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StarCrawlers Patch Notes 7/17 - Cage the Gorzilla
[ 2016-07-17 05:52:47 CET ] [ Original post ]
The next story mission has arrived: Cage the Gorzilla! We hope you enjoy it :D Huge thanks to everyone who has been submitting bug reports here on the forums and with the in-game tool - tons of fixes in this update!
Prototype
- Fixed incorrect tooltip in combat for Demean ability.
- Fixed Time Unit cost display for abilities that have variable amounts.
- Fixed an issue that could cause Prototype to be available to recruit in subsequent games without first unlocking him in the story.
Soldier
- Fixed Time Unit cost display for abilities that have variable amounts.
Force Psyker
- Fixed an issue with Spirit Onslaught that could cause the caster’s crit chance to read as 0%.
Hacker
- Fixed an issue that could cause Kill Switch and Corruption to prevent combat from continuing if they strike the killing blow against a mob.
Items
- Accessories that load incorrectly will now attempt to substitute a placeholder item. > > > Let us know the ID code and we’ll fix it!
- Facility shelves have a chance to spawn medkits, energon cubes, and grenade cases.
- Medkits found on the mission The Black Box no longer incorrectly contain random loot.
- Hacking security doors and panels will correctly consume AutoCiphers once again.
- Titan has their own manufacturer upgrades for crit resistance and is no longer stealing upgrades from Boomslang.
- Fixed an issue with medkits from older saves being unusable in missions or combat.
- Fixed crit resistance upgrades decreasing crit resistance.
Environment
- Walking through liquid hot magma should be approximately 500% more fatal.
- Office maps now can have Executive Doors which are superior to lesser doors.
- Fixed an issue with radiation traps that could cause them to appear stuck behind desks.
- Fixed an issue on the mission Triangulatin’ that could cause events to fail to trigger after defeating a section boss.
UI
- Fixed an issue that could cause factions to not show when visiting the Wire terminal after a certain plot point triggers.
- Creating a new save will now correctly increment the save number before saving.
- UI scaling will now be applied consistently after a scene load.
- Fixed an issue on the mission Triangulatin’ that could cause a plot point to be skipped.
- Removed legacy support for clamping faction reputation for story mission factions (Horizon, Aurora, Workers United)
- Fixed a potential reset of reputation when dealing with Workers United.
- Labeled the water pump in To Catch A Privateer / Rescuing Rassa more clearly.
- Factions that send hate mail will give up after they hate you enough. How reasonable!
- Items that are force-given during events can now arrive via mail if your inventory is full.
- Fixed an issue with credit rewards on randomly generated missions not being displayed.
- Fixed an issue with name generation that could cause input to become locked.
Misc Fixes
- Fixed an issue with an event in The Train Job that could cause it to repeat incorrectly.
- Fixed an issue with Electric Traps that could cause a mission to fail to load.
- Fixed an issue with skipping the tutorial that could lead to incorrect progression.
- CorpSec Guards will no longer summon reinforcements if there are only 2 crawlers alive.
- Fixed mobs scaling armor incorrectly on Standard difficulty.
- Fixed an issue with a certain character encountered previously that might cause them to be confused about who they are now. Cryptic!
- Added options to continuing exploring after completing The Train Job and using a terminal to exit the mission.
- New Story Mission!
- More friendly faction contact events.
- More cool stuff!
[ 2016-07-17 05:52:47 CET ] [ Original post ]
StarCrawlers
Juggernaut Games
Developer
Juggernaut Games
Publisher
2017-05-23
Release
Game News Posts:
71
🎹🖱️Keyboard + Mouse
Very Positive
(768 reviews)
The Game includes VR Support
Public Linux Depots:
- StarCrawlers Linux [1.57 G]
Available DLCs:
- StarCrawlers Soundtrack
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Key Features:
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
MINIMAL SETUP
- OS: Ubuntu 14.04.LTS
- Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 2 GB available space
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