Use Your Bred Pets As NPCs Inside Your Dungeons
NPCs have been a very much requested feature for Quest Master, but I've always had a distaste of having human characters (like we have in Castle Town) inside dungeons. I'd rather delegate those for the eventual overworlds.
So someone on the
Discord had the brilliant idea of using the pets as dungeon NPCs. It's kinda quirky, but it allows a lot of creativity with using NPCs for your dungeons.
It also adds a new layer of unlockability to the dungeon maker and gives more incentive to breed pets!
Let's take a look at what you can do with the pet NPCs.

You can let pets simply
tell you things. They will repeat it endlessly.

You can let pets
give you an item! They will only play their dialogue once this way. They also have an exclamation mark atop their head.

You can let pets
trigger something through
shapes!
Create Your Own Character Skins
You can now
mod character skins that you can change between at the
wardrobe in your home.
The game ships with an example character skin mod located in the Mods directory which adds "Dark Lanze", a evil reskin of Lanze.

Steam Workshop support is almost done and will be shipping shortly, I just need to finalize some things and do final testing!
What's Next?
Next week will be a much
larger update again. Now that I'm starting to finalize the modding refactor, more things will become moddable.
The first thing next week will be
custom rings, which will be very exciting.
I also plan to finish the big announced
Mirror Update next week and a
secret update to enemies and bosses.
See you next week!
[ 2025-01-18 03:01:40 CET ] [ Original post ]