That's right boogalooers it's bugfix time! TomyLobo has appeared out of the flames like Robert Patrick Jr in the final scenes of Terminator 2, delivering a chunky bunch of fixes to munch. Double Action has long been endeared with bugs ranging from the mundane to the insane, and this update smooths that ride leaving a clean guide for your styling-est slide. TomyLobo is the living embodiment of community-borne awesomeness. Two months ago he popped up on the boogaloo radar with some nonchalant bugfixes and sensible github ideas and has since gone on to single handedly rejuvenate Double Action: Boogaloo with his select lines of code. Double Action has always relied on the skills of the people that play it, and will continue to do so into the future! If you can code, map, model, texture, sing, dance or stand on your head and move a box with the force, we want to hear from YOU! Get in contact via the community submissions forum on the DA steam discussions board, or add Stormy on steam! As usual, server operatives will need to run the steam update on their various servers. The SimRai servers are up-to-date, as is the Through Human Eyes (T|H|E) server and Wizard of Distortions community server. In this update:
- Akimbo weapons now drop one by one. Duallies too inaccurate all of a sudden? Don't want to spend all that time reloading two pistolas? Throw one away and get back into the action thanks to this fancy gameplay tweak.
- Overlapping slowmo now behaves properly. If you gain slowmo seconds during a slowmo activation, you can now disable your slowmo without re-activating the newly acquired slowmo seconds.
- Prevent switching to grenades when picked up. Few things suck more than trying to grab a local grenade only to find your weapon has disappeared and is being replaced by said grenade. That no longer happens, so now there's PLENTY of things that suck more than that!
- Fixed a bunch of ways to get stuck. Getting stuck is one of the few things that suck more!
- Don't update style skill until after a respawn. No more nitro sploits! You know who you are...
[ 2016-05-05 08:57:14 CET ] [ Original post ]
That's right boogalooers it's bugfix time! TomyLobo has appeared out of the flames like Robert Patrick Jr in the final scenes of Terminator 2, delivering a chunky bunch of fixes to munch. Double Action has long been endeared with bugs ranging from the mundane to the insane, and this update smooths that ride leaving a clean guide for your styling-est slide. TomyLobo is the living embodiment of community-borne awesomeness. Two months ago he popped up on the boogaloo radar with some nonchalant bugfixes and sensible github ideas and has since gone on to single handedly rejuvenate Double Action: Boogaloo with his select lines of code. Double Action has always relied on the skills of the people that play it, and will continue to do so into the future! If you can code, map, model, texture, sing, dance or stand on your head and move a box with the force, we want to hear from YOU! Get in contact via the community submissions forum on the DA steam discussions board, or add Stormy on steam! As usual, server operatives will need to run the steam update on their various servers. The SimRai servers are up-to-date, as is the Through Human Eyes (T|H|E) server and Wizard of Distortions community server. In this update:
- Akimbo weapons now drop one by one. Duallies too inaccurate all of a sudden? Don't want to spend all that time reloading two pistolas? Throw one away and get back into the action thanks to this fancy gameplay tweak.
- Overlapping slowmo now behaves properly. If you gain slowmo seconds during a slowmo activation, you can now disable your slowmo without re-activating the newly acquired slowmo seconds.
- Prevent switching to grenades when picked up. Few things suck more than trying to grab a local grenade only to find your weapon has disappeared and is being replaced by said grenade. That no longer happens, so now there's PLENTY of things that suck more than that!
- Fixed a bunch of ways to get stuck. Getting stuck is one of the few things that suck more!
- Don't update style skill until after a respawn. No more nitro sploits! You know who you are...
[ 2016-05-05 08:57:14 CET ] [ Original post ]
- Source SDK 2013 Multiplayer Linux [3.05 G]
What's Double Action Like?
Imagine doing a backflip off some dude's face, then diving through a window, gold-plated pistols firing in slow motion. There's an explosion behind you and somebody's stolen your briefcase full of money.
Is that enough action for you? Multiply it by two for Double Action.
So, it's like a Micheal Bay movie?
Don't talk to me.
So, it's like a Freddie Wong movie?
Hell yeah! Now you're talking!
Are there weapons? I like weapons.
Yes. Yes you do.
- The Sentinel 9* - A 9mm pistol
- The Stallion .45* - A .45 caliber pistol
- The Undertaker - A 9mm sub-machine gun
- The Mac Daddy - A .45 caliber sub-machine gun
- The Persuader - A combat shotgun
- The Vindicator - A fully-automatic rifle
- The Black Magic - A burst-fire rifle
- Your Fists - They pack a mean punch
- The High Explosive Grenade - For when all else fails
* Pistols also available in dual wield style.
This all sounds very stylish!
Style is good; we like style. Choose a style skill for specialized action:
- Marksman - Improved gun handling and extra firearms damage
- Athlete - Faster speed and better stunts
- Bouncer - Deal more damage when brawling
- Reflexes - Super-slow-motion and bullet time
- Nitrophiliac - Extra grenades, more explosions
What's the objective?
Double Action is a no-holds-barred battle royale interspersed with objectives to survive checkpoints, capture the briefcase full of money, and hunt down the wanted criminal.
How much does it cost?
Don't be ridiculous, it wouldn't be very stylish if we charged you. Double Action is free, just download and play!
- Processor: 1.7 GHzMemory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Memory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Storage: 5 GB available space
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