Breed the ultimate gun and struggle survive on a harsh planet!
Every gun has 16 mutatable stats and can gain 32 additional special stats through breeding that greatly change the gun!
Heaps of em!

Mutations are the progression system of Wyrdgun and persist across runs!
There are 28 triggers and 45 effects to choose from!
Guns!
Have you ever wanted your shotgun and your bazooka to procreate? Do you fantacize about your sniper and your machine gun gettin down and durty? In Wyrdgun not only is this a reality... its a necessity.
Every gun has 16 mutatable stats and can gain 32 additional special stats through breeding that greatly change the gun!
Aliens!
Kill loads of freaks!
Heaps of em!
Planet!
Fight on an open world, procedurally generated, fully destructible, desert planet!
Mutations!
Gain wings, grappling webs, invisibility, and more.
Mutations are the progression system of Wyrdgun and persist across runs!
Perks!
Wyrdgun has a modular perk system. Each perk contains a trigger and an effect. For example: hp is low => slow time, on kill => create a nova, or on dig => + digspeed!
There are 28 triggers and 45 effects to choose from!
Breeding Rework
Mutation chance has been removed and replaced with mutation capacity.
A mutation is an allocation into a stat.
A guns mutation capacity will be: the average of its parents capacity + (3 to 8).
When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits.
The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
Added small breaks to 5 minute marks to give a breather
Recoil is more violent but recovers faster
Impact effects are juicier
Sounds that repeat often have been given small variations
UI tweaks
Bug fixes
Breeding changes
Gun breeding now has more strategy than just piling every stat on a gun!Mutation chance has been removed and replaced with mutation capacity.
A mutation is an allocation into a stat.
A guns mutation capacity will be: the average of its parents capacity + (3 to 8).
When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits.
The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
Other things
12 backpack slots!Added small breaks to 5 minute marks to give a breather
Recoil is more violent but recovers faster
Impact effects are juicier
Sounds that repeat often have been given small variations
UI tweaks
Bug fixes
[ 2023-09-05 23:00:04 CET ] [Original Post]
Minimum Setup
- OS: Any up to date version
- Processor: 2.6 GHz Dual Core or similarMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: GeForce GTX 950 or Radeon HD 7970
- Storage: 500 MB available space
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