




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping. Graphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes! Thanks for the bug reports and suggestions!
Added a tutorial Added toggleable damage numbers in options Added toggleable enemy hp bars in options Added a codex where you can read about mechanics, right now just breeding and gun mutations Nearby guns have an indicator you can see through walls at the beginning of a run Weak gun mutations have been buffed Players take half damage from explosions 2 new gun mutations! Thanks to everyone for supporting the game! I'm getting married this week! So there might be a short break in updates.
2 new talent trees! 4 new effects! 2 new triggers! Effects that upgrade your gun have been reworked to work better with the new breeding system Bug fixes
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