The latest update has docked! Here's what's happening... We heard you like fleeing, so now you can attempt to flee from combat. If you are successful at fleeing, you’ll have a short window of opportunity to put some distance between you and the mob before it can engage you in combat again. This is an experimental system, so please share feedback on how it feels. In a hurry? We’ve also added an option in the Controls menu to speed up combat animations - please note this will cause audio synch issues, so use at your own discretion. There’s a ton of bug fixes, balance tweaks, and other fun stuff too. Dive in!
Systems
- Added option to speed up combat animations in the ESC -> Options -> Controls menu.
- Added Flee ability to combat. This ability is available to all characters and is selected from the Ability wheel.
- Your chance of successfully fleeing is calculated based on your team’s aggregate gear (faster & lighter equipment = better odds), status effects on enemies (Stuns, Blinds, Charms, etc), and other factors (is it a boss, rare spawn, etc).
- Bosses, event encounters, and certain unique mobs prevent or reduce the chance of fleeing.
- Failing to flee will Daze all allies for 2x the Time Unit cost of their weapon.
- Successfully fleeing from combat will give you 5 turns to flee from the mob in Explore mode. Reentering a tile next to the mob will restart combat. Run for it!
- Fleeing reduces your chances of fleeing again from the same encounter by 20%.
Soldier
- Best Defense now deals Physical damage and Taunts enemies at Rank 3.
Hacker
- Hackuracy gained from System Shock now increases in duration with each rank.
- Fixed Snowcrash Confusion bypassing resistance checks.
- Fixed a softlock caused by Mindmelt dealing damage if Black Ice or Hacker are dead.
- Fixed Hotlink resistance buff not showing as a buff on allies.
Smuggler
- Fixed Fan the Hammers displaying an incorrect value when damage was boosted.
- Explosive Trap no longer Confuses at Rank 3 but applies a stun.
- Holo Trap no longer redirects the enemy attack but reduces accuracy by a large amount. Damage dealt by Holo Trap has increased to 50/75/100% weapon damage.
- Rank 3 Holo Trap no longer places the Smuggler in stealth but instead reduces the accuracy of all enemies when placed.
- Trap Card and Bag of Wonders have swapped places in the ability tree.
- Reduced Time Unit cost of Bag of Wonders to 50% weapon speed.
- Fixed Confusion effects from traps / devices not accounting for target CC resists.
- Fixed several edge cases that could cause traps to softlock combat under the right conditions.
Engineer
- Built Real Good now displays as a Syndrome effect in combat as it cannot be purged.
- Railgun now deals Physical damage, pierces Armor, and has a larger boost to its damage and critical hit chance.
- Overshield activation cost increased to 3 Junk.
- Bolty’s Power Drain can no longer be used on targets with no active Shield.
Prototype
- Reason no longer Confuses at Rank 3 but now causes damaged targets to deal 15% less damage for 2 turns.
- Clarified ability description for Aegis Mode to indicate an enemy must damage the Prototype while it is active to trigger a bonus counterattack.
- Abbreviated massive tooltip for Adaptive Armor and fixed incorrect display of health regenerated when taking critical damage.
Cyberninja
- Tooltip refinement for various abilities.
- Fixed Dodge buff from Shadow Dash displaying incorrect duration.
Void Psyker
- Fixed Whispers bypassing resistance checks to achieve >100% success chance.
- Gaining Void Resistance from Ascendance Rank 3 is now correctly marked as a buff.
Enemies
- R.U.M bots have new audio effects. Give ‘em a listen why don’t yarr?
- Taunted / Charmed / Confused enemies will try and select single target abilities if possible, but will continue to use AoE attacks / special abilities if they cannot.
Events
- Fixed Security Door keypads looking for an Engineer in your party when using an Autocipher.
- Fixed several pronoun errors when checking gender of the speaker.
UI
- Added buttons to Explore Hud to manually open ESC and Overview menus.
- Freelook is now active by default when exploring.
- Removed deprecated engine code that could cause the cursor to error when entering combat.
- Class abilities can now be previewed in the New Game and Recruit menus.
- Added tooltips for ability tree summaries.
- Fixed tooltip offsetting issues for ability trees and items. If the tooltips look strange on your setup, please let us know the resolution & system - screenshots welcome!
- Updated difficulty descriptions in to reflect Grievous Wounds in Challenge & Hardcore modes.
- Updated effects that mod dodge chance to correctly reflect duration.
- Fixed sorting of the battle interface during inspect / inventory use.
- Fixed visual pop of ability / item tooltips when updating.
- Fixed bug that could occur when dragging ability icons around the Ability menu.
Misc Fixes
- Medbay will no longer offer to heal a dead character without first receiving them.
- Fixed Stun / Confuse / Blind / Combo Strike particles persisting after the target is dead / removed from play.
- Fixed rare error if an ability / effect called for the target to emote and the target is emotionless.
- Fixed Grievous Wounds being applied when reviving in Standard difficulty.
- Fixed Grievous Wounds bypassing a check on the crawlers death count before applying.
- Item upgrades!
- More friendly faction contact events.
- More cool stuff!
[ 2016-08-13 03:45:49 CET ] [ Original post ]
- StarCrawlers Linux [1.57 G]
- StarCrawlers Soundtrack
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Key Features:
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
- OS: Ubuntu 14.04.LTS
- Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 2 GB available space
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