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When Quest Master launched into Early Access, it introduced players to three core dungeon themes. Today, were celebrating one of them: Dewdrop Roots, our lush and mysterious forest biome, with a new spotlight trailer that shows just how far the game has come.
Since then, our world has grown, and so has the community. We now have over 7 unique dungeon themes and a staggering 5,000+ community-made dungeons crafted by players just like you.
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Whether youre a builder, explorer, or someone who simply loves Zelda-inspired adventures, theres never been a better time to dive into Aetheria.
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And now, a message from Quest Master's Game Director, Jeron Moore:
[hr][/hr]Hey everyone, Im Jeron Moore, Game Director on Quest Master and Executive Producer at Apogee Entertainment. This project has been especially close to my heart. Ive been a lifelong fan of action RPGs, and after years of representing The Legend of Zelda franchise to fans around the world (as creator & producer of The Legend of Zelda 25th Anniversary Symphony, The Legend of Zelda: Symphony of the Goddesses), helping shape a new adventure like this, one built on creativity, storytelling, and player expression, has been incredibly meaningful.
For the past year, Ive been leading a splinter team focused on building a world around the Dungeon Maker, where the tools you use are tied to the lore, supported by a rich history, memorable characters, and a story for those craving a classic adventure. The goal has been to create something that resonates no matter how you play. Whether you're building dungeons, diving into the story, or doing a bit of both, we want Quest Master to be a game, a platform, and a shared world where all kinds of players can come together, contribute, and feel at home.
First, a massive thank you: were at the precipice of reaching 5,000 community-crafted dungeons. That number still blows our minds. From the weird to the wonderful, your creations have shaped Aetheria into something bigger and more imaginative than we ever dreamed. Were building on that momentum as we head into the next phase of development.
With that said, as we focus all our energy on the 1.0 launch, were bringing our weekly updates to a pause. We know many of you have come to look forward to the consistent flow of new content, especially the incredible work Julian, along with our amazing dev team of artists, musicians, sound designers, programmers, dungeon makers, and storytellers, has been sharing week after week. But we want to make sure 1.0 gets the attention and polish it truly deserves. Dont expect regular updates between now and launch, but we wouldnt rule out a surprise or two.
And while our focus is squarely on delivering the Single Player Campaign, were not leaving our community behind. In fact, quite the opposite. With the release of 1.0, dungeon makers can look forward to a bountiful supply of new items, traps, gizmos, and enemies, along with additional layers of polish and quality-of-life improvements that well continue refining as we reach the finish line.
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At the heart of it is the Single Player Campaign, a fully playable, handcrafted adventure built entirely with the same tools available to you in the Dungeon Maker. The journey begins in a beautifully realized Castle Aetheria and expands outward into a world youve been exploring for months but havent truly understood until now. This is where the deeper lore takes center stage, revealing why dungeon-making isnt just a creative outlet. Its a sacred calling tied to the fate of Aetheria itself.
Weve reimagined Castle Town as a thoughtfully designed hub, filled with evolving NPCs, side quests, and hidden surprises. Youll meet characters like Lanze, Javelyn, and Shiv, each brought to life with distinct personalities and goals that connect directly to your own journey. And youll face a villain whose motivations are just as thought-provoking as they are dangerous, someone who will challenge not only your skills, but your beliefs.
All of this is wrapped in a brand-new, full-length original soundtrack, composed specifically for the campaign. Its a completely fresh musical journey, distinct from but inspired by the music youve come to love in Dungeon Maker mode.
Quest Master is two games in one. On one hand, its a robust dungeon-building platform powered by community creativity and endless replayability. On the other, its a story-rich adventure filled with memorable characters, layered mysteries, and a world that grows deeper the more you explore.
Thanks to all of you, were closer than ever to bringing that full vision to life.
See you in the dungeons!
-Jeron
[hr][/hr]Grab it now and join thousands of creators shaping dungeons beyond our wildest dreams.
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