Version 0.7.4 Is Spinning Onto Early Access!
Shops are among the most requested features, and we listen! The Coin Pedestal allows you to let the player buy an item using the Sword Coins they can collect in the dungeon. Just like regular pedestals, their coin counterpart also can be assigned a shape to trigger something upon buying, for example opening a door!
In addition to Sword Coins which are collected in the entire dungeon, Shield Coins count per room! This allows you to recreate those Silver Rupee puzzles well known in The Legend of Zelda: Ocarina of Time. Shield Coins reset with the reset switch, so you can also create a sequence puzzle with them for example.
Dungeons now collect information about the average completion time, which will get more accurate with more playthroughs (similar to how the clear rate gets more accurate over time). The completion time gives you a really quick rundown of approximately how long it will take to beat the dungeon, so I hope that will be helpful when planning your dungeon playlist for example.
The entire physics engine has been refactored to operate frame rate independently, meaning you can now safely run the game at lower frame rates without breaking physics, like clipping into walls. This has fixed many issues on lower end hardware and makes the game consistent across all devices!
There is a new "Text Skip" setting that allows you to configure how skipping text behaves!
The first of hopefully many accessibility options! This one turns the white teleporter flash transition black so it's easier on the eyes.
Conditions can now be added to switches. Make them appear!
As always, all previous reported bugs have been fixed as well! Happy dungeon making, see you next Friday!
[ 2024-06-15 02:00:10 CET ] [ Original post ]
Introducing The Coin Pedestal
Shops are among the most requested features, and we listen! The Coin Pedestal allows you to let the player buy an item using the Sword Coins they can collect in the dungeon. Just like regular pedestals, their coin counterpart also can be assigned a shape to trigger something upon buying, for example opening a door!
Introducing the Shield Coin
In addition to Sword Coins which are collected in the entire dungeon, Shield Coins count per room! This allows you to recreate those Silver Rupee puzzles well known in The Legend of Zelda: Ocarina of Time. Shield Coins reset with the reset switch, so you can also create a sequence puzzle with them for example.
New Dungeon Stat: Average Completion Time
Dungeons now collect information about the average completion time, which will get more accurate with more playthroughs (similar to how the clear rate gets more accurate over time). The completion time gives you a really quick rundown of approximately how long it will take to beat the dungeon, so I hope that will be helpful when planning your dungeon playlist for example.
Physics Engine Refactor
The entire physics engine has been refactored to operate frame rate independently, meaning you can now safely run the game at lower frame rates without breaking physics, like clipping into walls. This has fixed many issues on lower end hardware and makes the game consistent across all devices!
Text Skip Setting
There is a new "Text Skip" setting that allows you to configure how skipping text behaves!
Reduced Flashing Mode
The first of hopefully many accessibility options! This one turns the white teleporter flash transition black so it's easier on the eyes.
Switches Are Now Conditional
Conditions can now be added to switches. Make them appear!
As always, all previous reported bugs have been fixed as well! Happy dungeon making, see you next Friday!
Quest Master
Skydevilpalm
Apogee Entertainment
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(190 reviews)
http://www.playquestmaster.com
https://store.steampowered.com/app/2094070 
[0 B]
MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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