What's Double Action Like?
Imagine doing a backflip off some dude's face, then diving through a window, gold-plated pistols firing in slow motion. There's an explosion behind you and somebody's stolen your briefcase full of money.
Is that enough action for you? Multiply it by two for Double Action.
So, it's like a Micheal Bay movie?
Don't talk to me.
So, it's like a Freddie Wong movie?
Hell yeah! Now you're talking!
Are there weapons? I like weapons.
Yes. Yes you do.
- The Sentinel 9* - A 9mm pistol
- The Stallion .45* - A .45 caliber pistol
- The Undertaker - A 9mm sub-machine gun
- The Mac Daddy - A .45 caliber sub-machine gun
- The Persuader - A combat shotgun
- The Vindicator - A fully-automatic rifle
- The Black Magic - A burst-fire rifle
- Your Fists - They pack a mean punch
- The High Explosive Grenade - For when all else fails
* Pistols also available in dual wield style.
This all sounds very stylish!
Style is good; we like style. Choose a style skill for specialized action:
- Marksman - Improved gun handling and extra firearms damage
- Athlete - Faster speed and better stunts
- Bouncer - Deal more damage when brawling
- Reflexes - Super-slow-motion and bullet time
- Nitrophiliac - Extra grenades, more explosions
What's the objective?
Double Action is a no-holds-barred battle royale interspersed with objectives to survive checkpoints, capture the briefcase full of money, and hunt down the wanted criminal.
How much does it cost?
Don't be ridiculous, it wouldn't be very stylish if we charged you. Double Action is free, just download and play!
Hello, fans of Action! For years I have had many updates I\'ve wanted to make to Double Action. I had a week or two free while working on my other game, and I decided I wanted to use that time to check some of those items off my list. The main thing is that every style skill now has a builtin passive! There are also now health bars on enemies and some reworks to Wanted and Rat Race. It\'s all available to play now on the default Steam branch. Check out the full changelist at the bottom of this post.
People often ask me what I\'ve been doing lately. The answer is Eclipse Breaker! It\'s a combat-focused roguelike where you pick up a 25 year old save file and fight through the final dungeon of an updated JRPG. I\'ve been putting as much effort into making a killer game as I did into Double Action, so if you remember Double Action fondly please do me the pleasure of clicking here and checking it out.
[dynamiclink href=\"https://store.steampowered.com/app/2815060/Eclipse_Breaker/?utm_source=steam&utm_campaign=doubleaction\"][/dynamiclink]
Changelist
Every style ability now has a new passive.
[/*]Updates to Bouncer:
[list]New passive: Brawling enemies grants +25 health. This effect has a 20 second cooldown, but resets if you get a kill.
[/*]Bouncers deal more and receive less Brawl damage (they didn\'t deal any more damage before even though the game said they did, oops)
[/*]Bouncers have a slightly higher Brawl range
[/*]Bouncer Brawl freezes enemy players by 50% for .35 seconds
[/*]
Updates to Reflexes:
New passive: Reflexes now automatically activates slowmo if you get damaged by a bullet while at full health.
[/*]Reflexes automatically grants one second of slowmo.
[/*][/*]Updates to Marksman:
New passive: Getting a headshot on an enemy refills half of your magazine.
[/*][/*]Updates to Athletic:
New passive: The player now gets a +30% style bonus while stunting.
[/*]Lowering the prone and slide speed boosts to 35% from 50%,
[/*]Lowering the slide speed boost to 15% from 25%,
[/*]Lowering the movement speed boost to 15% while the style skill is off but increasing it to 25% while it\'s on (from always 20%)
[/*][/*]Updates to Nitrophiliac:
New passive: Hitting an enemy with a grenade slows them and momentarily reveals their position.
[/*][/*]You can now see enemy player health bars.
[/*]Health regeneration starts much quicker if there are no enemies around and regenerates your health much more quickly.
[/*]The Wanted now starts with a full Style Bar, which depletes over time. If it depletes then they \"win\" the minigame. If they get a kill then some Style is added, prolonging their time as Wanted.
Sometimes Wanted would go a very long time if it was given to a player with a high skill differential compared to other players in the server. Now this player will have to continue to get kills if they want to extend Wanted, and either way the minigame will eventually end.
[/*][/*]Players now no longer lose progress in the Rat Race if they die.
Sometimes Rat Race would go a very long time due to nobody being able to complete it. This was done to help ensure Rat Race ends in a reasonable amount of time.
[/*][/*]Players now receive only 85% of the damage if they are shot in the back.
[/*]Style grant changes:
Aim in bonus lowered to 10%
[/*]Bonuses stack additively rather than multiplicatively
[/*]Sliding bonus lowered to 65% from 100% since sliding is easier
[/*][/*]New view model and sounds for Black Magic.
[/*]Vote kicking players is now no longer available.
This feature was intended to help players police hacking, but ended up being used much more often to kick high skill players.
[/*][/*]A new game startup song.
[/*]Fix: Shotguns would sometimes not reload if the reload was interrupted by brawling
[/*]Fix: Animation errors if you switch weapons during a grenade throw
[/*]A few other small bug fixes.
[/*]Linux build
I\'ve been unable to get the Linux build of Double Action working on my computer, so I\'m looking for anyone who is knowledgable in this area and able to compile the build for me. If you can, drop in the Double Action: Discord and ping me.
Minimum Setup
- Processor: 1.7 GHzMemory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Memory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Storage: 5 GB available space
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