Latest hotfix notes (now with Experimental Changes) can be found here!.
The next story mission has arrived: Dumpster Diving!
Your investigations into the rogue drones aboard the Stella Marin have led you deep within the bowels of the ghost ship. Have you discovered the source of the mystery? Or merely the beginning of some new terror…
PLEASE NOTE!
If you are still having issues with your keybindings (for example, Free Look, Flashlight, ESC menu), reset your player preferences to clear them from the registry :
From the Title Screen -> Options -> Reset Preferences.
Resetting your keybindings alone will not resolve these issues.
Shields
Based on feedback and discussion, we’re trying something different with shields to make them more intuitive for both choosing which to equip and understanding enemy shield strength at a glance. Previously, light shields had many charges and heavy shields had fewer, and the range of damage absorbed by shield types was quite large. Now:
- The amount of damage absorbed by shields has been normalized and ranges reduced.
- Light shields have 3 charges and the ability to Regenerate during combat.
- Tactical shields have 3 to 5 charges and Empower the wearer when a charge is used.
- Heavy shields have 5 to 8 charges and maintain their Safeguard ability.
We feel these changes make shields more intuitive at a glance, for both team and mob gear. Fewer charges = less shields and dmg reduction, more charges = more shields and dmg reduction. Let us know what you think about this change!
Weapons
- Melee weapons have been reduced in damage to bring them more in-line with ranged weapons of similar TU cost.
Classes
- Hacker’s Mindmelt now properly displays duration and stack damage when refreshed.
- Duration of Prototype’s Demean taunt effect extended.
- Smuggler’s Shoot First now applies at the start of combat, not on the Smuggler’s first turn.
- Smuggler’s Kalmonri Trap no longer sometimes believes itself to be a mob.
Game Difficulty
- Challenge scales Boss Fights to your level and traps deal bonus damage.
- Hardcore scales missions and Bosses to your level and traps deal deadly damage.
UI
- Updated Codex to reflect changes to shield type bonuses.
- Your initial character choice is now remembered by the game as the Hero Character. For legacy saves, this will be set automatically upon saving to the character you first chose.
Environment
- Security Doors can no longer be opened by mobs on the other side.
- Nanite Swarms will now disperse after inflicting a set amount of damage to your party.
- Don’t trip the traps and there won’t be no Nanite Swarms.
Fixes
- The value of the Shionlium Lunchbox has been increased to match credits rewarded when skipping the tutorial mission.
- Fixed unintentionally displaying mob info when clicking an item in combat inventory.
- Fixed healthbar display for characters in combat inventory selection.
- Fixed an issue with random map generation that could prevent mission progress.
- Fixed an issue that would cause the healthbar on battle icons appear to drain at the start of combat, giving the illusion of taking damage.
Coming Soon…
- Focus On: New Story Mission...
- More friendly faction contact events.
- More cool stuff!
[ 2016-04-16 02:08:05 CET ] [ Original post ]