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Just a quick update that adds a super goofy pet and ring. For the sake of not wanting to spoil it, we'll leave it for you to discover!
Everyone loves modding! However, it's easy to break things if you're not cautious and change things like mod or asset IDs. It's also easy to glance over documentation. Unfortunately, I had to deal with ID conflict issues in the past two days where mod creators have unknowingly broken their mod compatibility with older dungeons because they did not account for making asset IDs backwards compatible. This new update introduces two new safety measures which will prevent those mod compatibility issues in the future:
Until per-floor music selection is implemented, the way to add different music on some floors is to add a Phonograph into every room.
I encourage all modders to update their decoration mods to use the new Entity type, since it's not only more flexible, but will improve performance significantly when using a lot of decorations.
Prepare for a jolt of excitement. Thundervolt Bastion has arrived!
https://www.youtube.com/watch?v=AML3xwF6yE4&feature=youtu.be
This electrified dungeon theme is a charged-up version of Gustwind Palace, bringing powerful storms and environmental hazards.
New Shocking Foes & Traps:
The Fire Elemental and Shock Elemental add new layers of danger!
Dodge electrified traps that zap anything in their path.
As a reminder, follow Quest Master on Twitter/X and join our community on Discord.
https://store.steampowered.com/app/2094070/Quest_Master/
Custom rings can solely be used within ringless dungeons.
Rings can be given many attributes that the base game does not utilize, like modifying movement speed or gravity. So be creative!
SCREENSHOT
I do not advise you to upload modded dungeons just yet. You can do that, but it implicitly requires each player to have the required mods installed. I will make a separate update post that introduces mod bundling with the dungeon itself, which is when I would recommend you to upload a modded dungeon instead. (If you really can't wait, perhaps tell players in your mod description what mods to install)
Hey everyone! Just to get everyone up to speed on why I've decided to delay this week's update: As I talked about last week, you are now able to mod custom rings into the game. This is awesome, and will kickstart the creation of properly custom dungeons. Ideally, the mods that you use inside your dungeon are bundled up with the dungeon file to guarantee that updating mods externally does not break the dungeons. For this to work legally, we have to make sure that mod.io's terms of service is on our side in that regard. I've started the investigation and I should be more knowledgeable shortly, but I want to make triple sure that I'm doing it in the right way. Regarding mirrors: unfortunately Thomas had some health related incidents this week which prevented him from working on the art, so I decided to wait until he's back up to speed to start developing the mirrors. It's likely that the update will launch later today or tomorrow if I get the legal stuff sorted out! Cheers Julian
It was reported that there can be issues with rings/pets with the newest update, causing you to lose your pets/rings. i am deeply sorry about this. I made sure to test things out enough, but there seems to be some weird issues with Steam on the client side. I reverted the update and will investigate the issues. For everyone having lost game progress, please contact me at julcreutz@gmail.com or on our Discord with your SaveGame.json file and I will give you a full recovery of your data. I appreciate your understanding! I won't let this accident happen again and will implement preventative measures that will protect your save game going forward more securely. - Julian
Welcome to this week's update! Most of the team is back again and we are ready to roll. Note that this week's update is still a bit smaller in scope since our artists only came back this week.
The tilde ~ character in front of the name makes the game ignore the folder. So for your own pet, do not use the tilde ~.
Hello, Quest Masters!
Were thrilled to share a major update on the development of Quest Master. Today, well review the revised roadmap we revealed with the latest theme update, Coldfang Grotto, and dive deeper into the upcoming Single Player Campaign, which we believe will be the crowning achievement of the game.
First, lets address the big change: weve decided to target a Spring 2025 release for the 1.0 launch. While delays are never easy, were confident this decision will ensure that Quest Master delivers on its full potential, combining everything weve built so far into an epic and polished experience.
Read on to see whats coming next, why this extra time is essential, and what makes the Single Player Campaign such a special part of this journey.
Quest Master: Single Player Campaign:
The Next Chapter in Aetheria
A Campaign Built with the Tools You Love
What makes this campaign truly special is that its being built using the same dungeon creation tools that YOU use to craft, share, and play dungeons. That means every dungeon in the campaign is a testament to the versatility of these tools, designed to inspire and empower your own creations.
To date, the Quest Master community has created over 3,500 user-made dungeons, and that number grows exponentially with each update. Your creativity has amazed and inspired us. In fact, as weve played your creations, weve realized we need to up our game to ensure the Single Player Campaign delivers an experience thats as creative and fulfilling as the best of yours!
An Expansive Adventure
The Single Player Campaign is not just a linear dungeon crawlits a layered, immersive journey filled with surprises, evolving gameplay, and rich storytelling.
Explore Aetheria: Journey through magical dungeons and new areas, such as the grand Aetheria Castle, the bustling Adventurers Inn, the mysterious Quest Masters Workshop, and more. Each location is designed to bring the kingdom of Aetheria, Castle Town, and all of its surroundings to life.
New Characters and Conflicts: Meet a cast of fascinating NPCs and face thrilling new challenges as you unravel the mysteries of Aetheria.
A Living, Breathing Castle Town: Watch the hub evolve as you progress through the campaign. NPCs, quests, and activities will grow in depth, connecting every aspect of the story.
Were keeping much of the campaign under wraps to preserve the excitement of discovery, but rest assuredits not just a six-dungeon game. There are many surprises waiting to be uncovered!
Why the Delay to Spring 2025?
The extended timeline isnt just about polishits about building a campaign that does justice to the creativity and dedication of our players. Every gameplay mechanic, dungeon part, and asset weve developed so far ties into the campaign. By creating the campaign using the same tools available to you, were ensuring that Quest Master remains a platform for creativity long after the campaign is complete.
And most importantly, your creations have inspired us to push ourselves. Youve set the bar high, and were determined to deliver a campaign that rises to meet it.
Remember that weekly updates still continue to happen. Delays in that sense are actually kind of beneficial -- it just means more content!
A Celebration of Creativity
This campaign is our love letter to the Quest Master communitya celebration of the creativity, exploration, and connection youve brought to the game. Currently, we have over 3,500 Community Created Dungeons. Were honored to share this journey with you and cant wait for you to see whats coming next.
As a reminder, the final major update to Quest Master in Steam Early Access arrived last week, introducing the 7th Unique Dungeon Theme, Coldfang Grotto. You can snag Quest Master at 25% off right now with the Steam Winter Sale as well!
https://store.steampowered.com/app/2094070/Quest_Master/
Thank you for your patience and support. Together, were shaping something truly special, and we cant wait to see Quest Master continue to grow as a staple in your game library for years to come.
It's Time For Questmas!
Explore cozily cold Castle Town in the Winter Event, lasting until the end of 2024!
Hey everyone, Jeron here! Weve got an important announcement about the next big update for Quest Master. The newest dungeon themeone that many of you have been speculating aboutwas originally planned to release today, Monday Dec 16th. However, weve decided to push the release to Wednesday, Dec 18th to finish preparing some press related items that are worth to include with the press release we are doing with the update, like the updated roadmap! Now, lets address the big question we know many of you have been asking and confirm what youve been guessing: it is the Ice Dungeon theme! Were thrilled to officially announce Coldfang Grotto, the frosty new tile set for the Dungeon Maker. With this update, youll be able to craft, share, and play your own icy dungeons, complete with the chilling aesthetics and features youd expect from a classic Ice Dungeon. We also want to highlight the incredible music for Coldfang Grotto, composed by the one and only @Wayne | Composer. If you were a fan of Waynes fiery, dramatic score for Emberstone Quarry or the vibrant, adventurous music he created for Castle Town, then youre in for a treat. His work for Coldfang Grotto is packed with atmosphere, mystery, and icy grandeur, and were so excited for you to hear it in all its chilling glory! To help make the wait a little easier, were bringing not one but two exciting things to you on Monday: Fridays Surprise Update is now coming today as a little treat to start your week on a high note! Well also be sharing animated GIFs and details about Coldfang Grotto to give you an early look at the tools and features that will soon be in your hands. We cant wait to see what this community creates with Coldfang Grotto. Your talent and creativity continue to amaze and inspire us, and were confident this frosty theme will lead to some of your most imaginative and exciting dungeons yet. Thank you for your patience, support, and enthusiasmits what makes this community truly special. Well see you in Coldfang Grotto on Wednesday, and well have plenty to share with you later today to tide you over!
Hey Quest Masters! Jeron Moore hereExecutive Producer at Apogee and Game Director for Quest Master. Today, Im thrilled to share an exciting update that will take your dungeon-making and adventuring experience to the next level: a major overhaul to Quest Masters music! As you know, Quest Master is still in Early Access, and weve been listening to your feedback as we continue building the game toward its 1.0 release. Before we unveil the final dungeon theme update in the coming weeks, were excited to introduce a big change to how the music sounds as you create and play through dungeons.
AppData/LocalLow/Apogee Entertainment/Quest Master/
~/Library/Application Support/Apogee Entertainment/Quest Master/
~/.config/unity3d/Apogee Entertainment/Quest Master/
While the old save data locations are still acknowledged by the game to support backwards compatibility, I encourage everyone to manually move over their files from the old location to the new one if possible.
Hey guys! Just a quick notice that I'm delaying the update until tomorrow. I'm feeling really sick out of the sudden, could have been the cold (I tend to never dress well enough for it lol), but I'm getting to bed early today in hopes of feeling better tomorrow. I'd prefer to stay on sight when the update drops, as it's arguably the biggest weekly update mechanically speaking so far. Hope everyone is looking forward to it! - Julian
Hey y'all! We decided to not push ourselves to do an update this Friday. There were some personal things coming up for a few of us, and together with being very exhausted from last week, it was simply pushing us a bit too much. We are already in the production phase of next week's update, which will be incredible. I hope you're looking forward to it! We hope you all enjoyed Halloween and the festivities. See you next Friday!
[previewyoutube=T_Rt4W4uVVA;full][/previewyoutube]
Welcome to this week's content update! It's already been one week since the latest major update, so let's get right into what's new!
[previewyoutube=gvAPc1oYL_Y;full][/previewyoutube] It's major content update time! We can't believe it's been two months since the last major update. This is our largest and most ambitious update so far, so we hope you are excited!
Welcome to this week's update! As promised, today is all about enemies. So let's get right into the goodies!
Welcome to this week's update! As promised, we finally finished the new boss! So let's get right into what's new, shall we?
Finally it's here! The technical difficulties have been luckily resolved. To cut a long story short, it was caused by an external package used for playtesting purposes... yea. Even considering that it could be the culprit took long lol. Let's get right into what's new!
Hey guys! Unfortunately, somewhere in the over 300 update commits I did this week I introduced a critical issue that affects lower end devices like the Steam Deck. This issue is not reproducible in the Unity Editor, so I have to painstakingly upload builds from various points in time to Steam to test them on the Deck and find the commit that introduced the issue. I'm writing this at 3 AM right now, and I hate to delay this update. But this issue makes the game borderline unplayable for some reason on Deck, and it shouldn't even happen in the first place. It could also be a weird quirk with the Unity Engine that's undocumented, wouldn't be the first time. I am delaying the update indefinitely until I got the issue ironed out, which I am putting all my effort into! I hope to have it fixed by the end of day tomorrow, because I kind of also have to go to sleep now, as the efforts of the past hour haven't been very effective. I hope you can forgive this mishap! These weekly updates put a lot of strain on our small team, even though it's satisfying and rewarding to update the game so frequently and seeing y'all enjoy it so much. Apologies again for the delay, I hope you continue to enjoy the game regardless!
Apologies for the delay! We posted the update yesterday as usual, however our community quickly found critical issues we needed to address. As it was past midnight for Julian, we decided to take the update down and address the issues today to bring a polished update to all of you instead of a broken one. Let's get right into what's new this week!
Today marks the 12th content update we've brought to the game ever since we launched into Early Access about two months ago, with this update being the biggest one so far! Take a look: [previewyoutube=M5ej-QOpsjo;full][/previewyoutube] In addition to this huge update, we are putting the game on a 20% sale discount for two weeks! So if you've had the game on your wishlist and been waiting for a sale, now's your chance. Let's dig a bit deeper into what's new!
Welcome to this week's content update! This time, it's all about making noise. Let's get right into it!
Hey guys!
Welcome to this week's content update. Let's get right into the goodies for today!
Dungeon Makers! We hope you enjoyed Version 0.7.1.0! Today, Version 0.7.2.0 is here! It's again mostly about quality of life additions and bug fixes, but let's get over the most significant additions!
Version 0.7.1.0 just released, and with it, many new quality of life improvements and brand new features! Let's go over them one by one!
[previewyoutube=kwgZBoziyz8;full][/previewyoutube]
[previewyoutube=YDu-7EFRrb0;full][previewyoutube=YDu-7EFRrb0;leftthumb][/previewyoutube][/previewyoutube]
Let's celebrate, Quest Masters! We have gotten over 100 dungeons uploaded in the first week of the demo launch! As of right now, we actually already have 148, so the number is growing blazingly fast, and I can't wait for it to grow even stronger! The game has been through 74 new builds within the last week, from 0.6.169 to 0.6.234, the most up-to-date version! Let's look at some of the exciting new dungeon parts we have rolled out into the demo as a sneak peek!
We've just released Quest Master's early access release date announcement trailer!
Quest Master release into Early Access on May 29th, 2024, so mark you calendar, Quest Masters!
There's also a brand new demo available, which packs more than double the content of the last one and has revamped many areas of the game!
[previewyoutube=YDu-7EFRrb0;full][/previewyoutube]
Below is the public roadmap of Quest Master! We hope you are as excited for the future of QM as much as we are!
Join the developers of Quest Master, playing community made dungeons from the demo. Ask questions about development, possible future features or anything else! Join the Quest Master Discord
Join the developers of Quest Master, playing community made dungeons from the demo. Ask questions about development, possible future features or anything else! Join the Quest Master Discord
Join the developers of Quest Master, playing community made dungeons from the demo. Ask questions about development, possible future features or anything else! Join the Quest Master Discord
Join the developers of Quest Master, playing community made dungeons from the demo. Ask questions about development, possible future features or anything else! Join the Quest Master Discord
Another hotfix, fixing small issues that you all found!
- Fixed game logo being over options in title screen - Fixed camera not being able to be moved in maker mode using gamepad - Made wall torch emit light - Fixed surface overlay being animated for static objects like pillars - Prevented objects being pushed onto moving platforms - Added ability to put entities onto moving platforms by just dragging them on in maker mode - Fixed low health flash not stopping after getting out of low health threshold - Reorganized categories in book of parts - Fixed boss key getting lost when thrown in liquids or holes - Prevented Lyrm death explosion from hurting entities - Fixed light sorting issues - Fixed pedestal duplication glitch - Made pots, crates and rocks press down floor switches - Prevented pots and crates from being carried by crabs - Fixed maker mode being softlocked when entering maker mode on the same frame as drowning or falling - Fixed some enemies not working correctly when spawned out of pots for example - Fixed position to drop entity on other entities in maker mode being inaccurate - Removed being able to click on retractable blocks and torches to incentivize using the context menu - Removed being able to drop fire bars onto each other to merge them to incentivize using the context menu - Fixed game being softlocked when trying to enter play mode on a floor other than the ground floor and outside of a room - Improved visual transition of some onscreen elements when transitioning between maker and play mode - Fixed gem freezing the game when received from chest - Fixed surface footstep sounds playing while rolling - Fixed light overlap issues while player was in minecart - Made bomb emit light - Made fire bat emit light - Fixed being able to bump into doors - Fixed entities not always being picked up when trying to move them in maker mode - Fixed room outlines being part of dungeon thumbnail - Added "Invisible Moving Platform" - Added extra states for moving platforms, namely clockwise, counterclockwise and no/static movement states (breaking change) - Fixed player being able to jump into doors - Made is so the dungeon name is only ever shown when entering it, not every time you change floors - Added ability to add any item to player in maker mode, including small keys and heart crystals - Updated some UI button icons for consistency - Fixed some buttons being rotated incorrectly in maker mode - Fixed Lyrm not having a target after being hit by a bomb explosion or throwable objects like bushes - Fixed interaction outline not being sorted correctly while player is in minecart - Added interaction to enter minecart to drive to prevent accidental entering - Fixed sign sorting - Fixed items sometimes not being picked up - Fixed blade trap not hitting color switches - Fixed player masking issues - Fixed hit flash pausing when time is stopped - Fixed "Timed Switch" missing condition tooltip - Redesigned context menu to be a lot more compact, as it was frequently going out of screen bounds
Join the developers of Quest Master for streamed gameplay of the demo. Ask questions about development, possible future features or anything else! Thanks for an awesome NextFest!
Join the developers of Quest Master for streamed gameplay of the demo. Ask questions about development, possible future features or anything else! Thanks for an awesome NextFest!
The Quest Master demo is out now! The demo comes with a tutorial to familiarize yourself with the game's building systems before setting you free to make the dungeons of your dreams! There are also a collection of pre-made levels to explore and get inspiration from. We welcome any feedback you have while playing the demo as well as any bug reports! A great place to report them will be on the Quest Master Discord server. While you're joining that, please follow the Quest Master Twitter and the Apogee Twitter accounts to stay updated with all the latest news. If you enjoy the game, please encourage your friends to check it out too! Thank you for playing! Ignore the end date on this event. That's just for NextFest. The demo is not limited time!
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