▶





Glorious Evolution - Warnament Dev Update #15
The name Glorious Evolution was chosen for this piece for a reason: little by little, we found ourselves with quite a different game by the end of the year. Here's a very brief list of the biggest changes we made in the past 12 months:
One day those pretty things will appear on Steam too, don't you worry! As for more meaningful and gameplay-related features, the province menu has gone through a massive upgrade. Now you can view the economy, population, and amount of money per turn of any country on the map (e.g. you can check the population of the enemy's province and think a hundred times whether it's worth attacking the enemy):
From the same menu, you can see information about the whole country, including those that you do not rule yet - given that you are not in war with, nor under sanctions of that country:
The provinces are now playing a much bigger role in the game: whether it's a small town or a big city will influence your economy and the production in an individual provice itself. For one, factories perform better, when built in cities, so mind that when planning your budget. Next thing that was massively improved is multiplayer. Most changes happened under the cape, but you will definitely notice them, if you play online frequently.
But whatever's your preferred way to conquer the world, there's now an option to review your glorious deeds once it's over: we have finally added timelapse mode to the game, and it looks mesmerizing: [previewyoutube=U3YW5s6fubc;full][/previewyoutube] Oh, and here's the latest gameplay video from our channel, in case you missed it: [previewyoutube=tSudDZU4EGc;full][/previewyoutube] The next big feature we're working on will probably become a great source material for timelapses: we're planning to add historical mode to the game, in which the events will be synced with the main dates from the history books. Have fun messing up the past! We'll introduce it in one of the next updates. Until we meet again!
[ 2025-02-15 11:05:25 CET ] [ Original post ]
Hey, rulers!
What a time to be alive, huh? Wherever you live, you probably noticed that the news headlines seem to get crazier by the day: we're even guessing how long it will take before they become undistinguishable from our YouTube videos headlines. In any case, as we believe that violence should stay in video games, we keep making Warnament, not war.
A Year at War(nament)
The name Glorious Evolution was chosen for this piece for a reason: little by little, we found ourselves with quite a different game by the end of the year. Here's a very brief list of the biggest changes we made in the past 12 months:
- Completely reworked map visuals
- New interface
- Win/lose conditions for the game
- Reworked economy
- A bunch of new visual effects, sounds and music
- A whole galaxy of new gameplay mechanics for war & peace

One day those pretty things will appear on Steam too, don't you worry! As for more meaningful and gameplay-related features, the province menu has gone through a massive upgrade. Now you can view the economy, population, and amount of money per turn of any country on the map (e.g. you can check the population of the enemy's province and think a hundred times whether it's worth attacking the enemy):

From the same menu, you can see information about the whole country, including those that you do not rule yet - given that you are not in war with, nor under sanctions of that country:

The provinces are now playing a much bigger role in the game: whether it's a small town or a big city will influence your economy and the production in an individual provice itself. For one, factories perform better, when built in cities, so mind that when planning your budget. Next thing that was massively improved is multiplayer. Most changes happened under the cape, but you will definitely notice them, if you play online frequently.
- Servers started from singleplayer mode are now much more stable (that part of code was written from scratch)
- You can now create multiplayer sessions on custom maps
- Added spectator mode to the game
- Added an option to select a country when connecting to a server. You can pick any country that is not yet taken by another player
- Next features that we're planning to add include teamplay mode and an in-game event schedule

But whatever's your preferred way to conquer the world, there's now an option to review your glorious deeds once it's over: we have finally added timelapse mode to the game, and it looks mesmerizing: [previewyoutube=U3YW5s6fubc;full][/previewyoutube] Oh, and here's the latest gameplay video from our channel, in case you missed it: [previewyoutube=tSudDZU4EGc;full][/previewyoutube] The next big feature we're working on will probably become a great source material for timelapses: we're planning to add historical mode to the game, in which the events will be synced with the main dates from the history books. Have fun messing up the past! We'll introduce it in one of the next updates. Until we meet again!
[ 2025-02-15 11:05:25 CET ] [ Original post ]
Warnament
Luden.io
Developer
Luden.io
Publisher
Coming soon
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Warnament is a turn-based grand strategy designed together with the community to combine simplicity, depth, and a high level of customization. You can play as theocratic France during lunch and attack Berlin playing as communist Luxembourg by dinner. Or create your own scenario featuring alternative history or something completely unrelated to the real world whatsoever.
Influence and manipulate
- Declare wars and sign peace treaties, make pacts and alliances
- Guarantee the independence of your allies, force someone into vassalage, or simply insult your opponents (as seen on TV)
- Get rich by trading with the big shots of global politics or choke your opponents with economic sanctions
- Drag your allies into international conflicts: the more, the deadlier!
Crush and rule
- Wipe out your enemies with a deadly array of military forces—from infantry to nuclear bombs
- Rule the seven seas with cruisers, battleships, and aircraft carriers
- Protect your land with fortresses and other defensive infrastructure
- Despise the laws of warfare using a chemical or nuclear weapon
Expand and thrive
- Progress through the technology tree to discover a wide variety of buildings and structures
- Choose one of half a dozen political regimes, and make political decisions that might change the course of history
- Control each province of your country independently to ensure an economic and scientific breakthrough
Create, share, and play your own worlds
- Make your own scenarios in the included editor
- Use the editor for creating your own maps, as historically accurate (or not) as you want
- Share them with other players, if you wish to: best community-made content even makes it into the official game
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
GAMEBILLET
[ 6037 ]
GAMERSGATE
[ 955 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB