Version 0.7.10 Is Pitching Onto Early Access
The new Note Blocks and Note Switches are a beloved feature of many already. Being requested a lot, we are now adding customizable octaves to both to allow even more music and sound possibilities!
Checkpoints now show up on the map screen. Handy!
Previously, it was very difficult to differentiate airborne from grounded fire bars, as the fire balls didn't have a shadow. Now they do!
People love speedrunning dungeons. To make it a bit more convenient, you can now bind restarting the dungeon to a hotkey, for example R in this example.
Many parts of core hot paths in the game's code have been refactored and optimized greatly, for example utilizing the GPU fully to render reflections of objects. This should make the game even smoother, especially in areas with many idling objects such as pots. Lower-end devices like the Steam Deck will also make great use of this. I've seen FPS increases of up to four-fold with these improvements, which is great and in line with my ongoing effort to make the game as accessible as possible.
We are hard at work in the background preparing the first major content update, which will include a brand-new dungeon theme, releasing very shortly. The update will include many new dungeon parts for you to use, including a bunch of new, very exciting items. I hope that update will blow you away! Can you guess what it's going to be? See you next week!
[ 2024-07-19 21:39:51 CET ] [ Original post ]
You Can Now Configure The Octave Of Note Blocks And Note Switches
The new Note Blocks and Note Switches are a beloved feature of many already. Being requested a lot, we are now adding customizable octaves to both to allow even more music and sound possibilities!
Checkpoints Now Show Up On The Map
Checkpoints now show up on the map screen. Handy!
Airborne Fire Bar Visual Improvements
Previously, it was very difficult to differentiate airborne from grounded fire bars, as the fire balls didn't have a shadow. Now they do!
You Can Now Bind A Hotkey To Restart The Dungeon
People love speedrunning dungeons. To make it a bit more convenient, you can now bind restarting the dungeon to a hotkey, for example R in this example.
Huge Performance Improvements
Many parts of core hot paths in the game's code have been refactored and optimized greatly, for example utilizing the GPU fully to render reflections of objects. This should make the game even smoother, especially in areas with many idling objects such as pots. Lower-end devices like the Steam Deck will also make great use of this. I've seen FPS increases of up to four-fold with these improvements, which is great and in line with my ongoing effort to make the game as accessible as possible.
Getting Ready For Next Theme
We are hard at work in the background preparing the first major content update, which will include a brand-new dungeon theme, releasing very shortly. The update will include many new dungeon parts for you to use, including a bunch of new, very exciting items. I hope that update will blow you away! Can you guess what it's going to be? See you next week!
Quest Master
Skydevilpalm
Apogee Entertainment
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(190 reviews)
http://www.playquestmaster.com
https://store.steampowered.com/app/2094070 
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MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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