Welcome to this week's content update! It's already been one week since the latest major update, so let's get right into what's new!
Water Levels & Water Level Switch
As promised,
Water Levels have been implemented!

Water levels function
per floor and can be toggled using a
Water Level Switch.

You can also customize the
starting water level of a floor in maker mode by simply
pressing the Water Level Switch.

You can even
swim through underwater doors!
One very important detail that was of upmost importance to me was making Water Levels highly performant. I'm delighted to report that using Water Levels has
no impact on performance at all, which means you can use it as much as you want!
Due to how Water Levels had to be implemented upon all existing mechanics, some things don't work underwater yet, for example objects placed on top of moving platforms won't move with the platform if the water level is raised. I will alleviate those technical limitations in the coming days and will be rolling out these refactors afterwards!
Lava- and Mudfall
With the addition of
Waterfalls last week, it only made sense to also add both a
Lavafall and
Mudfall!

Lavafalls are purely hazardous, and simply just look great.

Mudfalls can be run down using the
Hermes Boots.
Pressure Plates Can Be Pressed Underwater
Pressing Pressure Plates underwater was previously not possible due to how they worked under the hood.
This week, the internals were refactored, and they are now able to be
placed underwater and you can
press them when diving or pushing a block onto it for example.
Torches Can Now Be Turned Invisible
This has been suggested as a cleaner way of making darker rooms without having a torch visible in your room.
20% Off Still For One Week
Quest Master is still
20% off for 7 more days, so if you haven't grabbed the game yet, make sure to do so!
Polaris Event
Quest Master has been chosen by Dennsen86 for the annual Polaris event on Steam!
We're super grateful for that opportunity and huge shoutouts to Dennsen!
[ 2024-10-12 00:17:26 CET ] [ Original post ]