After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support.
RoadMap
Upcoming updates will be posted on our main page. In short:
We'll focus on fixing existing bugs first. Also, we're working on improving elite monsters and some features in the game's encyclopedia, along with some minor tweaks.
Every week, we'll rework 1-2 characters and their corresponding upgrades.
Once the basic rework is done and the game is stable, we'll look into overhauling the foundation to completely address the lag issues.
Game Update
Regarding gameplay, we've tweaked monster health. Difficulty has been ramped up to level 15, and most of the upgrades have been beefed up.
UI Remake
We've redesigned all the UI, making everything look clearer.

Now, you can adjust the difficulty in both character and map selection. When using a controller, pressing the A button will select and jump to the continue button.

Once you've unlocked items and upgrade weights, you can tweak them in the item talent screen. Each character has their own settings. In the item bar, left-click to carry items and right-click to cancel. Unlocking talents lets you carry more. In the weight column, left-click to increase the appearance rate, right-click to decrease.

We've added a few different UI styles in the game interface. You can adjust your preferences in settings. We're really not sure which one's the best, so we'll tweak it based on your feedback.

The pause menu is clearer now; you can see all upgrades at a glance.

We'll also gradually add to the game's encyclopedia in the future.
[ 2023-08-14 18:17:54 CET ] [ Original post ]