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Demo Patch Notes - June 30, 2023
[ 2023-06-30 11:59:40 CET ] [ Original post ]
Additions
- Show condition description in context menu when removing condition
- Made most sounds be spatial, meaning they will not be audible when outside of the camera's viewport
- Gave chests condition outline
- Added unique icons for fast and slow moving platform directions
- Implemented backwards compatibility for moving platform directions
- Made it so having a tool replaced makes the player put the previous tool back into the chest
- Made it so you keep the object that you held when falling down floor
- Fade out hourglass in the user interface
- Added three speed stages to fire bar
- Skip darkness transition when falling down floor
- Made it so pillars and retractable blocks destroy projectiles
- Made it so you can configure blocks to be pushed multiple times
- Added sub icon to book of parts when a part has a context menu to open
- You can now add conditions to signs
- Spawn dust effect when placing parts
- Polished place and erase effects and sounds
- Polished up how dropping an object in maker mode looks
- Made fissured floor work with new tilemap collision system
- Made cracked blocks able to fly
- Made it so bomb explosion is in same layer as bomb was before so you have to throw it to break cracked blocks in air for example
- Made turtle able to shoot fireballs
- Added preliminary share and delete buttons to dungeon selection menu
- Made it so the player turns back when going through door but the end is blocked
- Made it so you go back when stairwell exit is blocked
- Made it so you walk farther when walking into blocked off room through door
- Made empty chests just stay empty
- Added numerical displays for small keys and gems
- Made Lyrm break things while enraged
- Added undo and redo sounds
- Added sounds for opening and closing book
- Added minecart sounds
- Added new change floor sound
- Added sounds for lyrm moving and raging
- Made it so directional blade traps can have different speeds and can go clock- and counterclockwise
- Freeze time while message box is open
- Made bat eyes glow up in the dark
- Added "Invisible Bat"
- Added invisible floor switches
- Freeze time while walking stairwell
- Freeze time while walking through door
- Made it so you can take held objects with you when using stairwells
- Allowed bush to be carried by crabs
- Optimized physics to increase FPS in densely populated dungeons
- Show gauntlets in user interface
- Polished title screen
- Polished up credits
- Optimized dungeon loading by only placing walls when entering floor
- Made it so going one floor up or down in maker mode creates a new floor if it does not exist yet
- Made walking into doors feel tighter
- Made large blade traps deal more damage
- Show selected part in place of book
- Added ability to make conditions relate to singular object as opposed to all of them in a room
- Added ability to invert conditions
Changes
- Generate room and condition colors procedurally to eliminate color collisions
- Made tooltip animations consistent with button animations
- Removed boss key being able to be given to player in maker mode
- Made minecart impassable
- Made it so if you change floors, the name display also resets
- Removed unused tiles
- Removed variants of blade traps and levers and put them into book separately
- Removed tool shelf separator elements
- Disable interacting with UI elements while input is disabled
- Ignore floors in serialization that do not have any rooms, because this makes them impossible to even get into
- Made it so condition outline does not show around non-pushable blocks
Fixes
- Fixed burners attacking player even if they were not extended
- Fixed crate not being able to be pulled
- Fixed surface detection issues, for example falling into lava when trying to step onto moving platform
- Fixed player's held item being stuck on top of his head after drowning
- Fixed rotation direction backwards compatibility
- Fixed breakable objects not correctly attacking
- Fixed color switch not switching blocks
- Fixed moving platforms moving rightwards arbitrarily
- Fixed pillar not being pullable
- Fixed moving platform direction backward serialization
- Fixed player masking issues
- Fixed tile surface collison issues due to Unity Physics
- Fixed wall collsion issues due to Unity Physics
- Fixed tilemap surface detection not respecting provided layer mask
- Fixed rocks not serializing their size
- Fixed height of projectiles
- Fixed moving platform direction serialization
- Fixed moving platforms overlapping each other under grating
- Fixed chest not triggering condition when disappeared
- Fixed vine icon
- Fixed wall torches being able to be placed on walls where they should not be placeable
- Fixed placement issues on tiles
- Fixed moving platform exception when changing surface
- Fixed unlit floor torch icon
- Fixed theme change not working in dungeons with multiple floors
- Fixed floor switch not releasing sometimes
- Fixed player losing weight of held object before actually having lost it
- Fixed pulling yourself into solid objects
- Fixed cutting tall grass
- Fixed not being able to throw objects at enemies
- Fixed not being able to push large blocks into liquids
- Fixed bombs not breaking fissured floor
- Fixed projectiles not being able to hit player
- Fixed drag sound not being affected by volume
- Fixed teleporter pair not being erased when on moving platform and moving platform is erased
- Fixed stairwell entrance position being incorrect
- Fixed teleporter sorting group issue
- Fixed blade trap collider inaccuracy issues
[ 2023-06-30 11:59:40 CET ] [ Original post ]
Quest Master
Skydevilpalm
Developer
Apogee Entertainment
Publisher
1970-01-01
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(210 reviews)
Public Linux Depots:
- [0 B]
MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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