What's Double Action Like?
Imagine doing a backflip off some dude's face, then diving through a window, gold-plated pistols firing in slow motion. There's an explosion behind you and somebody's stolen your briefcase full of money.
Is that enough action for you? Multiply it by two for Double Action.
So, it's like a Micheal Bay movie?
Don't talk to me.
So, it's like a Freddie Wong movie?
Hell yeah! Now you're talking!
Are there weapons? I like weapons.
Yes. Yes you do.
- The Sentinel 9* - A 9mm pistol
- The Stallion .45* - A .45 caliber pistol
- The Undertaker - A 9mm sub-machine gun
- The Mac Daddy - A .45 caliber sub-machine gun
- The Persuader - A combat shotgun
- The Vindicator - A fully-automatic rifle
- The Black Magic - A burst-fire rifle
- Your Fists - They pack a mean punch
- The High Explosive Grenade - For when all else fails
* Pistols also available in dual wield style.
This all sounds very stylish!
Style is good; we like style. Choose a style skill for specialized action:
- Marksman - Improved gun handling and extra firearms damage
- Athlete - Faster speed and better stunts
- Bouncer - Deal more damage when brawling
- Reflexes - Super-slow-motion and bullet time
- Nitrophiliac - Extra grenades, more explosions
What's the objective?
Double Action is a no-holds-barred battle royale interspersed with objectives to survive checkpoints, capture the briefcase full of money, and hunt down the wanted criminal.
How much does it cost?
Don't be ridiculous, it wouldn't be very stylish if we charged you. Double Action is free, just download and play!
In a few weeks I\'ll be working on a followup to my previous Double Action update and I want your feedback. But before I get started this is not a changelist! Just because you see something here doesn\'t mean it will happen this way, and just because you don\'t see something here doesn\'t mean it won\'t appear in the next update! This is just a current working list of the major ideas I\'ll be looking at.
With that our of the way, here are some of the things I\'m thinking about for the next update:
Tweaks to how health generation works - regen after four seconds if nobody is around, otherwise regen after eight seconds. The new health regeneration sometimes behaves in unexpected ways and I want to make sure the health always comes back appropriately.
[/*]Fix a visual bug where sometimes you spawn and your health claims to be zero.
[/*]Don\'t allow the player to spawn directly on Rat Race checkpoints.
[/*]The Bouncer range upgrade for brawling should only apply to bare fists and not weapons
[/*]The Reflexes passive should not come out of your total slowmo points, should deactivate on its own after .5 seconds, and should leave you at a higher speed than normal to reduce disruption
[/*]
Leave your thoughts on anything I might be missing in the comments and I will check them out, or join the discussion in the official unofficial Double Action: Discord . I\'m currently targeting mid November as the time I\'ll be starting work on this.
Also, I have a game that just launched an updated demo as part of Steam Next Fest. Eclipse Breaker is an action RPG where you get one attack at a time. Please take a moment to check it out.
[dynamiclink href=\"https://store.steampowered.com/app/2815060/Eclipse_Breaker/\"][/dynamiclink]
Minimum Setup
- Processor: 1.7 GHzMemory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Memory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 5 GB available space
- Storage: 5 GB available space
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