▶
StarCrawlers Patch Notes - 4/15/2016
If you are still having issues with your keybindings (for example, Free Look, Flashlight, ESC menu), reset your player preferences to clear them from the registry : From the Title Screen -> Options -> Reset Preferences. Resetting your keybindings alone will not resolve these issues.
Based on feedback and discussion, we’re trying something different with shields to make them more intuitive for both choosing which to equip and understanding enemy shield strength at a glance. Previously, light shields had many charges and heavy shields had fewer, and the range of damage absorbed by shield types was quite large. Now:
[ 2016-04-16 02:08:05 CET ] [ Original post ]
Latest hotfix notes (now with Experimental Changes) can be found here!. The next story mission has arrived: Dumpster Diving! Your investigations into the rogue drones aboard the Stella Marin have led you deep within the bowels of the ghost ship. Have you discovered the source of the mystery? Or merely the beginning of some new terror…
PLEASE NOTE!
If you are still having issues with your keybindings (for example, Free Look, Flashlight, ESC menu), reset your player preferences to clear them from the registry : From the Title Screen -> Options -> Reset Preferences. Resetting your keybindings alone will not resolve these issues.
Shields
Based on feedback and discussion, we’re trying something different with shields to make them more intuitive for both choosing which to equip and understanding enemy shield strength at a glance. Previously, light shields had many charges and heavy shields had fewer, and the range of damage absorbed by shield types was quite large. Now:
- The amount of damage absorbed by shields has been normalized and ranges reduced.
- Light shields have 3 charges and the ability to Regenerate during combat.
- Tactical shields have 3 to 5 charges and Empower the wearer when a charge is used.
- Heavy shields have 5 to 8 charges and maintain their Safeguard ability.
Weapons
- Melee weapons have been reduced in damage to bring them more in-line with ranged weapons of similar TU cost.
Classes
- Hacker’s Mindmelt now properly displays duration and stack damage when refreshed.
- Duration of Prototype’s Demean taunt effect extended.
- Smuggler’s Shoot First now applies at the start of combat, not on the Smuggler’s first turn.
- Smuggler’s Kalmonri Trap no longer sometimes believes itself to be a mob.
Game Difficulty
- Challenge scales Boss Fights to your level and traps deal bonus damage.
- Hardcore scales missions and Bosses to your level and traps deal deadly damage.
UI
- Updated Codex to reflect changes to shield type bonuses.
- Your initial character choice is now remembered by the game as the Hero Character. For legacy saves, this will be set automatically upon saving to the character you first chose.
Environment
- Security Doors can no longer be opened by mobs on the other side.
- Nanite Swarms will now disperse after inflicting a set amount of damage to your party.
- Don’t trip the traps and there won’t be no Nanite Swarms.
Fixes
- The value of the Shionlium Lunchbox has been increased to match credits rewarded when skipping the tutorial mission.
- Fixed unintentionally displaying mob info when clicking an item in combat inventory.
- Fixed healthbar display for characters in combat inventory selection.
- Fixed an issue with random map generation that could prevent mission progress.
- Fixed an issue that would cause the healthbar on battle icons appear to drain at the start of combat, giving the illusion of taking damage.
- Focus On: New Story Mission...
- More friendly faction contact events.
- More cool stuff!
[ 2016-04-16 02:08:05 CET ] [ Original post ]
StarCrawlers
Juggernaut Games
Developer
Juggernaut Games
Publisher
2017-05-23
Release
Game News Posts:
71
🎹🖱️Keyboard + Mouse
Very Positive
(768 reviews)
The Game includes VR Support
Public Linux Depots:
- StarCrawlers Linux [1.57 G]
Available DLCs:
- StarCrawlers Soundtrack
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Key Features:
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
MINIMAL SETUP
- OS: Ubuntu 14.04.LTS
- Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 2 GB available space
GAMEBILLET
[ 6133 ]
GAMERSGATE
[ 1851 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB