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Version 0.9.1.0 Rises Onto Early Access
As promised, Water Levels have been implemented!
Water levels function per floor and can be toggled using a Water Level Switch.
You can also customize the starting water level of a floor in maker mode by simply pressing the Water Level Switch.
You can even swim through underwater doors! One very important detail that was of upmost importance to me was making Water Levels highly performant. I'm delighted to report that using Water Levels has no impact on performance at all, which means you can use it as much as you want! Due to how Water Levels had to be implemented upon all existing mechanics, some things don't work underwater yet, for example objects placed on top of moving platforms won't move with the platform if the water level is raised. I will alleviate those technical limitations in the coming days and will be rolling out these refactors afterwards!
With the addition of Waterfalls last week, it only made sense to also add both a Lavafall and Mudfall!
Lavafalls are purely hazardous, and simply just look great.
Mudfalls can be run down using the Hermes Boots.
Pressing Pressure Plates underwater was previously not possible due to how they worked under the hood. This week, the internals were refactored, and they are now able to be placed underwater and you can press them when diving or pushing a block onto it for example.
This has been suggested as a cleaner way of making darker rooms without having a torch visible in your room.
Quest Master is still 20% off for 7 more days, so if you haven't grabbed the game yet, make sure to do so!
Quest Master has been chosen by Dennsen86 for the annual Polaris event on Steam! We're super grateful for that opportunity and huge shoutouts to Dennsen!
[ 2024-10-12 00:17:26 CET ] [ Original post ]
Welcome to this week's content update! It's already been one week since the latest major update, so let's get right into what's new!
Water Levels & Water Level Switch
As promised, Water Levels have been implemented!
Water levels function per floor and can be toggled using a Water Level Switch.
You can also customize the starting water level of a floor in maker mode by simply pressing the Water Level Switch.
You can even swim through underwater doors! One very important detail that was of upmost importance to me was making Water Levels highly performant. I'm delighted to report that using Water Levels has no impact on performance at all, which means you can use it as much as you want! Due to how Water Levels had to be implemented upon all existing mechanics, some things don't work underwater yet, for example objects placed on top of moving platforms won't move with the platform if the water level is raised. I will alleviate those technical limitations in the coming days and will be rolling out these refactors afterwards!
Lava- and Mudfall
With the addition of Waterfalls last week, it only made sense to also add both a Lavafall and Mudfall!
Lavafalls are purely hazardous, and simply just look great.
Mudfalls can be run down using the Hermes Boots.
Pressure Plates Can Be Pressed Underwater
Pressing Pressure Plates underwater was previously not possible due to how they worked under the hood. This week, the internals were refactored, and they are now able to be placed underwater and you can press them when diving or pushing a block onto it for example.
Torches Can Now Be Turned Invisible
This has been suggested as a cleaner way of making darker rooms without having a torch visible in your room.
20% Off Still For One Week
Quest Master is still 20% off for 7 more days, so if you haven't grabbed the game yet, make sure to do so!
Polaris Event
Quest Master has been chosen by Dennsen86 for the annual Polaris event on Steam! We're super grateful for that opportunity and huge shoutouts to Dennsen!
[ 2024-10-12 00:17:26 CET ] [ Original post ]
Quest Master
Skydevilpalm
Developer
Apogee Entertainment
Publisher
1970-01-01
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(210 reviews)
Public Linux Depots:
- [0 B]
MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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