You play as a blood mage which means that every spell you cast is draining your life essence; your health doubles as your mana pool.
The path you take and the order in which you encounter the fights is the puzzle you need to solve. You can use everything strategically, items and enemies alike. It is normal that you have to restart more than once. Next time you will get further!
Key Features
- Deterministic Turn-Based Combat
- Explore Multiple Possible Paths
- Fast-Paced Movement and Fights
Hey,
I got a bug report from a Steam user, so I went to work and fixed it. While testing I found two other bugs which are also fixed now.
Thanks to Paladin for sending me the bug report!
Full Changelog
- Fixed a bug if you got killed by your own spell while fighting and reloaded, you couldn't interact with enemies anymore
- Fixed a bug if you got killed, reloaded and leveled up between the save and the point where you died, you could have a spell equipped which you didn't already had after reloading
- Fixed a bug which would prevent multiple level ups if you had already chosen all spells
Minimum Setup
- OS: Any recent distro is fineMemory: 2 GB RAMGraphics: Intel HD 530 / Vega 3 / GTX 950 / RX 550Storage: 100 MB available spaceAdditional Notes: Vulkan Support is required. glibc 2.29 support or higher
- Memory: 2 GB RAM
- Graphics: Intel HD 530 / Vega 3 / GTX 950 / RX 550
- Storage: 100 MB available spaceAdditional Notes: Vulkan Support is required. glibc 2.29 support or higher
Recommended Setup
- OS: I used MX Linux to develop this gameMemory: 4 GB RAMGraphics: GTX 960 / RX 560Storage: 100 MB available space
- Graphics: GTX 960 / RX 560
- Storage: 100 MB available space
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