
Mjolnir Squad is ready for you. You better bring your own thunder...
Hey everyone, Thunderflux here! Thanks for all the great feedback on the new abilities and changes in Tipsy Tarantula - there's two big things coming soon, so let’s get right to it:
Launch Date Announcement and Boss Mode
- On April 3rd I’ll be announcing the launch date for StarCrawlers 1.0. The launch date is set and I’m working with a video producer to get a trailer and some other cool things in place for the announcement. It won't be long after the announce until launch, so hang in there :D
- The next (and final final) update for Early Access will add one big feature before launch: Boss Mode. All missions will have a chance to spawn a Boss mob with new abilities, rare loot, and boosted power. At higher difficulty levels, you might face teams of Bosses (like Mjolnir Squad above) and have a chance to loot Named Legendary gear with unique effects. I’ll be talking more about Boss Mode as we get closer to the next patch!
A Huge Thank You
On a personal note, I’m really excited to be nearing launch after such a great EA experience. I firmly believe that the great community around StarCrawlers has improved the game immensely and
that is what EA is meant to be about! Many of you have been following the game and playing it since very early in production and have been regulars on the forums with feedback, bug reports (few of those :D) and discussions about mechanics and features you’d like to see - your involvement has added so much to the game.
Thank you.
Additional Changes
As always, I can’t respond to every post, but I read everything, and I appreciate anyone who takes the time to report a bug, toss me some feedback, or gripe about a mechanic. To that end, here’s a preview of a few things that are changing based on your feedback:
- Crits are fun. Abilities that build charges with crits and obliterate the enemy are also fun!
Shields block crits. This is not fun. Shields will no longer block crits in the next patch. Note that this also applies to mobs critting you through shields, so they think this is fun too.
- Armor will once again block elemental damage in addition to physical damage, making armor type a more meaningful choice. This also applies to mobs, so they ask that you don’t bring any armor destroying attacks or weapons.
- Less credit drops from mobs, more gear. Common mobs will drop slightly less loot overall, but what they do drop will always be a piece of gear.
- More environment lootables. All environment types will have more loot plucked right out of the environment and new item types.
- More random events in all environment types. No more looting just nude pics!
- Expanded stash size on STIX so you can horde all the medkits.
- Mobs of all types have received new abilities.
- Lots of other improvements and tweaks!
[ 2017-03-16 01:26:18 CET ] [ Original post ]