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Version 0.27 - Classic Chaos Mode, New Environments, Balancing Fixes

The major new additions for this release are:

  • Classic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.
  • Two new environments - Ruins and Citadel - along with many new maps.
There are a few significant changes:
  • A maximum of three rematches are allowed
  • Major buff and Mana Binding talismans no longer use up your spell casting
  • The XP cost for levelling equipment has been dramatically reduced.
We have also made a significant number of balancing tweaks to redress the law/chaos/neutral imbalances, and talisman issues: Creature and spell changes:
  • Goblin’s defence increased from 20 to 30
  • Hellhound’s casting chance increased from 45% to 50% and paralyse staying power increased from 6 to 50 (this was an error originally, resulting in creatures being paralysed for one turn almost always).
  • Elf’s casting chance reduced from 65 to 60
  • Pegasuses casting chance reduced from 50 to 40
  • Constellation of Pegasi mega-spell cost adjustment increased from 80% to 85% and now summons 2 pegasi instead of 3
  • Vampire’s casting chance increased from 35 to 40
  • Giant Spider’s attack increased from 20 to 30, defence increased from 40 to 50, magic power increased from 40 to 50 and web attack increased from 70 to 90
  • Cluster of Spider’s mega-spell cost adjustment increased from 80% to 90%
  • Giant’s magic power increased from 50 to 70
  • Hydra’s damage increased from 60 to 70
  • Elephant’s attack increased from 30 to 40, defence from 80 to 90 and magic power increased from 30 to 40.
  • Eagle’s defence increased from 20 to 30
  • Unicorn’s magic power reduced from 80 to 70
  • Paladin’s defence reduced from 80 to 70 and magic power from 110 to 100.
  • Pride of Lions mega-spell cost adjustment increased from 75% to 80%
  • Divine sword/shield/bow mega-spell cost adjustment increased from 75% to 80%
  • Fountain of Life has a resurrection probability of 50% instead of 100% (regardless of the number of fountains you have).
  • Shadow tree defence increased from 60 to 70
  • Raise Dead spell range increased from 1 to 2, and Raise Hell ranged increased from 2 to 3
  • Mana value of gooey blob reduced from 3 to 2
  • Mana value of Shadow Tree reduced from 4 to 3
Talisman changes
  • Major Buff and Mana Bind talismans no longer use up spell casting
  • Metafortis (multi-attack ability) mana cost increased from 25 to 40
  • Draugar (leach ability) mana cost increased from 25 to 35
  • Romero (undead) mana cost increased from 45 to 55
  • Gobelinus (trees become goblins) mana cost increased from 25 to 30
  • Pantacto (improved ranged combat) mana cost increased from 25 to 30
  • Penetronus (shooters major buff) now gives 30% attack bonus to ranged and close combat, 30% agility and 20% magic power.
  • Exemplum Funus (spell of next killed creature goes in deck) cost reduced from 20 to 5
  • Abashivor (shatter ability) cost reduced from 15 to 10
  • Aeronus (flying creatures major buff) defence bonus increased from 25% to 30%, magic power buff increased from 15% to 20%
  • Cantio Secutus (+1 spell range) cost reduced from 60 to 30 Megacarmen (50% magic power boost) cost reduced from 45 to 30
  • Clementine (set balance to neutral) cost reduced from 20 to 10
Bug fixes and other changes:
  • Mana points for initial card burn reduced from 10 to 8
  • Equipment XP levelling cost now starts at 10, not 50, and increases by 1 per level, not 5.
  • Initial mana reduced - 2 player games: 2nd player gets 8 mana, 3 player games: 4/8 mana, 4 players games: 3/6/9 mana.
  • Fixed a bug that allowed the paladin to attack more than once in a turn.
  • The Game Guide is updated with a better section on spells and the Law/Chaos balance
  • Giant Spider will now try to kill blobs and shadow trees instead of webbing them
  • Added missing card images for Gooey Mass and magical attack mega spells
  • Gobelinus talisman now works in the same way as the Aelfscyne Talisman (after activation, at the end of each turn, one or more trees may turn into Goblins, rather than all trees turning into goblins on the turn the talisman is activated).
  • Aelfscyne talisman no longer causes creatures on the opposing team to become incorrectly engaged after creating an elf.
  • Staff/Talisman display of wizards is now available when spectating a game
  • Fixed a bug where Hellhound was paralysing a web on a friendly creature when adjacent but 2 levels different
  • Fixed a bug that caused wizard models to be invisible in spectator mode.
  • The paladin now doesn't lose his attack move when retaliating.
  • Wizard levels below 12 were excluding some spells - this restriction has been removed
  • Wizards now get +50% XP and VPs for a range 1 kill, not just +50% mana
  • Undead talisman buffs are now correctly affect creatures raised from the dead, instead of just creatures that are naturally undead.


[ 2015-05-25 09:07:44 CET ] [ Original post ]



Chaos Reborn
Snapshot Games Inc.
  • Developer

  • Snapshot Games Inc.
  • Publisher

  • 2015-10-26
  • Release

  • Strategy RPG Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     8.39 /

     

     
    Game News Posts 32  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (797 reviews)


  • Review Score

  • http://www.chaos-reborn.com
  • Website

  • https://store.steampowered.com/app/319050 
  • Steam Store

  • The Game includes VR Support



    Chaos Reborn Linux [1.88 G]

  • Public Linux depots

  • From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Between 2 and 4 players can challenge each other to magical duels in a variety of arenas using a spell deck of interesting spells and creatures - including the Gooey Blob, Shadow Wood, and more. There is a monthly league system and several game modes with live or asynchronous battles. You can explore the Realms of Chaos fighting Wizard Lords and Kings, and invite players to join you in co-op battles, or act as an invader in someone else's realm. These Realms can be designed by player Wizard Kings and rated by other players. You can upgrade to Forgemaster and create your own customised staff and bodygear, which can be duplicated and acquired by other players.
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Shader model 3Network: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    16.99$ (15%)
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    13.79$ (8%)
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    16.97$ (15%)
    52.75$ (12%)
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    8.39$ (16%)
    3.40$ (83%)
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    16.97$ (15%)
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    8.49$ (15%)
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    16.99$ (15%)
    50.37$ (16%)
    18.39$ (8%)
    2.63$ (85%)
    16.99$ (15%)
    25.47$ (15%)
    27.59$ (8%)
    0.95$ (86%)
    9.89$ (34%)
    GAMERSGATE

    [ 3198 ]

    9.4$ (53%)
    8.24$ (59%)
    5.0$ (75%)
    18.75$ (62%)
    9.37$ (63%)
    3.6$ (64%)
    0.3$ (92%)
    1.8$ (85%)
    1.88$ (81%)
    7.5$ (81%)
    5.0$ (50%)
    7.2$ (82%)
    1.5$ (90%)
    8.43$ (44%)
    7.5$ (75%)
    2.85$ (90%)
    0.89$ (87%)
    0.56$ (81%)
    2.25$ (85%)
    3.75$ (92%)
    2.25$ (89%)
    2.55$ (83%)
    6.0$ (70%)
    1.31$ (81%)
    8.44$ (66%)
    2.81$ (81%)
    3.75$ (62%)
    9.89$ (34%)
    3.0$ (80%)
    1.84$ (74%)

    FANATICAL BUNDLES

    Time left:

    1 days, 18 hours, 39 minutes


    Time left:

    24 days, 18 hours, 39 minutes


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    6 days, 18 hours, 39 minutes


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    37 days, 18 hours, 39 minutes


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    43 days, 18 hours, 39 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 12 hours, 39 minutes


    Time left:

    4 days, 12 hours, 39 minutes


    Time left:

    13 days, 12 hours, 39 minutes


    Time left:

    20 days, 12 hours, 39 minutes

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