This version is significant mostly because of the effect of the physics differences from the previous version. We feel this version gives much better touch in addition to virtually removing abnormal behaviors.
Change log for Carrom Slam! v2.2
- Changed engine version from Unity 2023 to Unity 6 (fps increase, bug fixes for us in general)
- Added power bar to right side of screen
- Added more information to the turn information screen
- Removed back of pockets to be more accurate
- Made black, blacker
- Physics Changes
- Changed contact offset from 0.015 to 0.001 (fixes exploding pieces bug)
- Restricted the fixed updates to not happen any less often than 0.01 times per second (ensures better determinism)
- Decreased height and threshold of one of the pieces internal colliders (decreases abnormal flip chance)
- Increased max power of striker by a little
- Bug Fixes
- Fixed bug replacing piece in the wrong spot when a single piece was covering the middle spot
- Fixed bug not letting you spawn pieces in sandbox after you had already played another game
- Fixed a piece not spawning when you fouled in disc pool
Carrom Slam! v2.1 - Sandbox Mode Update
- New Game Mode - Sandbox
- Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions)
- Allows players to place a single piece wherever they are pointing on the board
- When no pieces are on the board, players may spawn the default starting break
- No rounds, no points, no scoring
- Rounded pockets a little more
- Add zoom sensitivity option
- Physics (things will feel a little different)
- Walls bounciness changed from 0.9 to 1.0 (more accurate)
- Carrom piece bounciness changed from 0.9 to 1.0 (more accurate)
- Floor bounciness changed from 0.5 to 0.35 (increases forgiveness on pocketing)
- Changed striker power from impulse force to velocity (consistency)
- Bug Fixes
- Fixed race condition where striker or piece was size of zero (fixes practice no striker bug)
- Fixed kicking player not deleting their pointer (also fps improvement)
- Fixed striker tails viewing the camera instead of the y axis
- Fixed being able to shoot harder than tail implied
- Performance improvements
- Definitely probably some other stuff
Communication 03 - Polish
Hello carrom fans, We've been a little tardy with our quarterly communication, but if you're nosy enough in the discussions or discord you'd see we're still working on it. Today we'd like to finally bring that broader communication to you as well as an update for the game. Our goal with this update and the next couple is to keep them focused on further polishing the product, mainly oriented at user experience as a whole. More bug fixes. Improved performance. Better translations. Accurate physics. Refreshed UI and room atmosphere. Some of these made it in the update, all of them are being actively worked on. We hope that sandbox mode helps fill the hole in our training options. This makes it easier than ever to test, train, and recreate shots. This mode has also allowed us to better test our changes for physics. It is, of course, playable in multiplayer should you wish to test or train with friends. Translation are another big push for us right now. Games are inherently global, but we feel carrom reaches a niche of people who might not be as English friendly. That's why it was important for us to have translations from the beginning, and why we feel the need now to further refine those translations. I can't speak to the timeline of any particular language, but we hope to roll out improvements as we receive and verify more native translations. Please if you ever have a bug or questions please reach out to us in the discussions or join us on discord.
It's here! Version 2.0 officially brings a new dimension to Carrom Slam! We've been working to squash bug after bug after bug and it's finally time to share all of our hard work. The change log we've provided goes over the biggest changes we've made to the game, but there's certainly more details packed into the game itself. Our quarterly communication will also be coming out soonish, focusing on the near future of development. Of course, thanks to everyone who has provided feedback on the game so far, you are invaluable to our work. Carrom Slam! v2.0 Change Log General:
- Game is now 3D
- Camera is now adjustable, closer to board by default (user suggestion)
- Controls can be rebound
- Controller is now fully supported
- Full menu layout rework
- Now supports up to 10 teams and lots of players
- Bot difficulty can be toggled per bot
- Pieces that are owed and pieces that leave the board are now properly placed in the center of the board in the closest available location
- Customize the board layout! Make baselines further from the corner. Make pockets bigger! Make the board hexagonal?
- Highly customizable striker options. Mix and match designs, textures, and colors to create your striker look.
- Scoreboard now displays player specific stats separately from the team score.
- Scoreboard now reflects what color the round was played as (user suggestion)
- Added interactive tutorial
- Blitz
- Striker returns to placement mode after it comes to a complete stop or leaves the board
- Training
- Make it, take it (when valid pieces remain on the board)
- 6 crafted stages for practicing different shot types
- Points
- Can now specify how many of each color piece should appear
- Order of pieces is random ish, with smaller counts typically appearing closer to the center
Hello! We are in the process of putting the last pieces into place for our next update. The game is pretty feature complete, so if our testing rounds go well we'll see the update in the next couple of weeks. You know how bugs can be sometimes though...
Today we'd really like to show off some of the additional features not yet talked about or showcased for this update. This update started off as an experimental, "What would Carrom Slam! look like in 3D?" Admittably, it would have been the easier path to create a 3D model for the board and used that for the game, but where is the fun in that? Instead, I painstakingly created a geometry library to help build all of the pieces we would need dynamically. So now, instead of just being able to build a normal, single size carrom board, you can build just about any custom carrom board imaginable! I spend so long on Youtube watching carrom videos, I'm always very intrigued by custom carrom boards. Some of these are bigger, supporting 8 player games, how jealous am I right? Not anymore!
Now it is possible to edit board size, pocket size, board shape, baseline distance, and more! This will allow us to build boards for beginner friendly, professional, and wacky custom ideas. In addition to this, you can have more than four players together at the same table. This doesn't require creating a board with more than four sides either, as more chairs will simply appear to accommodate more players when the table is full.
The standard board:
You can effectively make the game easier or harder by adjusting the pocket and board sizes:
Embrace the endless possibilities afforded by virtual luxuries:
Striker customization is also better than ever! You will be able to mix and match with colors, skins, and textures to create your own unique striker look. We think this is much more intuitive than the previous iteration's menu option for players. Check out some of the possibilities below!
We can't wait to share the whole change log with you when the day finally comes. Thank you to everyone who has submitted feedback over this last year, we have taken everything we can into careful consideration for this.
That's everything we have for this summer update. We hope to see you all soon, maybe even in 3D!
See our previous communication here
Hello all slammers! We have some exciting news about the next update and were introducing a new regular communication. Since we dont adhere to a regular update schedule, we've decided to keep you in the loop regarding our progress and plans. This should allow for early feedback as well as keep you informed about our upcoming communications. Expect similar posts around the start or end of yearly quarters.
Communication 01: One year later, version two, three dimensions
We feel this next update is huge for Carrom Slam! which we've dubbed V2. Most importantly, V2 will be the standard version of the game upon its release, provided as a free update to all players. Think of when CS:GO transitioned to CS2. Well still be called Carrom Slam! though. It is a complete rewrite of the game to support 3D. Although we have no definitive patch note list to share at this moment, we'd love to give you a sneak peek into what we've been working on here at Dinahsoft. We are really excited about how good Carrom Slam! looks in 3D, although we're still fine-tuning elements like UI and gameplay to ensure a seamless user experience. We look forward to releasing V2 once we're confident it meets our high standards.
The planned release date is within a couple of months. We are taking the time to make sure this is an upgrade and not just a 3D port of the game. Thank you to everyone who has provided feedback, your user stories are of utmost importance to the continued development of the game. Carrom Slam! Let us know in the comments what your thoughts are on the transition to 3D gameplay in Carrom Slam! V2. Are there any specific features or improvements you're excited about? Best regards, Dinahsoft team
Hello fellow slam chasers, We are excited to bring an update to you! It's been a while, and while I'll get to excuses later, we hope to continue to build our game and our surrounding community throughout 2024. While we don't exactly have a roadmap, we have a couple of features that we've kicked around prototypes for leading up to this update. But I'm sure you're very interested in the features coming out now! Thank you to everyone who has shared feedback on the game thus far, you help motivate and shape the future of the game. Below you'll find v1.2's change log.
Carrom Slam! v1.2
Lobby Options
-
Striker size is now adjustable
Board friction or "powder" is now adjustable
Added shot variation toggle
Bot difficulty is now adjustable
Bot Improvements
-
Now with 4 unique difficulties
Adjusts better to unique game options
New internal shot planning mechanism, allowing for combinations and wall rebounds
Other
-
Added 6 new striker colors/images
Bugs & Fixes
-
Rotated the starting position to be in line with the pocket (Thanks @CharlsBarkly!)
Fixed striker image offset
The robots are here! And they'd enjoy a game of carrom if you'd be so kind to have them. That's right, we now have the means to fill the holes in your social circle robotically. [previewyoutube=WQpJshJE82o;full][/previewyoutube] We're really excited to bring this as our first update to Carrom Slam! This was not our initial planned first update for the game, but still felt something was missing after release day. Thanks to all who left feedback! I've got a good feeling about this update because.. well... I've been playing carrom against the bots all week while justifying a 20 minute game as 'debugging'. I think you'll find yourself enjoying their test in each game mode as well. This also includes a few bug fixes as well, but you can review our patch notes below. Carrom Slam! v1.1 Features -Server owner can add bots to the pregame lobby -Server owner can change the bot's team -Server owner can kick bots/players at any time -Added arrows to the board that were missing Bugs -Fixed forward-only option for players 3 & 4 -Fixed scoring for odd-numbered rounds in disc pool and blitz game modes -Fixed practice game mode deleting some strikers occasionally -Fixed lobbies not working right after finishing game -Fixed some lobby options that were not properly assigned to their values Other -Major rewiring of internal functions to support multiple local bots -Multiplayer enforces version matching
We're so excited the day is here! We've been detail-oriented in our lead-up to this release, and our game is now even better. That's right, we've included more carrom in the carrom we already promised we'd provide you! Wow. We mentioned it in our release date announcement post, but we're excited to continue developing the game further. Not just bugs and quality-of-life fixes but actual feature-packed updates! I'll get right to working on these new features as soon as I'm done having to write this fine piece of reading material. You can expect to get regular updates about the progress of the game in about the same place you found this one. Enough about how much we do for you. As indie developers, we rely on the community to help spread the word about and further refine our product. You can do the first by just yelling the title of our game "Carrom Slam!" until one of your neighbors snaps and looks it up out of curiosity, reviewing the game on our Steam page, or even by sharing it with your friends. As for the product refinement, we would gladly welcome you to our discord to share your feedback, suggestions, and any bugs you find. You'll also find others looking to play a game of carrom too. Carrom Slam! Official Discord Hope to see you in a game of Carrom Slam! :) neonchickens
After months of work, Carrom Slam! will finally be playable starting June 13th 9:00AM MDT. We're really excited to share the game of carrom with new friends from around the world. Why now? The game has all of the initial features we wanted. We enjoy the game of carrom outside of the virtual world, but the virtual options available failed to thrill us. We wanted more game modes, more customizing, more satisfying physics, more players, and a more authentic experience. Our game is now the desirable experience we sought many months ago. We enjoy playing it here with our team and family, and we think you will too. Roadmap First and foremost, we want to ensure our launch goes as well as possible. We've dedicated some time to fighting day zero issues, which will be our first priority before any additional content is worked on. As far as additional content, we have some free updates planned for our short-term future. Work has already been done behind the scenes to provide more flexibility, meaning we've been thinking and preparing for these things for a while. We're excited for them too.
Carrom Slam!
Dinahsoft ltd.
Dinahsoft ltd.
2023-06-13
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews
(5 reviews)
https://store.steampowered.com/app/2417650 
[0 B]
Overview:
Carrom Slam! brings the beloved game of Carrom to life in a virtual setting, providing an authentic experience for enthusiasts and for those who grew up playing. Engage in intense matches, showcasing your skills and strategies in various game modes. With a range of customization options and rule variations, Carrom Slam! offers a personalized gameplay experience that caters to your preferences.
Key Features:
Multiplayer Excitement: Team up with friends or join players online from around the world to engage in thrilling Carrom matches. Compete against skilled opponents and showcase your strategic prowess.
Playing with or against robots: Add bots to your single and multiplayer matches. The bots can follow you anywhere, from joining you in a 2v2 against your friends to a chaotic game of Blitz of you against three bots, all trying to score at the same time. These bots have been crafted to provide challenging gameplay, making every match feel exciting.
Diverse Game Modes: Carrom Slam! offers a range of game modes to cater to different preferences. Dive into the traditional rules of Carrom with the Professional mode, where you must skillfully cover the queen. Earn points by pocketing carrommen of different colors in the Points mode, or challenge yourself with the Disc Pool mode that excludes the queen. For a fast-paced experience, Blitz mode allows for rapid striker shots every two seconds. Additionally, the Training mode offers a chance to hone your skills alone or with friends.
Customization Options: Tailor your gameplay experience with extensive customization features. Adjust the turn timer to suit your desired pace of play. Choose to place the striker on the baselines or anywhere on the board, allowing for strategic positioning. Determine whether backshots are allowed or not, adding an extra layer of challenge and complexity to the game.
Master the Art of Pocketing: Show off your precision and accuracy as you aim to pocket carrommen. Each mode presents unique opportunities and challenges to test your abilities. Can you achieve the coveted Slam by pocketing all your pieces in a single turn?
Immersive Gameplay: Carrom Slam! provides an immersive gameplay experience, recreating the physics and mechanics of real-world carrom. Enjoy smooth controls and intuitive gameplay that captures the essence of the traditional board game.
Competitive Online Matches: Engage in intense multiplayer matches against friends or by joining public lobbies. Test your skills, strategize your shots, and strive for victory to establish your dominance in the Carrom Slam! community.
Carrom Slam! offers an exciting tabletop carrom experience, combining the nostalgia of a classic board game with the convenience and global connectivity of online gameplay. Prepare to strike, pocket, and dominate the carrom board as you unleash your skills in this action-packed carrom showdown. Are you ready to become the ultimate Carrom Slam! champion?
- OS: Ubuntu 18
- Processor: 2.6 GHz Dual-Core Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce MX150Network: Broadband Internet connection
- Storage: 150 MB available space
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