





Winter Event That Bug
I had hoped to set the Winter Event live this week, but due to That Bug having a crushing effect on the game for a majority of players, I've decided not to introduce further chances at instability until the bug is resolved. If the situation changes before the end of the month, I'll revisit the event.
It really sucks. Players returning from a mission to STIX encounter a hard crash. Sometimes it happens on every mission, sometimes only rarely, but it happens to a lot of players. Here's all the information to date:
Hi all! With the start of December I wanted to post an update to let everyone know what's going on.
Winter Event
I had hoped to set the Winter Event live this week, but due to That Bug having a crushing effect on the game for a majority of players, I've decided not to introduce further chances at instability until the bug is resolved. If the situation changes before the end of the month, I'll revisit the event.
That Bug
It really sucks. Players returning from a mission to STIX encounter a hard crash. Sometimes it happens on every mission, sometimes only rarely, but it happens to a lot of players. Here's all the information to date:
- Why is this crash happening? The Unity player is attempting to clean up the Mission scene after you load the STIX scene. While this is happening, a crash occurs when attempting to destroy *something* in the scene.
- Why don't you just fix it? Because the bug is not with my code, but the underlying Unity engine that runs StarCrawlers, so there is nothing I can change in the code to address the bug. I can idenitfy where the crash happens and what triggers it, but there is no fix I can apply other than forwarding this information to Unity and waiting for a release that addresses the bug.
- When will a fix come? Unity has a roadmap of releases that indicates a similar issue (though not specifically this bug) will be fixed with the release of Unity 2017.3, which is expected mid-December. If the release does fix the bug and doesn't introduce new engine bugs (something I'm afraid feels more common with each release) - the crash will stop happening.
- What happens now? We're continuing to test workarounds while we wait for a fix from Unity, but until the bug is resolved, further patches and dev on the expansion will be on hold until I'm sure that we've reached a point of stability with the base game. My hope is the next Unity update will resolve the issue!
- I have more questions!
Post away in the forums or the comments below - I'm always listening :)
[ 2017-12-05 12:15:22 CET ] [ Original post ]
Winter Event & That Bug
A new version of StarCrawlers for Windows x64 users is live on the beta branch using the just released Unity 2017.3 Beta. Please note this is a beta of the next Unity engine update, so may a) be unstable and b) not solve That Bug. Local tests of builds continue to NOT reproduce That Bug, but this does not mean it is solved. If while playing the beta branch you do encounter a crash when endning a missiom, please let me know. The fight continues!
Hi all! With the start of December I wanted to post an update to let everyone know what's going on.
I had hoped to set the Winter Event live this week, but due to That Bug having a crushing effect on the game for a majority of players, I've decided not to introduce further chances at instability until the bug is resolved. If the situation changes before the end of the month, I'll revisit the event.
It really sucks. Players returning from a mission to STIX encounter a hard crash. Sometimes it happens on every mission, sometimes only rarely, but it happens to a lot of players. Here's all the information to date:
UPDATED: 12/8/2017
A new version of StarCrawlers for Windows x64 users is live on the beta branch using the just released Unity 2017.3 Beta. Please note this is a beta of the next Unity engine update, so may a) be unstable and b) not solve That Bug. Local tests of builds continue to NOT reproduce That Bug, but this does not mean it is solved. If while playing the beta branch you do encounter a crash when endning a missiom, please let me know. The fight continues!
ORIGINAL POST :
Hi all! With the start of December I wanted to post an update to let everyone know what's going on.
Winter Event
I had hoped to set the Winter Event live this week, but due to That Bug having a crushing effect on the game for a majority of players, I've decided not to introduce further chances at instability until the bug is resolved. If the situation changes before the end of the month, I'll revisit the event.
That Bug
It really sucks. Players returning from a mission to STIX encounter a hard crash. Sometimes it happens on every mission, sometimes only rarely, but it happens to a lot of players. Here's all the information to date:
- Why is this crash happening? The Unity player is attempting to clean up the Mission scene after you load the STIX scene. While this is happening, a crash occurs when attempting to destroy *something* in the scene.
- Why don't you just fix it? Because the bug is not with my code, but the underlying Unity engine that runs StarCrawlers, so there is nothing I can change in the code to address the bug. I can identify where the crash happens and what triggers it, but there is no fix I can apply other than forwarding this information to Unity and waiting for a release that addresses the bug.
- When will a fix come? Unity has a roadmap of releases that indicates a similar issue (though not specifically this bug) will be fixed with the release of Unity 2017.3, which is expected mid-December. If the release does fix the bug and doesn't introduce new engine bugs (something I'm afraid feels more common with each release) - the crash will stop happening.
- What happens now? We're continuing to test workarounds while we wait for a fix from Unity, but until the bug is resolved, further patches and dev on the expansion will be on hold until I'm sure that we've reached a point of stability with the base game. My hope is the next Unity update will resolve the issue!
- I have more questions!
Post away in the forums or the comments below - I'm always listening :)
[ 2017-12-05 12:15:22 CET ] [ Original post ]
StarCrawlers
Juggernaut Games
Developer
Juggernaut Games
Publisher
2017-05-23
Release
Game News Posts:
71
🎹🖱️Keyboard + Mouse
Very Positive
(773 reviews)
The Game includes VR Support
Public Linux Depots:
- StarCrawlers Linux [1.57 G]
Available DLCs:
- StarCrawlers Soundtrack
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Key Features:
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
MINIMAL SETUP
- OS: Ubuntu 14.04.LTS
- Processor: 2.2Ghz Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 2 GB available space
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