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Name

 Mr. Stretch and the Stolen Fortune 

 

Developer

 Muketronics 

 

Publisher

 Muketronics 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Q4 2025 

 

Steam

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2258130 

 


LINUX STREAMERS (0)




Demo Update (v. 0.1.2)

This update focuses mainly on bugfixes and improvements. We added sound effects to many objects that lacked them, and we improved a bit on the quality of our existing sound effects. We also added a settings screen with volume controls so that players can adjust the volume of sound effects and music.

The difficulty curve has been made less steep, with harder levels pushed later and most of the hardest levels replaced with easier ones.

In this update, we removed cutscenes and collectible journal pages. While we feel that these added value to our game, they aren't that important to core gameplay. Moving forward, we will be putting core gameplay first. These features will be added back once all the areas of the game have been completed. We will be making an announcement soon that goes into more detail about our plans for the future of this game. Thanks for your support!
[h2]New Features[/h2]

  • Added a Settings menu. Here, you can control the volume of music and sound effects. More settings will be added later.
  • Added Tip blocks that display tips while the player is sitting on them.
  • (WebGL Only) Added buttons to the HUD to toggle SFX and music.
  • (WebGL Only) Added a UI pause button to the HUD.
[h2]Changes/Improvements[/h2]
  • Removed cutscenes. They will be added back in a future update.
  • Removed collectible journal pages. They will be added back in a future update. Existing saves will keep all collected pages.
  • Updated Unity from 2021.3.14 to 2021.3.30.
  • Changed level order so harder levels appear later.
  • Replaced hard levels with easier levels.
  • Made minor changes to some levels to make them easier.
  • Made it so that no more than 1 new obstacle or ghost type is introduced per level.
  • Made Open Switch blocks more distinguishable for the colorblind.
  • Changed lore related sprites.
  • Made a certain door less confusing.
  • Reverted the score counting sound effect to the old version as the new one was obnoxious.
  • Reduced the default volume of music and sound effects.
  • Added sound effects to switch blocks and crumbling blocks.
  • Added sound effects to ghosts. (These are only audible when close to a ghost.)
  • Level sound effects will now stop playing while the Win or Lose Screen is open.
  • Added health pickups to the secret level to make it a bit easier.
  • Made respawns in the secret level more fair.
  • Added a particle effect when a gem is collected.
  • Fixed a glitch where a heart displayed on the HUD wasn't breaking if Mr. Stretch was hit while stationary.
  • Added a multi-layer parallaxing background to the Grand Entry.
  • Added a link to the Muketronics YouTube channel on end and title screens.
  • The HUD Will now display the last gem color collected to the left of score.
  • The HUD will now display the point value of the current move below score.
  • Certain Treasures that can only be collected once now display different sprites after they are collected.


[ 2023-12-22 20:29:57 CET ] [ Original post ]

Kickstarter Now Live!

We have just launched our Kickstarter campaign! If you would like to support this project, consider becoming a backer for some cool rewards. You can also get access to our closed beta, which will be launching some time in the coming months.

You can find our Kickstarter page here.

If you don't have the money but still want to show support, you should wishlist the game on Steam.


[ 2023-10-02 20:28:56 CET ] [ Original post ]

Demo Update (v. 0.1.1)

This update addresses many issues encountered by players. Controls have been improved, cutscenes have been shortened, the UI has been improved, and several bugs have been fixed.

Thanks for trying out our game! If you have any feedback, please share it in the comments or on our Steam page!
[h2]New Features[/h2]

  • Added in-game tips for some less-clear game mechanics.
[h2]Changes/Improvements[/h2]
  • Adjusted controls
    • You can now start moving in a direction simply by tapping in that direction.
    • Tap the opposite of your movement direction to begin backing up.
    • Tap toward a wall while grabbing it to pull yourself to it.
    • On keyboard, Binoculars are now activated with Q instead of Space.
    • Added P as an additional keybind for game pause/resume. This is for compatibility with Web versions, which use Esc to exit fullscreen.
    • Added D-Pad support.
    • Precise movement should now be significantly easier.
  • Reduced the length of dialogue cutscenes.
  • Dialogue cutscenes now use a larger font.
  • Made some other minor improvements to the dialogue UI.
  • Changed the layout of menus.
  • Added text labels to UI buttons to make what they do more clear.
  • Menu buttons now play an animation while selected.
  • Made "Movement" and "Beating the Level" tutorials in the Journal more succinct.
  • Levels have been rearranged so their order is more in line with their difficulty.
  • Replaced some hard levels with easier ones.
  • Increased game resolution so that there is no black border in fullscreen on most modern monitors.
  • Increased Mr. Stretch's shrink speed.
  • Made the title screen fancier.
  • Reduced the parallax effect on the title screen.
  • Added input prompts that appear on the first level if the player appears to be stuck.
  • If Mr. Stretch starts a level on a Goal Block and collects all gems without leaving the block, the level will now be cleared.
  • Fixed a glitch where Mr. Stretch could activate certain blocks by grabbing them, then landing on another block.
  • Fixed a glitch where Mr. Stretch could use a one-way block to clip through himself.
  • Fixed an issue where changes to camera bounds would cause the game to pause when they shouldn't.
  • Crumbling Blocks: If Mr. Stretch starts a level on a Crumbling Block, it will now break when he leaves it.
  • Crumbling Blocks: Added an additional frame to the blocks that displays when they're about to break.
  • Binoculars: The Inspector Reticle will no longer move while the Journal is open.
  • Binoculars: The Inspector Reticle now requires less precision to use.
  • Binoculars: Fixed an issue where the View In Journal button would not appear before the Journal was opened.
  • Switch Blocks are now more distinguishable from ordinary walls.
  • Updated tilesets so hidden areas look better.
  • Minor changes to Grand Entry tileset.
  • The cursor will now be hidden unless it is being used on a menu.
  • V-Sync has been disabled, as it was causing performance issues on some machines. It will be added back as a configurable option in a later update.
  • Added fullscreen support to Web versions of the game.
  • Added sound effects to the Legion dialogue cutscene.
  • Updated Vault Gates to use different sprites.
  • Changed some sound effects.


[ 2023-10-02 20:28:48 CET ] [ Original post ]