Demo, Multiplayer, Workshop, and more:
This update is pretty large, adding some pretty major features such as the Steam Workshop, Texture Packs, a Character Browser, and more. I have been working very hard on multiplayer, but it is not ready yet. It is very likely that the next major update will include Multiplayer. There is also a free Demo version of PsychWorld coming out as soon as Steam reviews it. I hope you all enjoy the update and as always you can report bugs or suggest features in the discord or email staticrainstudios@gmail.com.
Open World Survival Crafting Fest:
PsychWorld will be having a 50% off sale from May 27th until June 3rd to celebrate Steam's Open World Survival Crafting Fest event.
General Changes:
- Fixed a bug where grass under stairs or slabs would become dirt when the world is generated.
- Fixed a bug where the camera would be very blurry when moving.
- Redrew literally every texture in the game.
- Added a sound effect when you pick up or put down an item in your inventory.
- Made the SFX when walking on grass randomized to make the sound not sound looped.
- Added SFX for different block types: currently dirt, stone, snow, mud, and wood.
- Added SFX for opening/closing the inventory.
- Added a new theme to almost all of the UI.
- Added more inspirational text lines to the death screen.
- Added the Quantum Chiseler.
- Added Bloodstone Pickaxe.
- Added Runestone Pickaxe.
- Added a new walking animation.
- Added a new swinging animation.
- Fixed the handling of certain weapons; the player should be holding the handle properly now.
- Redesigned the entire weapon system. The melee weapons no longer use a raycast; instead, they use a hitbox. If you see your weapon hit an enemy when you swing, it should hurt them now.
- Weapons and tools no longer show in your hand unless you are actively using them.
- Added a recipe for Leanin' Crystal.
- Made the Gobsmacker taller.
- Consolidated stack limits:
- Larger blocks (such as Doors) --> 1
- Consumables --> 9
- Materials --> 99
- Single Blocks --> 999
- Reimplemented Doors.
- Jack Lumber now drops Sticks.
- Sticks drop from leaves; the chance was raised from 20% --> 80%.
- Implemented Shields.
- Removed Screws from all recipes (deprecated the Screw item).
- Implemented the Home Protection Core, Home Protection Pickaxe, and Home Protection Spear.
- Home Protection Sword description: "Smallest blade in London" --> "Power of a billion London drillers".
- Reimplemented the crafting recipe for Home Protection Sword.
- Added crafting recipes for the Home Protection Pickaxe and Home Protection Spear.
- The Home Protection Core now drops from the AHPG boss.
- Added crafting recipes for the Wooden Club, Metal Club, and Shovel.
- Added the Battleaxe.
- Added the Frost Battleaxe.
- Added the AK-47.
- Added the Wooden Hammer.
- Added the Rune.
- Added Oreganot.
- Added Copper Ore.
- Added Quantum Ore.
- Added Bloodstone.
- Made it a lot easier to tell if you're going to shoot yourself with the Blicky.
- Added totally epic boss music to the AHPG boss fight.
- Lowered the spawn chance of Eyescream.
- Increased the amount of damage that AHPG does.
- Added a bunch of blocks that the AHPG boss will no longer break. The blocks are: Bricks, Waypoint Blocks, Deeprock, Cage Blocks, Bricks (including slabs), Platforms, Copper/Mana/Quantum/Sanity/Bloodstone/Runestone Walls.
- Added the Thomas Stone.
- Added various new achievements.
- Added the Sanity Metronome.
- Barber now spawns alongside Professor Jitters.
- Fixed a bug where you could infinitely open Professor Jitters' shop.
- Added Glue healing item.
- You can now open the crafting menu without closing your inventory.
- The inventory menu's right-side container's tabs are now visible so you can switch to the crafting menu without hitting a keybind (although one still exists for ease of use).
- Having cheats enabled now shows the cheats menu in the inventory (although a standalone menu still does exist).
- You now buy ciggies in packs of 3, but the price was raised from 15 Gold to 25 Gold.
- Fixed a bug where Grass Seeds were still using the old world generation code and didn't work properly.
- Grass seeds now have a 5-second delay from being planted to growing into grass.
- Grass seeds now plant a random grass tile, not always the same variation.
- The angel on the death message screen is now sad if you kill yourself with the Blicky. There is now a preset message for this event.
- There is now an option for characters that determines whether or not you will drop your items when you die.
- Items can now be sold at certain shops.
- Enemies now have blood particles if you shoot them.
- Lowered the maximum enemy count from 15 --> 8.
- Added the Sand Witch.
- In the inventory, it no longer says "Stats for STEAM_USERNAME"; it says "Stats for CHARACTER_NAME".
- You no longer hold onto Ladders with the spacebar; you now use 'E' by default. This means you can now jump if you're in front of a Ladder.
- Added the Tooth Man, aka Dentalightful.
- Added support for Texture Packs (blocks only).
- Fixed a bug where the settings were saved in 2 different files with different names.
- Fixed a bug where switching from the inventory tab to the recipes tab would cause the entire right panel to shift over, which looked really bad and was confusing.
- Fixed a bug where going into the settings to try to turn off the music did absolutely nothing.
- Fixed a bug where turning off music and then saving would not properly load that data the next time you visited the settings menu.
- Fixed a bug where if you had an incomplete settings save file, it would crash the game.
- Fixed a bug where sometimes the hourglass autosave icon would not show up while the game was autosaving.
- Fixed a bug where the left and top world border would not properly contain the camera.
- Redesigned Tweaker's appearance.
- If you turn off music in the settings and then turn it back on, the main menu will now replay the main menu theme.
- Added the PsychWorld logo to the startup loading screen.
- Rearranged the pause menu.
- Removed the "Save & Quit to Desktop" button from the pause menu.
- Fixed a bug where if you tried to craft an item that was already in the output slot of the crafting menu, if the stack size exceeded the stack limit, it would still take your materials without crafting the item.
- You can now break blocks while holding non-tool items.
- Fixed a very major bug causing stats and leaderboard entries to not upload properly.
- Added Steam Workshop support.
- Added VSync setting.
- Added a confirmation popup when you do certain actions such as delete files or exit the game.
- Added Worms.
Visual and User Interface Changes:
- Redrew literally every texture in the game.
- Added a new theme to all of the UI.
- Moved the "Save And Quit to Menu" button to the bottom of the pause menu to make it the biggest one. Made the "Save and Quit to Desktop," "Save," and "Quit to Menu" buttons equally as large.
- Fixed a bug where switching from the inventory tab to the recipes tab would cause the entire right panel to shift over, which looked really bad and was confusing.
- Added support for texture packs (blocks only).
- Added the PsychWorld logo to the startup loading screen.
- Rearranged the pause menu.
- Removed the "Save & Quit to Desktop" button from the pause menu.
Gameplay Mechanics, Balancing, and Bugfixes:
- Fixed a bug where grass under stairs or slabs would become dirt
[ 2024-05-27 07:35:45 CET ] [ Original post ]
General Changes:
- Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe
- Changed recipe of Ladders and Nails and boards to make them much more easily obtainable
- Introduced Eyescream enemy
- Introduced Tweaker enemy
- Redesigned the catacombs
- Added music to the main menu
- Added footstep sfx
Visual and User Interface Changes:
- Removed the leaderboards from the main menu and put in patch notes
- Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open
- Made it so you can shift click from the crafting menu into the inventory
- Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory
- Changed the font on the main menu
Gameplay Mechanics, Balancing, and Bugfixes:
- Fixed a major bug where you can't buy anything without triggering the anticheat
- Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre.
- Chris Tall golem attack speed 1 second --> 2 seconds
- Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks.
- Jack Lumber's vision range reduced, to encourage a defensive playstyle against them
- Removed levels from enemies
- Enemies now spawn off-screen and will no longer spawn directly on top of you
- You can now run significantly farther away from enemies before they despawn
- The enemy cap has been raised 5 --> 15
- Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs)
Technical and System Changes
- On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks
- Fixed enemy hurt sfx
- Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations.
Quality of Life and Miscellaneous:
- Fixed a bug where crafting didn't check the amount of items you put in, so you can no longer craft with just one of each required item
- Fixed a bug where you could name worlds using blank characters and other invalid characters
- Fixed a bug where enemies could spawn in the ground immediately upon starting a new world
- Fixed a bug where professor jitters could sometimes spawn 2 times in the same world
Miscellaneous
- Completely remade the enemy spawner system
- Moved the file save path to the same folder as the exe
- Fixed a bug that caused the game to crash on Linux when generating a world
- Sceptre knockback 2000 --> 500
- Sceptre projectile knockback now based on the direction the projectile came from
- Ladders now craft 4 at a time instead of 1
[ 2024-04-18 18:43:36 CET ] [ Original post ]
Fixed a bug where enemies spawned below a certain depth would cause massive lag spikes. Fixed a bug where stats were not saving properly. Fixed a bug where hitting Chris Tall Golem with a melee weapon would quite literally launch him out of the stratosphere. Gold is now properly awarded to the player when destroying Gold Piles in the Catacombs. You now need a Mana Crystal Pickaxe to mine Quantum Crystals, as well as a Quantum Pickaxe to mine Sanity Essence. This was always the intent, but a bug prevented this from being checked. Tweaked the Stats for Chris Tall Golem. Added a Handle item. Added Ladder item/block. Hold W to go up, hold Space to grab on. Added passive healing. After avoiding damage for an undisclosed amount of time, you will heal slowly over time. Added a Ciggy item. This item applies a Heal over Time (HoT) effect to the player. Added a Cup item. This is mainly a filler item to craft better items. Added a Mixing Bowl item. This is used to create different slushies and different delicious beverages with awesome effects. Added Leanin' Sanitea item. This item permanently increases your maximum health. Added an undisclosed source for the fabled Sceptre item. Added a source for the Ciggy currency, from Gold Piles in the Catacombs. Added 72 new blocks. (most are only obtainable in the Level Editor) Speaking of the Level Editor, check out the new Level Editor! Build some awesome creations and share them with the community!
[ 2023-12-08 04:30:58 CET ] [ Original post ]
- Added new teleportation button for players with cheats on. Ctrl + Click to teleport.
- Fixed a bug causing all worlds to be called test.
- Fixed bug where Mana Crystals would not spawn at the correct depth.
- Fixed bug where the bottom section of long hair would sometimes be the wrong color.
- Fixed a bug where exiting the Settings menu would set your game to your default fullscreen option.
- Fixed a bug where the player's inventory items would not properly be loaded if you created a new world instead of loading an existing world.
[ 2023-11-23 04:40:19 CET ] [ Original post ]
General Changes:
- Added a new "Long Hair" character customization option.
- Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.
- Added some new cheat-only (mainly for testing) items such as the Home Protection Sword.
- Added a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save.
- Added more Rich Presence options to Discord & Steam.
- Added a new starter house.
- Added icons to indicate autosaving and the waypoint marker.
- Added an icon to indicate when the game is autosaving.
- Added a background image to the menu.
- Added a new lamp to indicate where the player & Professor Jitters will spawn by default.
- Removed the "Save World During Save" experimental setting.
- Removed the Forge block.
- Removed the Crate block.
- Temporarily removed door blocks.
- Bricks may now only be mined with a Mana Crystal or higher tier pickaxe.
- Changed the description of the Home Protection Sword: "More American than a 9mm handgun!" --> "Smallest blade in London."
- Changed the description of the Blicky: "Nothing is more American than a 9mm handgun!" --> "Watch where you aim!"
- Changed certain textboxes/buttons to make fonts & font styles more consistent across the game.
Visual and User Interface Changes:
- Remade various textures.
- Remade the American flag texture on the menu.
- Redesigned the menu layout.
- Redesigned the world creation menu.
- Redesigned the pause menu, featuring character art, both added and unadded.
- New screen to show progress when a world is being created/loading.
- Remade trees.
Gameplay Mechanics, Balancing, and Bugfixes:
- Fixed save system not saving currencies.
- Fixed button focus issues.
- Fixed issues causing items to sometimes be transparent and have the ability to be dropped infinitely.
- Fixed some issues with breaking blocks causing lag spikes.
- Fixed some issues with autosaving causing long-lasting lag spikes.
- Fixed various bugs pertaining to the leaderboards.
- Fixed some bugs where you could hold multiple items at once.
- Fixed various duplication glitches.
- Fixed some crashes with trying to swap items in the trash slot.
- Higher tiers of pickaxes now mine faster as intended.
- Saving and loading the game is now much faster.
- Game now runs smoother.
- Balanced ore spawn rates.
- Balanced item stack limits.
- Caves now spawn much farther down.
- Reworked the catacomb structures to line the "middle" of the world.
- Enemies now despawn farther off screen.
- Added a world border that the camera/player should not be able to escape from.
- Added more recipes, some of which are used to craft new items.
- Nerfed the health of AHPG: 2500 --> 1500.
- Added 3 new weapons, including the first ranged weapons.
Technical and System Changes:
- Added levels 1 to 5 for Jack Lumber, each level increases strength and health.
- Remade world generation system (worlds are now loaded/created much faster and are much larger).
- Remade cave generation system; caves will now be much larger and connect smoother, reducing floating blocks.
- Remade much of the player controller.
- Remade Jack Lumber AI.
- Remade the developer/beta testing map.
- Remade the default enemy AI/enemy controller script.
- Remade the item system.
- Changed how the block id system works.
- Temporarily hid 'Luck' stat.
- Added support for the Steam Inventory system (although it is currently unused).
- Added a bunch of networking features in the backend to potentially add multiplayer functionality in the future.
- Added backend functionality for Quests.
- Added hit chance to certain weapons/attacks. This is for both the player and the enemies.
- Added platforms and one-way collision support.
- Moved the world/character save locations.
Quality of Life and Miscellaneous:
- Made the game less pixelated; this makes the rotation of sprites look far smoother than before.
- Added new console command "god" to enable godmode.
- Failing a boss encounter will now reset the boss. AHPG will place his spawner block back as it was once he is reset.
- Added player invulnerability frames.
- Added knockback to player and enemies when being hit by a melee weapon.
- Added limits to how far you can turn your head.
- Added stuns to enemies and the player.
- Made buttons to cycle through the leaderboards on the main menu.
- Made the game no longer fullscreen if you had the setting to fullscreen turned on and exited to the menu from a world.
- Made it so you can now delete saved worlds.
Closing Notes:
Many of these updates were backend changes, ensuring that content will be made smoother/faster/better in the future. These updates take a lot of time to make and we want to ensure that they are at peak quality. There are also various other bugfixes/other additions/removals that are not listed here.
[ 2023-11-21 18:42:26 CET ] [ Original post ]
Introducing the Automated Home Protection Golem!
This major update brings along the first boss to PsychWorld! This robotic monstrosity will tear through your mind, ripping apart all of your hopes and desires. Don't get too close or get ripped apart by his circular saw arm, but don't get too far away or you'll be shot by his laser cannon arm! If you stay too close for too long, you will be forcefully pushed away by his forcefield attack!
Changelog
- Fixed a bug with mana crystal description translation
- Fixed a bug with worldcreation menu showing the incorrect number of chunks getting spawned
- Added seeds
- Added achievements for crafting each pickaxe
- Added the first boss
- Added a setting to remove Camera Smoothing
- Added a button in the pause menu to quit to the Main Menu, no longer just to the Desktop
- Reduced the amount of quantum ore and sanity essence that spawn in the world
- Made crates drop their items when destroyed
- Added licenses to the credits menu
- Turned cheats off by default
- Updated the icons for grass roots, roots, leaves, and mana cages
- Made item stack limits more similar to each other
- Improved world generation, added the second cage
[ 2023-06-23 05:33:42 CET ] [ Original post ]
- Remade the textures for Stone, Copper Ore, Mana Crystal Ore, Quantum Ore, Sanity Essence Ore
- Stats no longer save if cheats are on
- Chris Tall Golem now has a punching animation
- Chris Tall Golem and Jack Lumber now play a sound when they are hit
- Dirt now has a different sound when being broken
- Crafting is now done via a keybind (default C) instead of right clicking on a forge. Professor Jitters no longer sells Forges
- Lowered the price of Hydrocodone
- Lowered the price of the Saw
- Raised the price of the Knife
- Added Gold display to inventory
- Added a trash can slot to remove unwanted items
- Added a leaderboard for Blocks Broken
- Added a setting to turn off Autosaving
- Added a setting to turn off automatically starting the game in fullscreen
- Added a recipe book in the inventory to learn how to craft items
- Fixed an item duplication glitch where you could pause the game while holding an item with your cursor then throw it to create more
- Fixed a bug with the World Creation menu where there was no space in the text
[ 2023-06-19 20:27:41 CET ] [ Original post ]
New Features
- Added inventory saving
- Added mana cages
- Added a temporary end to the game
- Added an autosaving feature
- Added a sound while breaking blocks
Bugfixes
- Fixed a bug where you could get stuck in the pause menu with your inventory open
- Fixed a bug where enemies could hit you while the game was paused
- Fixed a bug where items could despawn while the game was paused
- Fixed a few translations that weren't translating to either language
[ 2023-06-15 19:11:52 CET ] [ Original post ]
New Features
- Added crate blocks
- Added the forge & recipes to allow the player to craft items
- Added Chris Tall Golem
- Added shift clicking to inventory
- Added manually dropping items
- Added a settings menu for keybindings
- Added Mimike (so far only in tutorial which is coming soon)
- Added a title to Professor Jitters's market
- Added a visual for the xp / level stats
- Added player respawning functionality
- Added new Professor Jitters voice lines
- Added new items, some of which only obtainable through cheats menu
- Added a few more items to the shop
- Added slabs & double slabs
- Added waypoint blocks and an arrow on the HUD to point at the closest one
- Added a cooldown to healing with Hydrocodone
- Added a timer to be able to pick up dropped items, for normally dropped items it's instant
- Added a pause menu
- Added French localization option
- Added new ores/bars/crystals, as well as their corresponding pickaxes
- Added character customization
- Added a credits menu (credit to Hunter LePage for adding this)
- Added an "Enemies Killed" leaderboard
- Added a cheats menu
- Added more settings to the world generation menu
- Added a console (default keybinding is \)
- Added a dev testing map (console command is devmap)
- Added a command to list all of the currently available recipes in the game (console command is recipes)
- Added more variations of hills and trees
- Added music to the game
- Added Steam Cloud functionality (currently for saving your keybindings)
- Added Discord Rich Presence
- Added Steam Rich Presence functionality
- Added more achievements
- Added animations
- Added a background
- Added a timer to be able to pick up dropped items, for normally dropped items it's instant but for manually dropped items its 1 second
Bugfixes & Reworks
- Fixed SteamOS / Linux paths & Made the game files smaller
- Fixed bug where seeds could be placed anywhere to spawn grass, instead of just on dirt/soil
- updated grass & dirt textures, more texture updates soon
- Fixed a bug where enemies could spawn in the ground
- Fixed a bug where enemies would disappear too fast when leaving the player's view
- Fixed a bug where you could click to the left or right of Professor Jitters to open the shop
- Fixed a bug where you could not break waypoint blocks / crates
- Fixed a bug where grass could spawn under dirt
- Fixed a bug where seeds could be placed infinitely far away
- Made Professor Jitters look away from player at all times
- Made clicking on a stack of items while holding a stack of items merge the items in your cursor instead of in the slot
- Made log blocks solid
- Made tooltips show up faster
- Made a very streamlined system for adding blocks/items (modded item support with the workshop is planned to come very soon)
- Made hit speed vary depending on the tool you're using
Nerfs
- Nerfed the jump height of jack lumber
- Nerfed the hit speed of jack lumber (1 sec --> 1.5 sec)
Miscellaneous Changes
- Repriced most items in the shop
- Changed trees to have background logs that are thinner
- Changed the door to not break instantly to be more consistent with other blocks
- Improved world generation
- Inverted the hotbar scrolling direction
- Overhauled the main menu
Check out the official gameplay trailer!
[previewyoutube=Z8G-Db9GFBg;full][/previewyoutube]
[ 2023-06-12 22:58:18 CET ] [ Original post ]
Introducing the first Enemy, Jack Lumber.
He's an axe-wielding tree who was always taught that you should treat others how they treat you... He may have taken it slightly too literally. This update adds enemy functionalities and will pave the way for more enemies to come very, very soon. The first boss is also in the works, and there are now some new achievements and a few extra systems in the game. Lots of content coming very, very soon!
[ 2023-04-25 06:26:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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A bit of backstory...
In this game you play as a mental patient lost in a world of chaos and confusion, it's almost impossible to tell apart reality from figments of your imagination, but you'd better believe that they're equally as dangerous!Some notable features
- Procedural Generation!
- Lots of different structures to explore!
- An In-Depth Crafting System!
- Nobody Listening in on Your Conversations!
- Lots of Customization!
- Base Building!
- Enemies to Slaughter!
- Gameplay Progression!
- Shops!
A bit about the gameplay
Work your way through cage after cage to escape your own mind. Living in a world of your own creation, you fight endless amounts of creatures that you may not even be able to comprehend. In a world where you are so fragile, it's hard to trust anything, or anyone. This game features a fully destructible world, you can build anything, anywhere, everywhere. You need to protect yourself from the various creatures that roam around, it's kill or be killed. You can mine into the depths of the world, getting ore, forging weapons and tools, and finding hidden treasures. If you choose to explore rather than stay in one spot, you can find different structures, some of which are underground, such as the Catacombs. Increase your power with various weapons, equipment, and unlockable skills. Buy items from Professor Jitters, the local trader, using cash and ciggies that you've earned from looting enemies and pilfering around the world. And once all is said and done and you've escaped the cages you will- Hmm... maybe I shouldn't spoil it. I suppose you'll have to find out on your own how this story ends!
- OS: Ubuntu 20.04 or SteamOS 3.0
- Processor: Intel Xenon W3530 2.8GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any 1GB+ GPU that supports Vulkan
- Storage: 1 GB available spaceAdditional Notes: Ideally your PC should have a power supply in it. and optionally a monitor if you'd like to see the game.
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