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Boss Mode, Lore Items 30+ new achievements and… Launch Date!


The final patch of Early Access is live and StarCrawlers will be launching on

May 16th!


NEW FEATURE: Boss Mode


  • The corps are sick of your meddling and have deployed bosses to defend their property!
  • Boss mobs can now spawn on all generated missions, increasing in strength, ability and loot rarity as you level up or choose harder missions. Boss mobs have several unique abilities and present a substantially tougher threat than average mobs.
  • At level 5+, bosses have a chance to spawn. This chance scales to 100% at higher levels.
  • Corporations that are hostile to you have have an increased chance to spawn bosses.
  • At level 25+, specialized boss squads may deploy that present a unique challenge.
  • At level 25+, bosses have a chance to drop named legendary weapons and gear.
  • NOTE : Named Legendary drops will not be active until launch day!

NEW FEATURE: Lore Items


  • Inquisitive crawlers can now find Lore Items on their adventures that contain information concerning the different factions in the StarCrawlers universe.
  • Collected lore items can be reviewed in the Info Log under the new Dossier tab.
  • Collecting all 5 Lore Items for a subject and compiling them grants a unique Dossier item that can be auctioned at the Black Market.

NEW FEATURE: Eon Trading


  • A private buyer has contracted with Draal in the Black Market to acquire Eon Cubes from the corps. Draal is trading exotic gear in exchange for Eon Cubes ‘obtained’ on your runs.

NEW FEATURE: Steam Achievements


  • Added 30 Steam Achievements - more will be activated at launch!

Save / Load


  • Story and Normal difficulty games are now able to create mid-mission saves at any time.
  • Challenge and Hardcore difficulty games continue to have access to Quicksave and Exit.
  • Abort Mission has been removed. To successfully exit a mission, you’ll have to make it to one of several conveniently lit exit doors. No free escapes :D
  • It is now possible to Exit to Title from within a mission without saving progress.

Maps & Gear


  • Shields no longer prevent critical hits. Based on user feedback and testing, fun charge abilities that build through crits were being severely restrained by crit-proof shields. Note this means mobs can crit through your shields too...
  • Armor now also blocks elemental damage. Blocking only physical damage made choosing heavier armors an inferior choice. With improved crit-proofing, health boosting, and the removal of the standard TU penalty, heavy armor should be a more attractive choice.
  • Added new themed items and item spawn locations to all map types.
  • Reduced mob combat drop rate and increased drop rates on gear. As a result, mobs will start dropping less cred loot and start dropping more gear.
  • Fixed missing icons for Alyssa Tickets and Christina Faith Headshot items (will not affect items already in inventory)
  • No longer possible for Draal to steal the Prototype’s AI Core or prevent the player from canceling an auction with no bidders, forcing them to sell the item.
  • Black Market, Shop, and Medbay refresh inventory if you wait instead of taking a mission in the Bar.
  • Expanded player stash to hold 32 items.
  • Repair Kits no longer spawn in the shop as they (currently) have no use.

Levelling & Missions


  • Recalculated XP levels to include New Game+ and New Game ++ scaling. XP requirements and distribution from quests / mobs will ramp faster at lower levels.
  • Adjusted XP gains from missions to add more reward boosting when running Challenging / Extreme missions, reduce gains from Cakewalk / Easy missions.
  • Adjusted cred rewards from missions to add more differentiation based on difficulty overall.
  • Added IntelliFoam Canisters to give you a shot of xp. Use them immediately or save them for those lazy crawlers hanging back at STIX. YOU DECIDE!

Mobs


  • In response to crawler aggression, mobs have learned new tricks.
  • Shield absorption by mobs has been standardized. Each shield charge will absorb the same amount for a mob of a given level.
  • Max shield charges on several common mobs reduced.
  • Mob armor block has been standardized. Armor will block the same amount for a mob of a given level.

Misc


  • Inventory items in your Backpack or Stash can be swapped by dropping icons on each other.
  • Fixed doors getting confused about their state if a mob was defeated next to an open door.
  • Fixed an issue preventing combat effects triggered from events (ex: Smuggler killing a mob before combat begins) being applied correctly.
  • Effects that cannot be purged / cleansed are displayed with different icons in combat to make them distinct from buffs / debuffs.
  • Fixed Cyberninja’s Expose Weakness incorrectly stating it consumes all Combo Points on the target - it does not!
  • Fixed Cyberninja’s Flurry incorrectly calculating damage range based on Combo Points.
  • Fixed Void Psyker’s Cosmic Horror not gaining charges from Blind or Vulnerability.
  • Fixed Void Psyker’s Miasma not becoming available to cast again after expiring.
  • Fixed tooltips for Cyberninja Dash in Ability and combat.
  • Fixed the Cursed Cube of Atroxxis appearing in maps and attempting to suck your soul into the ether. If you accidently looked into its Hideous Shadowy Depths and this occured, please consider filing a bug report - thanks Cybrid 0x0t2md2W!
  • Optimized load times when returning from a mission to STIX.
  • Minor text fixes.


[ 2017-04-04 07:56:08 CET ] [ Original post ]

StarCrawlers
Juggernaut Games Developer
Juggernaut Games Publisher
2017-05-23 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Very Positive (768 reviews)
The Game includes VR Support
Public Linux Depots:
  • StarCrawlers Linux [1.57 G]
Available DLCs:
  • StarCrawlers Soundtrack

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.


Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

MINIMAL SETUP
  • OS: Ubuntu 14.04.LTS
  • Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6133 ]

5.71$ (62%)
16.99$ (15%)
8.49$ (15%)
16.99$ (15%)
8.25$ (17%)
4.87$ (19%)
11.04$ (15%)
13.34$ (11%)
2.68$ (78%)
4.25$ (79%)
12.65$ (16%)
4.78$ (76%)
8.39$ (40%)
38.21$ (15%)
55.99$ (20%)
33.39$ (17%)
2.47$ (84%)
10.78$ (57%)
4.12$ (17%)
21.24$ (15%)
25.49$ (15%)
12.59$ (16%)
5.87$ (16%)
4.47$ (78%)
8.88$ (80%)
1.24$ (79%)
21.74$ (13%)
2.10$ (92%)
3.93$ (87%)
16.79$ (16%)
GAMERSGATE

[ 1851 ]

4.25$ (79%)
4.0$ (80%)
2.0$ (80%)
9.45$ (73%)
11.99$ (40%)
0.75$ (92%)
4.8$ (60%)
13.5$ (77%)
7.0$ (80%)
3.4$ (80%)
11.74$ (22%)
14.4$ (64%)
9.74$ (25%)
3.0$ (80%)
6.38$ (57%)
4.5$ (77%)
8.91$ (70%)
12.0$ (60%)
23.99$ (40%)
4.35$ (83%)
1.5$ (90%)
1.88$ (81%)
20.0$ (50%)
22.49$ (25%)
9.89$ (10%)
5.4$ (73%)
1.58$ (77%)
3.26$ (78%)
17.99$ (40%)
2.5$ (50%)

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