You Can Now Configure The Octave Of Note Blocks And Note Switches
The new
Note Blocks and
Note Switches are a beloved feature of many already.
Being requested a lot, we are now adding
customizable octaves to both to allow even more music and sound possibilities!
Checkpoints Now Show Up On The Map
Checkpoints now show up on the map screen. Handy!
Airborne Fire Bar Visual Improvements
Previously, it was very difficult to differentiate airborne from grounded fire bars, as the fire balls didn't have a shadow. Now they do!
You Can Now Bind A Hotkey To Restart The Dungeon
People love speedrunning dungeons. To make it a bit more convenient, you can now bind
restarting the dungeon to a hotkey, for example R in this example.
Huge Performance Improvements
Many parts of core hot paths in the game's code have been refactored and optimized greatly, for example utilizing the GPU fully to render reflections of objects.
This should make the game even smoother, especially in areas with many idling objects such as pots.
Lower-end devices like the Steam Deck will also make great use of this.
I've seen
FPS increases of up to four-fold with these improvements, which is great and in line with my ongoing effort to make the game as accessible as possible.
Getting Ready For Next Theme
We are hard at work in the background preparing the
first major content update, which will include a
brand-new dungeon theme, releasing very shortly.
The update will include many new dungeon parts for you to use, including a bunch of new, very exciting
items.
I hope that update will
blow you away!
Can you guess what it's going to be?
See you next week!
[ 2024-07-19 21:39:51 CET ] [ Original post ]