StarCrawlers
Juggernaut Games Developer
Juggernaut Games Publisher
2017-05-23 Release
🎹🖱️Keyboard + Mouse
Very Positive
(773 reviews)
The Game includes VR Support
Public Linux Depots:- StarCrawlers Linux [1.57 G]
StarCrawlers Patch Notes - 9/24 - Upgrade Complete!
Today’s patch adds 125+ new weapon, armor, and shield upgrades and improvements to inspecting and activating upgrades. They’ll be some fixing and polishing of the upgrades as we go and a few more added before launch - let us know what you think!
Gear
- Heavy Weapon attacks now destroy a portion of enemy armor with each hit vs. just piercing it. This allows Heavy Weapons to provide better support if most of the team is dealing physical damage or the enemy has high Armor and Resistances to overcome.
- By popular demand, equipped gear can now be unequipped without needing a replacement item. This should make swapping items between characters more convenient. Default gear will be equipped in place of the unequipped item. Default gear has no value, cannot be enhanced, and is destroyed when replaced with an actual item.
- Also by popular demand, items with upgrades can now be inspected using Shift-click to display the details of their upgrades without visiting the upgrade station.
Upgrades
- All generated weapons now deal Physical damage by default. Uncommon, Rare, Epic and Legendary weapons have gained upgrades that convert the damage to an elemental type and further modify the weapon based on rarity.
- Added 32 class upgrades to weapons that activate special buffs in combat when wielded by the correct class. Upgrades come in Uncommon, Rare, Epic and Legendary flavors.
- After a lengthy legal battle, Siyama has secured the patents to their Corrosive, Burning, Chilling and Thundering weapon upgrades. These upgrades will only appear on authorized Siyama weaponry in the future.
- Items generated prior to today’s patch may have inconsistent or odd combinations of upgrades as older / placeholder upgrades will be replaced with a fallback upgrade. The alternative was making save files from previous versions incompatible. And that would suck.
Soldier
- Weapon Specialist now correctly resets its cooldown when dealing a killing blow.
Hacker
- Fixed an issue with the Hacker Chrome Slinger and Burning Chrome Slinger that could cause a save to fail to load. Older saves containing these items should now load correctly.
UI
- Fixed scrollbar in Wire Terminal misbehaving - thanks Noel!
- Items with upgrades can now be Shift-clicked to view the upgrade details at any time.
- The interface of the Omni Upgrade Station in the shop has been improved.
Misc Fixes
- The Voidonomicon accessory chance to drive the Void Psyker insane no longer increases with each use (though it may still drive you insane).
- Fixed doors into space that could spawn in a lab map.
- It is no longer possible to glitch the Launch Mission button with no mission selected.
- Fixed cases where the Arial font would not display (Combat Log, Lexicon flavor text, etc)
- Fixed Void Energy and Malfunction combat widgets not displaying correctly.
- Minor text fixes.
Coming Soon
- More friendly faction contact events.
- More cool stuff!
[ 2016-09-24 18:18:33 CET ] [ Original post ] Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Key Features:
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
MINIMAL SETUP- OS: Ubuntu 14.04.LTS
- Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 2 GB available space
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