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Version 0.10.1 Is Repositioned Onto Early Access
Hello everyone! I know I said there wouldn't be any more content updates this year, however, I decided to release a surprise update on my birthday today! Let's get right into what's new.
There are nine new food items (as heart variants) that replenish various amounts of health, with the Black Forest Cake Slice restoring all ten hearts.
Black Forest Cake, also called Schwarzwlder Kirschtorte hier in Germany, is my favorite cake and I figured it would be appropriate to add it into game, especially because it's also been often requested to allow giving the player items that restore more than a single heart.
You can now center most dungeon parts off-grid. Excluded are parts like moving platforms which already are resizable or pushable blocks which require being aligned to the grid for their functionality.
This also translates to parts like doors.
The new Multicheckpoint variant is able to be triggered as often as you want.
The newest menace in town has arrived, Golden Clones! These golden fellas are Shadows, but even more on steroids.
The tooltips of dungeon parts have been refactored to contain less text in favor of the new tags.
This not only makes it easier at a glance to see properties of an object without reading through a wall of text, but it might also highlight things you previously did not know about certain parts.
We'll continue to add more tags and refine the system.
Layering parts over each other has been redone to rely solely on the rendering order. This is way more intuitive, because what you see is what you get - as opposed to hard defined rules set by me that are not only annoying to maintain (and frankly, I quite often forget to) but they also limit things because I have to specify all interactions manually.
The new water dash acts as the roll equivalent while swimming and diving. It allows you to move much quicker in water, which is a hugely requested quality of life feature.
It's mapped to the same button as "Roll", which previously was used for diving. Dive is now bound by default to "Use Sword". In case you've previously already rebound Dive, make sure to double check your bindings to avoid conflicts.
Castle Town NPCs now show various symbols above their head when their dialogue is important.
This should help guide new players and also provide more context when taking a stroll around Castle Town.
The compass now shows the location of bosses, indicated by a skull.
If you've collected enough rings, give Gemini a visit! He might reward you with the Giant Ring Box, the next ring box upgrade which allows you to equip three rings at once.
Of course, this ring box will, once given to you, also be available in maker mode for you to use inside your dungeons.
I hope you're enjoying this update! This will however be the last update of 2024 for real, lol. The entire Quest Master Team wishes everyone a happy new year 2025!
[ 2024-12-25 23:47:23 CET ] [ Original post ]
Cake Day
Hello everyone! I know I said there wouldn't be any more content updates this year, however, I decided to release a surprise update on my birthday today! Let's get right into what's new.
Food Items
There are nine new food items (as heart variants) that replenish various amounts of health, with the Black Forest Cake Slice restoring all ten hearts.
Black Forest Cake, also called Schwarzwlder Kirschtorte hier in Germany, is my favorite cake and I figured it would be appropriate to add it into game, especially because it's also been often requested to allow giving the player items that restore more than a single heart.
Centering Dungeon Parts
You can now center most dungeon parts off-grid. Excluded are parts like moving platforms which already are resizable or pushable blocks which require being aligned to the grid for their functionality.
This also translates to parts like doors.
Multicheckpoint
The new Multicheckpoint variant is able to be triggered as often as you want.
Golden Clones
The newest menace in town has arrived, Golden Clones! These golden fellas are Shadows, but even more on steroids.
Tooltip Tags
The tooltips of dungeon parts have been refactored to contain less text in favor of the new tags.
This not only makes it easier at a glance to see properties of an object without reading through a wall of text, but it might also highlight things you previously did not know about certain parts.
We'll continue to add more tags and refine the system.
Placement Layering
Layering parts over each other has been redone to rely solely on the rendering order. This is way more intuitive, because what you see is what you get - as opposed to hard defined rules set by me that are not only annoying to maintain (and frankly, I quite often forget to) but they also limit things because I have to specify all interactions manually.
Water Dash
The new water dash acts as the roll equivalent while swimming and diving. It allows you to move much quicker in water, which is a hugely requested quality of life feature.
It's mapped to the same button as "Roll", which previously was used for diving. Dive is now bound by default to "Use Sword". In case you've previously already rebound Dive, make sure to double check your bindings to avoid conflicts.
NPC Icons
Castle Town NPCs now show various symbols above their head when their dialogue is important.
This should help guide new players and also provide more context when taking a stroll around Castle Town.
Show Bosses On Map With Compass
The compass now shows the location of bosses, indicated by a skull.
Giant Ring Box
If you've collected enough rings, give Gemini a visit! He might reward you with the Giant Ring Box, the next ring box upgrade which allows you to equip three rings at once.
Of course, this ring box will, once given to you, also be available in maker mode for you to use inside your dungeons.
Closing Thoughts
I hope you're enjoying this update! This will however be the last update of 2024 for real, lol. The entire Quest Master Team wishes everyone a happy new year 2025!
[ 2024-12-25 23:47:23 CET ] [ Original post ]
Quest Master
Skydevilpalm
Developer
Apogee Entertainment
Publisher
1970-01-01
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(210 reviews)
Public Linux Depots:
- [0 B]
MAKE YOUR OWN DUNGEONS
With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME
Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM
Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE
Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS
Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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