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Demo 0.6.8 - July 16th, 2023

Additions


  • Added sounds for context menu opening and closing
  • Added new for opening and closing the options menu
  • Pots, skulls and bushes can now be rolled into to break them
  • Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it
  • Changing floors in maker mode is now an undoable action
  • Placing stairwell in maker mode makes you enter the floor it leads to
  • Made more parts able to ride minecarts
  • Added custom animation for when the player collects a heart crystal
  • The gauntlets now let you throw things farther
  • If you get squished or stuck between two solid objects, you get reset to your last safe position
  • You can now make fire bars be static, meaning they will not rotate at all
  • Jumping into a crate from below breaks it, Super Mario-style
  • Explosions now emit light
  • The transition when going from title screen to maker mode has been improved
  • Burners and the like now break breakable objects like pots when they are on top of them while they extend
  • Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets"
  • Gauntlets now increase your push and pull speed
  • Added "Spectral Lantern" that reveals invisible objects
  • Added Reddit button to title screen
  • Added "Metal Crate" that is heavier and cannot be rolled into
  • Explosions not cut tall grass
  • Blade traps now cut tall grass
  • Added "Shovel" and holes that you can dig up with it
  • Added sounds for entering and leaving play mode

Changes


  • Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all
  • Blade traps not go through the player instead of being blocked
  • Reduced text spacing in credits
  • Made unlocking doors more snappy
  • Made placing tiles a lot more efficient
  • Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse
  • Wings are now positioned correctly for larger entities
  • Tiles are now being serialized by name alone
  • Remove ledge jumping
  • Made sword range consistent for all directions
  • Lyrm can now drown an fall into holes
  • Made explosion damage range no affected by height
  • Entities are now serialized by name alone
  • You can now place unlimited boss keys, but still only one boss door
  • Made it so the item message is always shown so you can skip it

Fixes


  • Fixed pulling yourself into holes or liquids
  • Fixed dungeon loading sometimes not working when there were too many entities in a room
  • Fixed switches being hit more than once per attack
  • Optimized physics heavily to reduce impact on performance
  • Fixed blocks sometimes continuing to be pushed when pushed into liquids
  • Fixed cracked floors not being able to be placed
  • Fixed large block tiling when sunken
  • Fixed heavy block tiling issues
  • Fixed moving platforms not moving over deactivated burners
  • Fixed burners sometimes not activating when player is in reach
  • Fixed condition outlines also showing on unaffected entities
  • Fixed wings being visible on invisible enemies
  • Fixed teleporters only working once
  • Fixed blade traps not being able to hit switches
  • Fixed condition outline around worms not being rotated with it
  • Fixed being able to fall through tiny gap when trying to move onto moving platform
  • Fixed sometimes being able to fall into lava in a lower floor
  • Fixed being able to collect more hearts when at full health
  • Fixed bat eyes being visible in darkness when the bat is conditional
  • Fixed invisible bat eyes not appearing correctly
  • Made it so you cannot push things onto moving platforms
  • Fixed stairwells not working sometimes
  • Fixed blade trap not colliding with boss key
  • Fixed Lyrm getting stuck on moving platforms
  • Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered
  • Fixed title screen camera moving out of bounds
  • Fixed blade traps not colliding with each other
  • Fixed teleporters changing their connection when moved
  • Fixed player pulling animation not playing correctly
  • Fixed minecart not starting to drive when it has a driver
  • Fixed bombs floating in air when drowning while holding it
  • Fixed game locking up when opening options while getting item
  • Fixed minecarts crashing the game sometimes
  • Fixed moving platform stopping in front of passengers
  • Fixed blade traps not hitting switches in the corners of rooms
  • Fixed isolated rails crashing teh game when they have a minecart with a driver on them
  • Fixed camera not moving to correct position when walking through door
  • Fixed minecart not turning back
  • Fixed player walking through door even though it was blocked by something like a skull
  • Fixed condition outline not working for larger objects like large floor switches
  • Fixed snakes getting stuck on walls
  • Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing
  • Fixed not being able to fall down hole where crate was pushed into
  • Fixed moving platforms moving through activated burners
  • Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air
  • Fixed snakes seeing the player through solid objects
  • Fixed reactive blade trap moving through solid objects when returning to its original position
  • Fixed player shrinking when put onto teleporter in maker mode
  • Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate
  • Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile
  • Fixed snake getting stuck visually in hit animation
  • Fixed torches being able to shoot in maker mode
  • Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room
  • Fixed straight rail placement and overlap issues
  • Fixed player not exiting into the correct direction when jumping out of minecart sometimes
  • Fixed rotated rails not being able to be moved
  • Fixed moving platforms not trying to move when their initial path was blocked


[ 2023-07-16 19:26:47 CET ] [ Original post ]

Quest Master
Skydevilpalm Developer
Apogee Entertainment Publisher
1970-01-01 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (210 reviews)
Public Linux Depots:
  • [0 B]

MAKE YOUR OWN DUNGEONS


With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!

CHOOSE YOUR THEME


Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.

A ROBUST EVENT SYSTEM


Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!

IT’S DANGEROUS TO BUILD ALONE


Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.

SHARE YOUR CREATIONS


Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 2048 MB available space
GAMEBILLET

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18.39$ (8%)
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0.68$ (83%)
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1.76$ (91%)
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0.94$ (81%)
3.75$ (75%)
3.26$ (78%)
7.04$ (65%)
12.59$ (37%)
11.24$ (55%)
8.0$ (60%)
2.0$ (75%)
0.9$ (91%)
0.86$ (57%)
9.84$ (67%)
0.45$ (85%)
3.3$ (78%)
4.39$ (69%)
1.05$ (85%)
0.51$ (83%)
1.69$ (79%)
9.0$ (85%)
3.6$ (82%)

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