MAKE YOUR OWN DUNGEONS

With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME

Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM

Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE

Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS

Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
Version 0.11.18 Snaps Onto Early Access
\n\"Objects\" causes all objects (like enemies and the player) to be snapped to pixel positions, while still maintaining smooth camera movement! A compromise between retro and modern.\n\n
\n\"Objects & Camera\" causes both objects, but also the camera position to be snapped to pixels. This also implicitly disables the smooth camera movement, since it looks too jarring with it. For retro enthusiasts and sub-pixel haters!\n\n
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\n\n\n
Pixel Perfection
\n\nI\'m sure many of you have noticed both weird gaps and seams appearing sometimes between tiles, and also possibly shimmering on certain resolutions when the camera moves.\n\nThis all stemmed from hardware inaccuracies when working with floating point numbers.\n\nThis is finally fixed now! This means no more ugly lines.\n\nIn addition, you can change the \"Pixel Snap\" mode to your desired liking to achieve the effect you want.\n\n
\n\"Objects\" causes all objects (like enemies and the player) to be snapped to pixel positions, while still maintaining smooth camera movement! A compromise between retro and modern.\n\n
\n\"Objects & Camera\" causes both objects, but also the camera position to be snapped to pixels. This also implicitly disables the smooth camera movement, since it looks too jarring with it. For retro enthusiasts and sub-pixel haters!\n\nDebug Tool Bindings
\n\nThe debug tools are now unbound by default and can be freely assigned to any button.\n\n
\n\n\nNative Cursor Option
\n\nIf preferred, you can now use your OS native cursor to use instead of Quest Master\'s pixel cursor.\n\n
\n\n\nPerformance Improvements
\n\nSignificant changes have been implemented by reimplementing certain backend systems, which should improve your game performance, possibly quite a lot![ 2026-01-06 18:39:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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