Warnament is a turn-based grand strategy designed together with the community to combine simplicity, depth, and a high level of customization. You can play as theocratic France during lunch and attack Berlin playing as communist Luxembourg by dinner. Or create your own scenario featuring alternative history or something completely unrelated to the real world whatsoever.
Influence and manipulate
- Declare wars and sign peace treaties, make pacts and alliances
- Guarantee the independence of your allies, force someone into vassalage, or simply insult your opponents (as seen on TV)
- Get rich by trading with the big shots of global politics or choke your opponents with economic sanctions
- Drag your allies into international conflicts: the more, the deadlier!
Crush and rule
- Wipe out your enemies with a deadly array of military forces—from infantry to nuclear bombs
- Rule the seven seas with cruisers, battleships, and aircraft carriers
- Protect your land with fortresses and other defensive infrastructure
- Despise the laws of warfare using a chemical or nuclear weapon
Expand and thrive
- Progress through the technology tree to discover a wide variety of buildings and structures
- Choose one of half a dozen political regimes, and make political decisions that might change the course of history
- Control each province of your country independently to ensure an economic and scientific breakthrough
Create, share, and play your own worlds
- Make your own scenarios in the included editor
- Use the editor for creating your own maps, as historically accurate (or not) as you want
- Share them with other players, if you wish to: best community-made content even makes it into the official game
Update v.1.0.7 New Units, Fixes
Cavalry receives a flank attack bonus and can move through two provinces per turn (can do so even when moving next to enemy units).\r\n Submarine deals increased damage to aircraft carriers and battleships, and is immune to long-range naval attacks (for example, battleship salvos).\r\n
\r\n[/olist]\r\nThese additions expand tactical options and unit counterplay.\r\n\r\n New building: Stable required to produce Cavalry units.\r\n
\r\n Added two new technology branches tied to the new units to support progression and unlocking.\r\n
[/olist]\r\n\r\n Added a tooltip on the current turn: it now mentions a winner will be decided at turn 100, but players can choose to continue the game afterwards. [/olist]\r\n\r\n Fixed an issue with the /generate_translation command when a scenario contained countries without a capital.\r\n Various interface and UI bugs were addressed for a smoother experience.[/olist]\r\n\r\n Suggest your ideas for the game on our Discord server \r\n Create a map in the free standalone map editor app \r\n Create your own multiplayer server \r\n Create a guide for the game\r\n Help us translate the game into your native language\r\n Play Warnament beta for free on Android \r\n Subscribe to our YouTube channel , and watch weekly videos about the development process\r\n Follow Warnament on Twitter \r\n Leave a comment under a video of your favorite content maker, to let them know about the game\r\n
\r\n\r\nHello everyone weve shipped a focused patch that introduces new units, a new building, tech progression, and several qualityoflife fixes. \r\n\r\n
Gameplay & Balance\r\n
Two new units introduced: [olist]\r\n
\r\n[/olist]\r\nThese additions expand tactical options and unit counterplay.\r\n\r\nBuildings & Progression
[olist]\r\n
\r\n
[/olist]\r\n\r\nInterface & Usability
[olist]\r\nFixes & Polish
[olist]\r\nHow to join the development?\r\n
Want some more Warnament? We got you! Here\'s what you can do:\r\n- \r\n
[ 2025-12-05 14:10:18 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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