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Tipsy Tarantula v14 - Patch 03.04.2017 (Part 1 of 2)


Due to the massive amount of changes, patch notes will be split into two parts. Get comfy...

PART 1 OF 2


We’ve been taking in an enormous amount of feedback and suggestions on combat, and this patch is all about it! Thank you to everyone submitting feedback and bug reports, we hope everything will find something they like in the Tipsy Tarantula patch. After experiencing the patch, let us know what you think about the changes in this handy feedback thread: http://steamcommunity.com/app/318970/discussions/2/133258593396281495/

Stat Changes


  • Health has been recalculated to lower the cap for players. When loading a save from a previous build, your team may have current health that exceeds the new maximum. This will be addressed in a future patch, but enjoy the excess health while it lasts! :D

Combat Changes


  • Combat speed and damage for both mobs and players has been revised. You should find combat at lower levels to be quicker and deadlier overall, with difficulty ramping more smoothly as you advance towards level 30.
  • Many classes have picked up Regeneration and healing abilities in their support trees. These become more important at higher levels to sustain your team against tougher enemies and reduce reliance on using medkits.
  • Regeneration heals at the start of a character’s turn. A character can only have 1 active Regeneration effect on them, with stronger effects overriding weaker ones.
  • Several of the more deadly abilities have had their damage caps adjusted and require building charges to use them at full potential. This creates more opportunities to build power over the course of a run instead of just popping your nukes each battle. Looking at you, Hellfire Salvo.
  • Several debuffs have been standardized to make them easier to recognize in action: Blind reduces hit chance, Burn deals damage over time, Shock reduces Energy resistance, Corruption converts buffs into damage, and Vulnerability increases damage taken by the target.
  • Mobs will be updated in the next patch with new abilities and buffs.

Gear Changes


  • Heavy Armor no longer has a Time Unit penalty, but a dodge penalty.
  • Light melee weapons and pistols provide a bonus to dodge.
  • Heavy melee weapons and heavy weapons have a penalty to dodge.
  • Medkits can once again be used by the Prototype. The mechanic of having a separate healing item just for the Proto sounded fun, but in play was found to be less so.
  • The damage reduction for shields and armor has been reduced and damage ranges across all three types brought slightly closer together.
  • These changes do not affect gear generated in previous builds, but you will experience unbalanced play if you choose to use legacy gear.

Soldier


    Tactician
  • Meat Shield no longer provides a flat amount of damage reduction but grants a meaty barrier to absorb incoming damage based on average weapon damage.
  • Defiance (Rank 3) no longer boosts Threat but instead allows the Soldier to cheat death.
  • Best Defense (Rank 3)now reduces enemy damage dealt.
  • Bloodthirst is now a passive ability that heals the Soldier when they deal critical damage, taunts targets that are critically hit, and boosts crit chance when combat begins.
  • Juggernaut and As One have switched places in the ability tree.
  • As One now begins combat with an 8 turn cooldown that is reduced each time the Soldier taunts and has gained boosted hit and critical hit bonuses.
  • Juggernaut now gains charges as the Soldier taunts and can be used for an emergency damage reduction, heal, and retaliation attack. Demolition
  • The Soldier has taken their relationship with explosions and fire to the next level.
  • Frag Grenade (Rank 2) now Burns the primary target for bonus damage when it crits.
  • Rocket Strike (Rank 2) now gains boosted accuracy
  • Bouncing Betty (Rank 2) now Burns the primary target for bonus damage when it crits.
  • Magnetronc Bomb (Rank 2) now causes Bomblets it detonates to Burn targets for bonus damage when they deal critical damage.
  • Hellfire Salvo now gains charges as the Soldier applies Burn to enemies and boosts the duration and damage of Burn effects on targets in damages. Charges persist between combats.
  • Removed UXO ability.
  • NEW ABILITY : This Is Fine (Passive) Boost damage and crit when you set things on fire. Learn to love fire so much that it heals you while you’re on fire.
  • Boom King (Rank 2) tosses a bomblet when you crit a target afflicted by Burn. Marksman
  • Crack Shot (Rank 2) now also Dazes the target on a critical hit.
  • Custom Armor now grants a buff and small heal at the start of combat if the Soldier has positive rep with the manufacturer of their armor. This effect is boosted as rep increases.
  • Flare now deals Fire damage on impact and can Blind and Burn the target.
  • Kill Count now boosts the Soldier every 5 points and has added bonuses at higher ranks.
  • Hot Streak (Rank 2) now Burns the target for bonus damage when it crits.
  • The Specialist now requires 10 charges to activate. Score critical hits to charge!

Hacker


    Root Hack
  • Overheat now has a 30/60/100% chance to Stun immediately, deals a portion of its damage immediately, and deals increased damage over time.
  • Scramble now deals damage immediately and bonus damage if the target is Stunned.
  • Root Hack now deals damage on impact and Charms for 1 turn maximum, but cannot miss and has a high success chance vs. normal mobs on the first use.
  • Exploit now persists for 1 turn, cannot miss, and no longer consumes Stun on the target.
  • Cripple cannot miss and no longer consumes Stun on the target.
  • Snowcrash now requires 10 charges to activate and builds charges by Stunning enemies. Malware
  • Mindmelt deals damage immediately in addition to each turn.
  • Shareware now has increased chance to spread viruses, boosted by your crit chance, and has a chance to immediately spread upon infection (Rank 3).
  • Corruption is now Decay and can apply the Corrupt effect.
  • Logic Bomb (Rank 3) has a chance to instantly kill common enemies.
  • Black Ice (Rank 3) has a chance to instantly kill common enemies. Optimization
  • Hotlink now deals damage immediately in addition to each turn.
  • Time Release now grants your weakest ally Regeneration.
  • Multi Core now also heals allies for each Hacker buff they have.
  • Ex Machina now requires charges of Optimization to activate, but is only slightly less OP than you remember. Plus it heals everyone. :O

Void Psyker


    Summoner
  • Shadowcoil attack speed increased.
  • Misery has been redesigned and now gives your summons a chance to apply Blind, Corrupt or Vulnerable to foes when scoring a critical hit. Higher ranks can spread these afflictions or deal bonus damage.
  • Void Psykers will no longer constantly be driven to madness after using Eldritch Horror. The chance will now properly reset each time you go insane.
  • Eldritch Horror now demands tributes by applying Blind, Corrupt and Vulnerable to enemies and summons a different entity depending on the whims of the Void. Don’t use this ability.

Cyberninja


    Assassination
  • Abilities that consume Combo Points to deal damage now deal nonlinear increased damage.
  • New Mechanic : Death Notes. Critical hits from Assassin abilities can add Death Notes, granting a chance to instantly kill common enemies.
  • Expose Weakness now applies Vulnerable to the target and lasts until the end of their turn.
  • Flurry strikes reduced and hit harder.
  • Removed Phase Binder ability.
  • NEW ABILITY : Marked for Death. Double the number of Death Notes on the target and boost damage and crit vs. the target. Teleport in front of target in the timeline.
  • Assassinate has been redesigned and receives bonuses based on Death Notes on the target. Deception
  • Deception abilities now make use of Shock and Blind mechanics to deal additional damage.
  • Added several rank abilities that can apply Shock or Blind.
  • Concealing Mists now reduces dodge bonus for all allies, not just the ally that dodges, and can heal allies at Rank 3. Combination
  • Combination abilities gains bonus effects and damage when the target is suffering from Blind, Burn, Vulnerability, or Shock.

Misc


  • Removed common mechanic descriptions from ability tooltips. These will be relocated to the Codex in a future update.
  • The Prototype will only recite a malfunction haiku on the 1st occurrence in combat.
  • Fixed ESC menu in Combat sometimes becoming unresponsive.
  • Fixed randomized options in certain events always choosing the same result, resulting in non-randomization.
  • Fixed several combat hangs / crashes related to player and mob abilities.
  • Introduced new and exotic bugs to perplex and torment players.

PART 2 OF 2 COMING SOON


Force Psyker, Engineer, Prototype and Smuggler abilities Preview of new mob abilities


[ 2017-03-04 22:10:51 CET ] [ Original post ]

StarCrawlers
Juggernaut Games Developer
Juggernaut Games Publisher
2017-05-23 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Very Positive (768 reviews)
The Game includes VR Support
Public Linux Depots:
  • StarCrawlers Linux [1.57 G]
Available DLCs:
  • StarCrawlers Soundtrack

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.


Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

MINIMAL SETUP
  • OS: Ubuntu 14.04.LTS
  • Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space
GAMEBILLET

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