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As Phoenix Point Year One Edition nears its Steam release this Thursday, we wanted to go back in time to our first release, Chaos Reborn, that started it all! Enjoy some classic gameplay with our friend, MattyRasker, as we re-visit our favorite wizards and get hyped for Phoenix Point!
https://store.steampowered.com/app/839770/Phoenix_Point_Year_One_Edition/ Welcome to Phoenix Point, the new strategy game from the creator of Chaos Reborn and the original X-COM series. Featuring turn-based tactics and world based strategy, Phoenix Point places you as a leader in the fight against a terrifying, alien menace that mutates in response to your actions. To keep up, you will need to build bases around the globe, research new and powerful technologies, and forge diplomatic bonds with other havens to ensure the survival of the species in a race against time. With Year One Edition, you can play the most complete Phoenix Point experience yet, which includes:
This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet. Changes ======= New: Game is now translated into Brazilian Portuguese. Added Discord web link button to profile screen. Major Fixes: Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you. Clicking enemy units during the enemy turn now displays damage bars in Law Mode again. Can request allies now during realm-testing; invasions are still blocked. Some of the talisman descriptions got swapped around as a result of localization - this is now fixed. Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed. Minor Fixes: Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers. Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ). Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name. Some Simplified Chinese text was not being displayed. Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost). Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire." English game-text typos: "...creature combate is determined by a kill probability with not hit points."
This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet. Changes ======= New: Game is now translated into Brazilian Portuguese. Added Discord web link button to profile screen. Major Fixes: Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you. Clicking enemy units during the enemy turn now displays damage bars in Law Mode again. Can request allies now during realm-testing; invasions are still blocked. Some of the talisman descriptions got swapped around as a result of localization - this is now fixed. Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed. Minor Fixes: Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers. Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ). Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name. Some Simplified Chinese text was not being displayed. Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost). Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire." English game-text typos: "...creature combate is determined by a kill probability with not hit points."
In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time. Some other new features added in this update: Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds. Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches. In addition, weekly duel rankings have now been added for all players.
In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time. Some other new features added in this update: Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds. Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches. In addition, weekly duel rankings have now been added for all players.
This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally. New features and major changes:
This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally. New features and major changes:
This release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks
This release sees some bug fixes,balancing tweaks and some interface improvements. Data tweaks
Welcome to version 1.10 with duelling and forging! Here’s how it works:
Welcome to version 1.10 with duelling and forging! Heres how it works:
Chaos Reborn 1.9 sees a major upgrade to offline battles and general improvements for global chat and Law Mode battles.
Chaos Reborn 1.9 sees a major upgrade to offline battles and general improvements for global chat and Law Mode battles.
Version 1.8 of Chaos Reborn has been released today, and it includes a whole new way to play the game known as 'Law Mode' - with significantly reduced RNG elements. In this mode spells are cast by spending mana and creatures have hit points. Damage is inflicted based on the ratio of attack to defence. Spell decks are still built randomly, although under the influence of staffs and talismans in equipped mode, as usual. Global Chat is now implemented, accessible from the friends menu. Two new league competitions are added, for law mode equipped and law mode classic. Realm battles can be played in either law mode or the original mode (now known as chaos mode).
Version 1.8 of Chaos Reborn has been released today, and it includes a whole new way to play the game known as 'Law Mode' - with significantly reduced RNG elements. In this mode spells are cast by spending mana and creatures have hit points. Damage is inflicted based on the ratio of attack to defence. Spell decks are still built randomly, although under the influence of staffs and talismans in equipped mode, as usual. Global Chat is now implemented, accessible from the friends menu. Two new league competitions are added, for law mode equipped and law mode classic. Realm battles can be played in either law mode or the original mode (now known as chaos mode).
There are some fantastic new additions to Chaos Reborn in 1.7 - focussed on multiplayer and co-op. Here is the full list of new features:
There are some fantastic new additions to Chaos Reborn in 1.7 - focussed on multiplayer and co-op. Here is the full list of new features:
The new update for Chaos Reborn includes 3 awesome new spells: Air Elemental: A flying, neutral creature which has a unique push attack. When you attack with the Air Elemental it can push any surrounding enemy away. If it falls off the edge of the terrain it will plummet to its doom. Meteor Shower: Rains down a series of meteors at any location. The meteors do not arrive on the turn cast, but in your following turn. Other players know you have cast the spell, but not where it will land. This spell adds an exciting element of bluff and prediction. Crystal Wall: A lawful growth spell that can be used offensively and defensively in various ways. A crystal growth is summoned extending four hexes directly away from the casting wizard. Creatures and wizards can be trapped in the wall, but they also get a defensive benefit from it. We have also replaced the Dispel spell with a button on the creature information display which allows you to dispel any of your summoned entities for a cost of 5 mana points.
Welcome to the new update for Chaos Reborn. We have some exciting new spells to spice up your battles and refine your strategies, and the introduction of social rank progression. Here is a brief summary of the social rank system:
This update is focused only on fixing bugs and minor graphical or interface improvements - there are no new features added (but we are working on them). Changes include:
This update sees the release of our offline single player campaign. Play through a series of five realms and try to achieve gold rank with each one. These realms use a host of new realm design features, including named companions, branching story lines, and more. Other changes and fixes include:
There is now a Chaos Reborn demo! Tell your friends about it and try and get them involved in some multiplayer games. It gives players free access to the multiplayer modes and tutorials, but not realms, offline battles or social rank progression. The inventory limit is also restricted to 7 items. This update also sees the introduction of the Realm Moderator system. Wizard kings designing realms will have to submit their realm designs to a moderator before being released to the players. Some of the existing realms will be put back into development and will have to be fixed and resubmitted if desired. Here are the changes and fixes in detail:
This update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:
Chaos Reborn is finally released from early access today, October 26th 2015. Thank you to all our kickstarter backers and early access adopters for helping us to make this fantastic game. This is by no means the end of development - we have some exciting updates planned over the next few months. For those of you who have been playing you will find that your wizard, game records and inventory have been reset. Everybody starts from level 1 today. The new league season will also start from today and finish on November 30th. Those of you who have purchased Forgemaster rank or above can start anew with customisation of equipment. If you missed out on some of our backer upgrades we have kept 3 of them purchasable from in game - Forgemaster, Wizard Lord and Wizard King. Good luck with your games - and welcome to Limbo! New features for the version 1.0 release include:
We are please to announce that Chaos Reborn version 1.0 will be officially released on October 26th. New features for this release are:
The main focus of this update is the new forgemaster system and major developments in the Realm Quest game play.
Finally, it’s here. You can now play single player realm quests, and there is also a co-op battle option where you can invite a human ally to help you with any realm battle. There are also four fantastic new environment types. Here are the new features, changes and bug fixes
The major new additions for this release are:
We have fixed a few problems, and made some gameplay changes. Here is the summary:
We have fixed a few more issues and made some improvements:
We have fixed a few issues with version 0.26
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