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Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
The issue of crashes is being investigated... Those who are experiencing issues can reply to the update with details on what's happening. Energy required for Gunner's Burst: 27 => 21 Base interval for Gunner's Burst Firing: 0.03 => 0.02 Cooldown time for Gunner's Sprint: 10 => 8 Fixed the bug where the Advanced Upgrade Tree could not be accessed. Significantly increased the chances of the Advanced Upgrade Tree appearing.
Reworked the shield mechanism, replacing the previous collision slow-down. Now, colliding while sprinting will consume shields. After a period of time, the shields will automatically regenerate. Bursts and dashes will also regenerate shields, with dashes regenerating two layers and bursts regenerating 1-3 layers depending on the energy consumed. When there are no shields, subsequent collisions will reduce health. Modified all upgrades and items related to the shield. Reworked the effects for upgrades and taking damage. Added new effects for revival and death. Added two new upgrades: Rock Rolling Sands: Shoot out shattered rocks to knock enemies away while sprinting. Earthshaking Five Peaks (an advanced version of "Heavier than Mount Tai"): A new mechanism, only available after unlocking all the previous upgrades in the upgrade tree. Can be upgraded after obtaining all the "Heavier than Mount Tai" upgrades, vibrations will produce aftershocks. Reworked two upgrades: Soft Flow, Weak Water reworked into Winding Stream: The character can now circle around a point. "You can't stop... but you can turn around." Stone Cracking Eggs: Now entirely focused on enhancing knockback.
Adjusted the display effects for knockback and death. Added vibration intensity adjustment in the settings.
Added an illustrated handbook feature. For now, only upgrades have been done. Items and background will be added later.
Swordsman Adjustments: Now invincible for 0.5 seconds when the swordsman parries. Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds. Divine Edge 3: Impact loss time changed from 1.5, 1.2, 0.9, 0.6 seconds to 1.5, 1, 0.5, 0.1 seconds. Divine Edge 5: Invincibility prep time changed from 16, 14, 12, 10 seconds to 15, 12, 9, 6 seconds. Sword Rain interval changed from 1 second to 1, 0.8, 0.6, 0.5 seconds. Other Updates: Optimized the performance of some visual effects. Made further adjustments to some UI elements. The controller will now default to the "Unlock" button when unlocking talents. Bug Fixes: Fixed some text display bugs. Fixed a bug where characters would not glow when their burst energy is full. Fixed a bug where energy would not regenerate at the Boss's "Sword Off Course" upgrade stage.
Made some UI adjustments. Now, when a new difficulty level is unlocked, it will be selected by default
After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support.
We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately
fixed a bug where the monster wouldn't turn black upon death.
We've significantly increased the item drop rate in high difficulty levels, although it's still somewhat based on luck... We've done some minor optimization, even though it's just a little bit... We've also fixed some bugs related to achievements.
For the next 1-2 weeks, we're going to put all our efforts into completely redoing the UI and sorting out the skills and descriptions. We'll also be correcting some of the current unreasonable aspects, redoing some upgrades, adjusting difficulty, and adding some challenging content. Therefore, the fix for some minor bugs might be delayed, apologies for any inconvenience. We're doing our best with limited resources, thank you for your patience.
Fixed the issue of the boss's upgrade showing up repeatedly.
Increased the epic feel of the game ending. Adjusted the sound effects, adding 3D effects to all of them. Modified the behavior of Boss's dash attacks.
Increased the health pool of characters. Now, even if you abandon the game, talent points will be settled. The Gentle Flow and Weak Water talent tree will now restore health. Bug Fixes: Resolved some issues that prevented achievements from being completed. Fixed the bug where regular enemies would remain invincible indefinitely. Possibly fixed the bug that caused the Taoist's burst ability to freeze the game.
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