The Blood Mage is now one year old! After 6 updates to the game I think it is the most polished game I made so far. What started out as a gamejam for the Dungeon Crawler Jam 2023 was quickly turned into a full-fledged small game. I got a lot of good feedback on this and not a single copy of the game is returned yet. After playing Myth Bearer and especially Deep Rune I wanted to take the concept of a Fixed Value Strategy game and to base it in a 3D Dungeon Crawler environment which hasn't been done before (afaik). I also really like the idea that mana is also your health so every spell you cast is a bit of a threat to yourself. I hope you like the game! Cheers, Daniel
Hey, I got a bug report from a Steam user, so I went to work and fixed it. While testing I found two other bugs which are also fixed now. Thanks to Paladin for sending me the bug report! Full Changelog - Fixed a bug if you got killed by your own spell while fighting and reloaded, you couldn't interact with enemies anymore - Fixed a bug if you got killed, reloaded and leveled up between the save and the point where you died, you could have a spell equipped which you didn't already had after reloading - Fixed a bug which would prevent multiple level ups if you had already chosen all spells
Hey, While fixing the bugs in the last update, I added a cheat to get experience and included it in button which shows you the version and the fps (F3). This made it faster to test the game and certain edge cases but I forgot to take it out again. The game counted the turns and saved them from the beginning but only if you moved. Now, the game also counts it when you cast a spell, go through the doors and holes, drink a potion or put a key into the spikes. Now, you can look them up at any time if you press F3. Full Changelog - Removed a cheat - Added turn counting to various activities - You can look up the turns with F3 - The display of the version number, fps and (now) turns which opens when you hit F3, does not close anymore if you leave an area
Hey! After I published the last update, I saw that a phrase in the settings was too long in English and Portuguese. I tested the game a little and found two bugs which only occured in specific circumstances. Both are fixed now! Cheers Daniel Full Changelog - Shortened two phrases in the settings in English and Portuguese since they were too long for the text box - Fixed a bug which prevented selecting more than one spell if you leveled more than one level after one fight - Fixed a bug which gave you the wrong spell if you selected the spells in a specific order - Minor Code improvements
Hey! While showing the code someone I found a bug. If you played the jam version and pressed reload you would still get into the new dungeon. This is fixed now. incline I took the time to improve some other minor things. Full Changelog - Fixed a bug which messed up the reloading if you played the jam version - Fixed a minor bug which prevented the player to use space to go through a certain hole in the jam dungeon - Updated the credits - Minor code improvements
I gave Kordanor, who made a let's play of the jam version (which you can watch here), a key for the Steam release. He tried it and reported that the hotkeys were still in the help text which was a leftover of the gamejam release. I put in a little bit more time and now I can finally release this update which polishes the game a little bit more. Full Changelog - Removed text for unused hotkeys in the help screen in the English localization - Removed an unused object in one of the outside areas - Removed two unused objects in the game selection area (where you can decide to play the normal or the jam version after you won) - Removed an unused graphic - Changed one word in the German help text - Changed a sentence in the portuguese localization which too long and actually already was corrected but only in one of two instances - Fixed a bug which displayed text from the option menu when you leveled up if you visited the face at the wall first and leveled in the same area - Updated the license text - Very minor code improvements
I wasn't sure if I would call this the 1.0.1 update or the 1.1.0 update. Normally I increment the second number only if new things to the game are added which aren't minimal (one sentence to a dialogue wouldn't suffice for example). In this update I added the option to explore the original jam version. Technically it was always in the game files but just not accessible. In the end, I decided to call it a 1.1.0 version since you can now explore new stuff (if you haven't played the jam version). For those who don't know, this game was originally made for the Dungeon Crawler Jam 2023. The engine for the jam version was Godot 3.5.2. To try out the new 4.x branch of Godot, I ported it to Godot 4.0.2, build a new dungeon and made several improvements to the game. Now you can play the original but with graphical upgrades after you beat the game the first time. If you already beat the game before the update, you need to beat it again, sorry! Full Changelog - Enabled VSync by default - Added the option to disable/enable it - Added a display of the current level to the player stats - The font size of the stats is a little bit smaller since it now needs to fit more characters - The font size of the player stats gets a bit smaller if the player exceeds a certain level - Added a line to the help text that tells the player that values reset if you leave an area - Animated the Blood Sphere - Added a light to the Blood Sphere which is visible on high - Now, after you won the game the first time, you can access the original jam version (with the graphics upgrades) - If you now toggle fullscreen and save it will be saved for your next session - Minor code improvement
The Blood Mage by Daniel da Silva
Daniel da Silva
SmokeSomeFrogs
2023-05-18
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://smokesomefrogs.com/the-blood-mage
https://store.steampowered.com/app/2403900 
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You play as a blood mage which means that every spell you cast is draining your life essence; your health doubles as your mana pool.
The path you take and the order in which you encounter the fights is the puzzle you need to solve. You can use everything strategically, items and enemies alike. It is normal that you have to restart more than once. Next time you will get further!
Key Features
- Deterministic Turn-Based Combat
- Explore Multiple Possible Paths
- Fast-Paced Movement and Fights
- OS: Any recent distro is fineMemory: 2 GB RAMGraphics: Intel HD 530 / Vega 3 / GTX 950 / RX 550Storage: 100 MB available spaceAdditional Notes: Vulkan Support is required. glibc 2.29 support or higher
- Memory: 2 GB RAM
- Graphics: Intel HD 530 / Vega 3 / GTX 950 / RX 550
- Storage: 100 MB available spaceAdditional Notes: Vulkan Support is required. glibc 2.29 support or higher
- OS: I used MX Linux to develop this gameMemory: 4 GB RAMGraphics: GTX 960 / RX 560Storage: 100 MB available space
- Memory: 4 GB RAM
- Graphics: GTX 960 / RX 560
- Storage: 100 MB available space
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