed boss key getting lost after dropping it into a hole or liquid
- Made it so you continue to hold on to your held object after falling or drowning
- Added "Wings" to levers and other switches
- Fixed being able to enter Play Mode while the theme transition is happening
- Improved gamepad input
- Fixed player not being able to recover his position when jumping off a ledge
- Fixed player masking stop working after changing floors
- Game now goes into Maker Mode when unable to find position to recover to after drowning or falling into hole
Quest Master
Skydevilpalm
Apogee Entertainment
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(190 reviews)
http://www.playquestmaster.com
https://store.steampowered.com/app/2094070 
[0 B]
MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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