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Update 1.1 - November 3rd, 2015

This update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:

  • Wizards which gain the leech ability now have a leech effect when they attack
  • The number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.
  • When the wizard king reinforces his lords movement of your wizard is halted to allow you to respond
  • The banishing spell bar is more prominent
  • Realm editor - added confirmation on release-to-players to warn about configuration settings and explaining how to change the name.
  • Fixed the jitter of the dynamic camera on battle start
  • Fixed the guardian spell portrait
  • Added game guide button to tutorials screen.
  • Fixed a couple of images and some texts in the game guide.
  • Multiplayer games - set number of re-matches to 4 instead of 3.
  • Changed the death effects for creatures so they fade, then sink and shrink.
  • Added raising/sinking of gravestones.
  • Fixed a bug that caused the webbed creatures to lose their attack animation.
  • Fixed a bug where in classic mode wizards only got 21 spells, not 22.
  • Reduced the volume of the spell fail sound and the illusion death sound. Change the creature selection/destination click sounds.
  • Fix a few spelling errors in tutorials.
  • Modified the map for tutorial 4B so the enemy wizard can’t hide in inaccessible places on a manticore.
  • Configurable key bindings work in the realms and realm editor
  • Fixed the death-defier achievement
  • Fixed the realm-explorer achievements
  • Fixed the message in the matchmaker screen to be more meaningful.
  • Added realm multiplayer "cooldown" interval - you can't be an ally or an invader for 2 minutes after your last realm multiplayer battle.
  • Added victory/draw/lose music to battle over screen.
  • Added victory/lose music to realm game over (win uses the old chaos reborn main theme).
  • Adjusted the position of the 'CONTINUE' button in realms so it doesn't overlap the event message.
  • Movie is with reduced resolution and should play more smoothly
  • Added better sorting of realms in the Realms List - highest rated at top, then the new realms below.
  • Vsync on by default and with a faster refresh rate
  • Town interface is not shown when the wizard is killed
  • Fixed the bloodlust totem portrait
  • Realm editor - encounter descriptions and outcomes allow new line input. More space for outcome text.
  • Battles - allied wizard owner markers are now properly green instead some insipid brownish colour.
  • Game guide is accessible from equipping screen
  • Fixed a bug that broke the game over screen in spectator mode
  • Fixed a bug that broke the battle interface in spectator mode.
  • The time will no longer stop in realms if marauder appears or reinforcement happens while your wizard is disabled or his movement is forced (by ship travel or retreating).
  • In the battle info display wizards are now scaled down to fit the box properly.
  • The Wind Walker spell now matches the Air type staff.
  • Wizard lords and kings deployed in realms will now get XP for their battles.
  • Level 1 realms have invaders blocked by default (otherwise default is to allow invaders).
  • Removed the old death sounds from the growths.
  • The hit/miss effects are now added to the models at the proper point (was at the origin of the model).
  • Added sounds for the second shadow tree
  • Trade button moved away from the equip button in the equipment list screens
  • Fix for bug where AI can take control of allied human player's mounts without mounting them first.
  • When fighting marauders or villagers you no longer get gold based on the terrain feature, but a separate value for marauders/villagers.
  • Fixed a bug where the gold reward for mana fluxes was actually giving the gold reward for plains (Mana Fluxes now give more gold).
  • The arrow keys on the keyboard are always used for camera movement and cannot be reassigned (the WASD keys can be reassigned as usual).
  • Fixed the Royal and Noble skins to use the creature shader materials because of the alpha clip.
  • Reduced the intensity of wizard lord and king auras.
  • Toned down the dwarf, unicorn and dragon brightness.
  • Fatter owner markers in battles to make them more visible
  • Fixed a number of issues and crashes on the server.
  • Mouse cursor bounds not incorrectly limited but there is a problem with dual monitors - this is under investigation.


[ 2015-11-03 08:57:06 CET ] [ Original post ]



Chaos Reborn
Snapshot Games Inc.
  • Developer

  • Snapshot Games Inc.
  • Publisher

  • 2015-10-26
  • Release

  • Strategy RPG Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     8.39 /

     

     
    Game News Posts 32  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (797 reviews)


  • Review Score

  • http://www.chaos-reborn.com
  • Website

  • https://store.steampowered.com/app/319050 
  • Steam Store

  • The Game includes VR Support



    Chaos Reborn Linux [1.88 G]

  • Public Linux depots

  • From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Between 2 and 4 players can challenge each other to magical duels in a variety of arenas using a spell deck of interesting spells and creatures - including the Gooey Blob, Shadow Wood, and more. There is a monthly league system and several game modes with live or asynchronous battles. You can explore the Realms of Chaos fighting Wizard Lords and Kings, and invite players to join you in co-op battles, or act as an invader in someone else's realm. These Realms can be designed by player Wizard Kings and rated by other players. You can upgrade to Forgemaster and create your own customised staff and bodygear, which can be duplicated and acquired by other players.
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Shader model 3Network: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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    GAMERSGATE

    [ 3198 ]

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    FANATICAL BUNDLES

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