





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
There's just 10 days left in the StarCrawlers Chimera Kickstarter campaign and we are 85% of the way to our goal - it's been a whirlwind. If you were waiting to back, there's still time to grab spots in Alpha or a Beta copy at a discount! We've been busy adding feedback and fixes into the demo build you've all been playing, and we've just added in some bonus content for the final stretch :
Hi Crawlers! I'm excited to share a new video of the gameplay of StarCrawlers Chimera and to announce the game is coming to Kickstarter! You can sign up for a notification now for when the campaign goes live on 25 May : [url=https://www.kickstarter.com/projects/125859261/starcrawlers-chimera ]StarCrawlers Chimera on Kickstarter - Thunderflux [previewyoutube=VJdgs1YH6qg;full][/previewyoutube]
[previewyoutube=DOeE669598Q;full][/previewyoutube]
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked steamhappy The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.
The Cursed Mn has risen and brings with it a seasonal update! 1. Add user-controlled holiday settings. On the title screen, select Options > Holiday to change the holiday setting or disable it. 2. The holiday intro events for Lunar New Year and Halloween will only trigger one time when the holiday is first set. To refresh the event for a new game or different save, simple reset the holiday from the title screen. 3. Updated items on Halloween vendor in STIX. 4. Ghost Pirates and bosses on the Halloween event Ghost Ship mission now have a change to drop holiday accessories and Skull Candy. 5. Fixed an issue on Ghost Ship that could cause Mr Blood to aggro you outside of his room and block mission progress. 6. Added additional checks against the dread Final Boss bug - if you're still experiencing this bug after the patch, please drop us a note!
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this information. Now, back to work on those other bugs and updates...
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this information. Now, back to work on those other bugs and updates...
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms! If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms! If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : [quote]Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu[/quote] Thanks for bearing with me as I dig through (yet another) Unity engine bug!
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : [quote]Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu[/quote] Thanks for bearing with me as I dig through (yet another) Unity engine bug!
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game.
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game.
Hi all! With the start of December I wanted to post an update to let everyone know what's going on.
The Cursed Mun has risen once again! A mysterious figure has been spotted skulking in the shadows, promising rich rewards to those who satiate his craving for Skull Candy…
UPDATED : 1 Nov 2017
An ominous moon is coming into orbit and bringing something new to STIX...
A variety of improvements and fixes - boosted stash storage, blueprint chip / crafting component management, combat UI, and more - dig in!
The first patch of our regularly scheduled patch cycle is live with a selecton of bug fixes, improvements, and more. Dig in!
Hi everyone!
We’ve decided to delay launch until May 23rd- there’s a few more adjustments, fixes and tweaks to make (plus a brand new system we’ve been keeping secret) and we want to make sure everything is solid for launch.
Thank you for your patience and we’ll be back in 7 short days with launch of version 1.0!
The final patch of Early Access is live and StarCrawlers will be launching on
Mjolnir Squad is ready for you. You better bring your own thunder...
Hey everyone, Thunderflux here! Thanks for all the great feedback on the new abilities and changes in Tipsy Tarantula - there's two big things coming soon, so let’s get right to it:
Barraki tripped the tripbeam running for the exit. Don't be like Barraki.
Due to the massive amount of changes, patch notes will be split into two parts. Get comfy...
It’s been an intense two weeks of reworking large chunks of code, but it is now possible to Quicksave your progress midmission and reload it from the title screen.
Please note this feature is highly experimental in this build and may not behave as expected when reloading a game - you may lose progress or be unable to continue with your mission. If you do encounter an issue, please let me know the details and, if possible, email your autosave.sc file so I can attempt to reover your team. Creating a manual save in STIX is the most secure way to preserve your game.
Support and feedback threads have been set up in the Bug Reports and General Discussions forums and I’ll be back to work shortly after Christmas, so if you encounter an issue, don’t panic - just post and let me know :D
Merry Christmas and Happy Holidays!
- Thunderflux
Bad news everyone! The freezon capacitors in STIX are acting up again and covering the station in ice, but at least the residents are getting in the spirit by cooking up winter treats and leaving festive gifts laying around with rare loot inside…
Last patch of the year as we enter the holiday season, but work continues for a big update in the New Year. Happy holidays from Juggernaut :D
Server Rooms, Astrohund, Rhyzohm, Ragnarok & more! We'll be releasing the final faction contact event (Pink Abduction Ray) in the next regular patch and then we'll be back in the New Year with fresh content. Cheers everyone!
Surprise again! Another quick update to activate the Hollow Earth, Hollow Soul and Gray Solutions factions, plus some quick fixes and quality of life tweaks.
Surprise update! Tec's Engineer Corp, FoxKin Armory, and The Social Stage factions can now be contacted for rewards from the Wire terminal, and we've got some fixes and improvements. Dig in!
[img=http://i.imgur.com/6AqA88d.jpg] Launch, custom character portraits, fear, Allure Cybergenetics and Dablue Yutaki are here! The Hallowed Mün has set for another cycle, but don’t worry, Skull Candy stays fresh forever.
A mysterious merchant has appeared with the rising of the Hallowed Mün...
A smaller (and sooner) patch this week as we're doing an optimization / bug fix patch in the next two week cycle which is less exciting - but necessary! This patch brings several new contact events on the Wire terminal, new items from those factions, and some bug fixes and gamma improvements.
Today’s patch adds 125+ new weapon, armor, and shield upgrades and improvements to inspecting and activating upgrades. They’ll be some fixing and polishing of the upgrades as we go and a few more added before launch - let us know what you think!
We're back from PAX! It was an exciting 4 days and amazing to meet so many people and spread the word about StarCrawlers - a huge thank you to the players, volunteers, PAX Enforcers, and Indie Megabooth - now straight back into development!
Quick update to address bugs and activate the final feature of the Black Market - Auctioning! Stolen faction items now have a quality rating of 1 to 5 stars and can be put up for auction with Draal at the Black Market. Prospective clients will place bids of credits, rep, favor and sometimes rare gear, to win the auction - pick the bid you like and cash in! Take care though, the original owners won’t be pleased you’re hawking their stolen goods on the open market...
The latest update has docked! Here's what's happening... We heard you like fleeing, so now you can attempt to flee from combat. If you are successful at fleeing, you’ll have a short window of opportunity to put some distance between you and the mob before it can engage you in combat again. This is an experimental system, so please share feedback on how it feels. In a hurry? We’ve also added an option in the Controls menu to speed up combat animations - please note this will cause audio synch issues, so use at your own discretion. There’s a ton of bug fixes, balance tweaks, and other fun stuff too. Dive in!
The next story mission has arrived: Belly of the Beast! We hope you enjoy it :D
This will be the last story mission released while StarCrawlers is in development - the final missions will launch with version 1.0. With all of the released story missions available we’ll be switching our focus back to itemization, abilities, and balance. Huge thanks as always to everyone who has been submitting reports and feedback!
The next story mission has arrived: Cage the Gorzilla! We hope you enjoy it :D Huge thanks to everyone who has been submitting bug reports here on the forums and with the in-game tool - tons of fixes in this update!
The next story mission has arrived: To Catch A Privateer After the events of Dumpster Diving, you'll return to STIX to hear a game-changing announcement from Aurora (better check your rep situation!). Your employer will then assign you a mission to either capture or rescue a notorious criminal... We hope you enjoy the next step in the story, we won't spoiler anything here, but please feel free to share your thoughts in the forums! StarCrawlers has been updated to Gregarious Gorilla v8 - 06.16.2016
If your older saves load with the team at 0 health, visit the medbay and get patched up!
A mini update to address some lingering issues with Smuggler and prep for the next big patch!
Latest hotfix notes (now with Experimental Changes) can be found here!. The next story mission has arrived: Dumpster Diving! Your investigations into the rogue drones aboard the Stella Marin have led you deep within the bowels of the ghost ship. Have you discovered the source of the mystery? Or merely the beginning of some new terror…
The next story mission has arrived: Triangulatin’! Continuing your investigation into the cause of the rogue drones and missing crew aboard the Stella Marin, your employer is sending you back in… Depending on who you’re running for, you’ll encounter different events and outcomes. Let us know what you think!
This week focuses on bug fixes and prepping for the next story mission patch. In addition, we’ve patched in some enemies and missions that aren’t quite ready to be revealed :D We’ve introduced an Opt In button on the title screen - if you’re interested in testing out some spoiler-heavy and potentially unstable content, check it out!
This week is all about Factions that dislike you! All Factions can now take action against you if they feel the situation merits it and the conditions are right. The more a faction dislikes you, the more they’ll be willing to spend to have you killed. There are multiple different actions they might pursue, ranging from briefing their employees about you and upping CorpSec patrols to hiring mercenaries and assassins. In addition, Chimera and Titan can now be contacted via the Wire Terminal.
This week is all about Factions that like you! We’re added a Wire Terminal interface to the space station from which you can contact factions that you have discovered. The following factions are currently available to test: Aurora Starliners, Horizon Robotics, Workers United, and Boomslang. We’ll be rolling out more faction interactions with subsequent updates - let us know what you think!
The talented audio designers at PowerUp Audio are streaming some StarCrawlers audio implementation! If you want to see how they make the magic happen, come join in: http://www.twitch.tv/powerupaudio WARNING! There may be spoilers :D
In prep for features in the upcoming Factions update, we’re testing out the new systems with a small Lunar New Year event. When visiting the space station, look for Rassa the Hook, a special item vendor. Rassa and his crew have been hiding Lucky Envelopes in various places, grab an envelope and you’ll find a Lunar Coin which can be traded for various festive items.
We’ve uploaded a mini patch to address some bugs which also contains bonus content for the Lab maps, Class Accessories for the Hacker and Prototype, and some new events and combat consumables. The full Lab update is targeted for Friday, February 5th!
Hotfix incoming! Here's what's happening:
Hi everyone! A quick announcment to say the last patch introduced a pretty nasty bug into the environmental controls onboard the station, resulting in sub-zero temperatures. Until we get a chance to sort it out, please stay warm with some seasonal treats the CorpSec have been spotted with and may be found in some loot containers. Cheers and Happy Holidays! ;D
Deploying a minipatch with some fixes and improvements. Thank you everyone for your support this year, we'll see you next year with a shipload of new content to kick things off as we move towards release!
Happy Friday! We've uploaded a bug fix patch based on issues reported by players that also includes new controls to adjust different graphics settings, improvements to escort missions, and a few more items. Have a great weekend!
[ 6084 ]
[ 1345 ]
[ 4067 ]