Hey rulers,
This update brings a lot of exciting new features, of which many are related to Monarchic states and army movement in general. But as always, there's much more new stuff on the list of changes below!
Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.
Head over to our itch.io page or straight to warnament.com to start playing in a few clicks!
v0.9.11 Released!
New political decisions were added for Monarchy: 'Return of feudalism', 'Return of serfdom', 'Abolish serfdom', 'Borrow from Merchants', 'Pay back the debt to the Merchants' and even 'Expel the Merchants' (so you don't have to pay back the debt). Another new interesting political decision: 'Annex a vassal through marriage'
Added a bonus for Communism: increased shooting range for artillery
A small element of randomness was added to the battles: now instead of showing the exact amount of troops needed for victory, an icon showing the chance of victory is displayed before the battle
The Army movement menu was reworked to be more comprehensive and intuitive. All offensive and defensive buffs are now displayed, so that players can assess their chances for success correctly
Pressing 'Alt' + RMB now allows you to move half an army to a selected province without calling for the army movement menu ('Ctrl' + RMB moves the whole army from one province to another)
Added a contextual note on the screen when a player holds 'Alt' or 'Ctrl' key
Improved tutorial, with more explaining text; additionally, all technologies required for completing the tutorial are now unlocked from the start
If a player has a vassal, the latter generates points that get added to the overall victory rating
If an ally frees one of your provinces from enemy forces, it now goes back to you, and not your ally
In the Diplomacy menu, a player can now see requirements for points to sign a pact or alliance, and the conditions on which a vassal can start a rebellion
If you provide another state with a huge amount of resources for free, the discontent among your population now increases
Bots now better handle fighting wars on multiple fronts
Various minor bug fixes of UI, bots, and processing battles
If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:
https://store.steampowered.com/app/1201700/Warnament/
This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!
Want some more Warnament? We got you! Here's what you can do:
Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
Subscribe to our YouTube channel, and watch weekly videos about the development process
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Warnament is a turn-based grand strategy designed together with the community to combine simplicity, depth, and a high level of customization. You can play as theocratic France during lunch and attack Berlin playing as communist Luxembourg by dinner. Or create your own scenario featuring alternative history or something completely unrelated to the real world whatsoever.
Influence and manipulate
Declare wars and sign peace treaties, make pacts and alliances
Guarantee the independence of your allies, force someone into vassalage, or simply insult your opponents (as seen on TV)
Get rich by trading with the big shots of global politics or choke your opponents with economic sanctions
Drag your allies into international conflicts: the more, the deadlier!
Crush and rule
Wipe out your enemies with a deadly array of military forces—from infantry to nuclear bombs
Rule the seven seas with cruisers, battleships, and aircraft carriers
Protect your land with fortresses and other defensive infrastructure
Despise the laws of warfare using a chemical or nuclear weapon
Expand and thrive
Progress through the technology tree to discover a wide variety of buildings and structures
Choose one of half a dozen political regimes, and make political decisions that might change the course of history
Control each province of your country independently to ensure an economic and scientific breakthrough
Create, share, and play your own worlds
Make your own scenarios in the included editor
Use the editor for creating your own maps, as historically accurate (or not) as you want
Share them with other players, if you wish to: best community-made content even makes it into the official game