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Patch Notes (v. 0.2.1)

Changes/Improvements


  • Fixed an issue where base level score was always showing as 0 on the win screen.
  • As intended, all Grand Entry levels must now be cleared before the Waterworks is unlocked.
  • Fixed an issue that made it impossible to get the "Optimized Incompetence" achievement.


[ 2024-12-18 19:58:58 CET ] [ Original post ]

Ghost in the Plumbing update out Now!

Major Update: Ghost in the Plumbing


We are so excited to announce that you can buy Mr. Stretch Right now! With this major update, the game now has a total of 42 levels, and future updates will bring that total over 120 levels! Buy Mr. stretch now because we'll be raising the price as updates come out.

Get 20% off this week only!


Mr. Stretch is part of the Steam Halloween sale! Grab it now for an even lower price. Explore the Waterworks: A ruined hydroelectric plant that once powered the entirety of the manor! This update includes the 2nd section of the manor and a total of 42 levels to play! Main features:
  • 20 Waterworks levels
  • 1 New boss level
  • Changing water level obstacle
  • Warp pipes
  • Shield Bubble wands
[previewyoutube=0S8K1EdSp4g;full][/previewyoutube]

Update Notes:


New Features


  • Added achievements to the game. Most of them can currently be obtained in the demo version, but you will need the early access version to get them all. The Steam client will not track achievements for the demo version.
  • Added a banner that appears when a checkpoint is reached in a Vault level.
  • Added a pointer that points to Mr. Stretch's head when it is offscreen. This currently only appears in one level.
  • Added an ending cutscene to the Grand Entry vault.
  • Added a Restart button to the Artifact Vault win screen.

Early Access Features


To enable these features, you will need to purchase Mr. Stretch and the Stolen Fortune, now available in early access.
  • Added the Waterworks area. This area features water that hurts Mr. Stretch on contact.
  • Added the Waterworks Vault. Beat par score on all Waterworks levels to unlock it!
  • Added Water Valves. Activating one of these temporarily lowers the water level so Mr. Stretch can get to submerged areas.
  • Added Bubble Wands. When Mr. Stretch passes through one of these, he is covered with a bubble that protects from water damage, as well as a single hit from spikes or other ghosts.

Accessibility Features


These are present in both the Demo and Early Access versions and can be toggled on the ingame Settings screen.
  • You can now hold down your controller's South face button (or Space on the keyboard) to move slower.
  • Added the Pain Cam. This shows where Mr. Stretch was hit if the hit happened offscreen. This is enabled by default.
  • Added a grid overlay feature to make it easier to judge distances between objects. This is disabled by default.

Changes/Improvements


  • Updated Unity version to 2022.3.47f1.
  • (WebGL) Controller support has been dropped (ONLY on Web builds) due to an input mapping issue.
  • It should no longer be possible to pause the game during a transition between levels.
  • Fixed a bug where restarting a level at the right moment after death could cause music to stop playing.
  • Fixed positioning issues with parallaxing backgrounds when level bounds are changed.
  • Tips are now shown more prominently in earlier levels.
  • When the door opens on the "Gem Cluster" level, the camera will no longer move.
  • Gem animations will now always be in sync with each other.
  • Fixed an issue where the total area completion time on level select could show a minute too high.
  • Changed "Restart Level" button to just read "Restart."
  • Significantly reduced the amount of geometry used for rendering Mr. Stretch's body segments.
  • The gem pointers that appear when there are only a few gems left now indicate which type of gem they point to.
  • The pointers indicating where the camera can move while using binoculars will now only point in directions the camera can actually move.
  • The intro cutscene for the Grand Entry vault now shows Mr. Stretch entering through the door.
  • Legion will no longer continue their normal attacks during the vault end sequence.
  • Fixed an issue where Mr. Stretch could respawn too close to a Pig Ball after being hit in the Grand Entry vault.
  • Made the custom cursor look better.
  • A certain hidden Easter egg now actually does something.
  • The HUD will now show gem counts in the level while the binoculars are in use.
  • Fixed a glitch where the lose screen could be activated while using level select in a level.
  • Fixed the position of a respawn point in the Grand Entry vault so it is on-grid.
  • The big pig ball in the Legion end sequence will no longer disappear when the screen starts to fade to black.

Changes/Improvements from Playtest


This section is for changes to fix issues that were present in the playtest version of the game, but not in the demo.
  • Added animation and visual effects to the Waterworks vault doors.
  • Added an intro cutscene to the Waterworks vault.
  • Made adjustments to some Waterworks levels.
  • The particle force fields on the Waterworks menu background no longer affect particles in levels.
  • If a bubble around Mr. Stretch pops and he has gone through a pipe, the bubble around the pipe will now pop like it should.
  • The underwater audio effects will now stop while win/lose screens or level select are open.


[ 2024-10-28 17:00:17 CET ] [ Original post ]

Thanks to all of our play testers!

We are really glad that people tested our game! Your input will be very valuable for the future development of "Mr. Stretch and the Stolen Fortune. We want to hear what you have to say, whether it be a partially complete playtest sheet (due today), a quick comment in our Steam discussion boards, a scathing review, a suggestion on our Discord channel, or a bug report. We know that this is a lot to ask because most of us live pretty busy lives, but we hope that you have enjoyed playing our game regardless. If you have a play test sheet that is even slightly filled out, please turn it in soon by emailing us at muketronics@outlook.com . With the radio silence we've been getting it would be extra nice to hear from you! Mr. Stretch will be entering early access with the "Ghost in the Plumbing" update coming on October 28th! If you want to play more of the game, or if you want to support the project, please consider picking up a copy! We intent to do several more huge updates, check them out here. Thanks -Muketronics Join our Discord! Subscribe on YouTube! Check out our website! See our full development roadmap!


[ 2024-10-21 16:23:03 CET ] [ Original post ]

Reminder: Last chance to participate in Playtest!

This weekend is the last chance that players have to participate in the playtest, it will be closing on the 21st. Please turn in your playtest sheets, whether they are complete or not, before the end of Monday. Thanks to all players! Participants who play the game and complete a significant portion of this Google sheet and turn it in through email (muketronics@outlook.com) or on our discord will be recorded as a play tester in the credits of the final release. We would love to hear what you think about our game before it enters early access on October 28th. Thanks to everyone who has participated in our playtest so far! Mr. Stretch on discord Muketronics on YouTube Full Mr. Stretch development roadmap


[ 2024-10-18 14:49:37 CET ] [ Original post ]

Reminder: Mr. Stretch playtest now live.

Mr. Stretch's "Ghost in the Plumbing" update is coming soon, and we need your help to improve the experience for everyone! Currently 131 players have opted into our beta, but only a handful have participated. If you opted into the playtest, you now have access. All applicants will be accepted. Participants who play the game and complete a significant portion of this Google sheet and turn it in through email (muketronics@outlook.com) or on our discord will be recorded as a play tester in the credits of the final release. We would love to hear what you think about our game before it enters early access on October 28th. Thanks to everyone who has participated in our playtest so far! Mr. Stretch on discord Muketronics on YouTube Full Mr. Stretch development roadmap


[ 2024-10-14 16:12:03 CET ] [ Original post ]

Mr. Stretch playtest is live! Entering early access on October 28th!

Early Access and Beta Test


Early Access


We will be entering early access on October 28th! If you enjoyed the demo, the next 20 levels are sure to knock your socks off, with several new features seen in the trailer below! Buying the early access version when it becomes available on Oct. 28th will give you a giant discount of 50% off from full release price, and it will also help fund future updates to the game!

Playtest Information


The playtest is now open! Play testers are encouraged to join our discord server where they can provide feedback and receive more detailed instructions.

Playtest feedback sheets


We've put together a feedback sheet to help review all of the levels in the current build; please copy this google sheet, fill it out, and email the completed sheet to Muketronics@outlook.com. Feedback sheets are due on October 21st. Play testers who submit useful feedback sheets will have their name listed in the credits on full release. [previewyoutube=r0f4B3C_oY0;full][previewyoutube=r0f4B3C_oY0;leftthumb][/previewyoutube][/previewyoutube] Thank you so much for playing the demo and wishlisting our game! -Muketronic's developers.


[ 2024-09-16 19:33:50 CET ] [ Original post ]

Early Access Release Date and Beta test!

After months of work, we are happy to announce that Mr. Stretch will be entering Early Access on October 28th! This update, 'Ghost in the Plumbing' Introduces the waterworks, where the player must avoid a changing water level! We are also beginning a beta test on September 16th, open to all applicants! Participants will have the opportunity to get a credited as a play tester in the final release! The playtest will help determine what levels make it into the first Early access update. Join our discord server for more information about the beta, bug reporting, and information.


[ 2024-09-12 23:28:55 CET ] [ Original post ]

Demo Update (v. 0.1.2)

This update focuses mainly on bugfixes and improvements. We added sound effects to many objects that lacked them, and we improved a bit on the quality of our existing sound effects. We also added a settings screen with volume controls so that players can adjust the volume of sound effects and music. The difficulty curve has been made less steep, with harder levels pushed later and most of the hardest levels replaced with easier ones. In this update, we removed cutscenes and collectible journal pages. While we feel that these added value to our game, they aren't that important to core gameplay. Moving forward, we will be putting core gameplay first. These features will be added back once all the areas of the game have been completed. We will be making an announcement soon that goes into more detail about our plans for the future of this game. Thanks for your support!

New Features


  • Added a Settings menu. Here, you can control the volume of music and sound effects. More settings will be added later.
  • Added Tip blocks that display tips while the player is sitting on them.
  • (WebGL Only) Added buttons to the HUD to toggle SFX and music.
  • (WebGL Only) Added a UI pause button to the HUD.

Changes/Improvements


  • Removed cutscenes. They will be added back in a future update.
  • Removed collectible journal pages. They will be added back in a future update. Existing saves will keep all collected pages.
  • Updated Unity from 2021.3.14 to 2021.3.30.
  • Changed level order so harder levels appear later.
  • Replaced hard levels with easier levels.
  • Made minor changes to some levels to make them easier.
  • Made it so that no more than 1 new obstacle or ghost type is introduced per level.
  • Made Open Switch blocks more distinguishable for the colorblind.
  • Changed lore related sprites.
  • Made a certain door less confusing.
  • Reverted the score counting sound effect to the old version as the new one was obnoxious.
  • Reduced the default volume of music and sound effects.
  • Added sound effects to switch blocks and crumbling blocks.
  • Added sound effects to ghosts. (These are only audible when close to a ghost.)
  • Level sound effects will now stop playing while the Win or Lose Screen is open.
  • Added health pickups to the secret level to make it a bit easier.
  • Made respawns in the secret level more fair.
  • Added a particle effect when a gem is collected.
  • Fixed a glitch where a heart displayed on the HUD wasn't breaking if Mr. Stretch was hit while stationary.
  • Added a multi-layer parallaxing background to the Grand Entry.
  • Added a link to the Muketronics YouTube channel on end and title screens.
  • The HUD Will now display the last gem color collected to the left of score.
  • The HUD will now display the point value of the current move below score.
  • Certain Treasures that can only be collected once now display different sprites after they are collected.


[ 2023-12-22 19:29:57 CET ] [ Original post ]

Kickstarter Now Live!

We have just launched our Kickstarter campaign! If you would like to support this project, consider becoming a backer for some cool rewards. You can also get access to our closed beta, which will be launching some time in the coming months. You can find our Kickstarter page here. If you don't have the money but still want to show support, you should wishlist the game on Steam.


[ 2023-10-02 18:28:56 CET ] [ Original post ]

Demo Update (v. 0.1.1)

This update addresses many issues encountered by players. Controls have been improved, cutscenes have been shortened, the UI has been improved, and several bugs have been fixed. Thanks for trying out our game! If you have any feedback, please share it in the comments or on our Steam page!

New Features


  • Added in-game tips for some less-clear game mechanics.

Changes/Improvements


  • Adjusted controls
    • You can now start moving in a direction simply by tapping in that direction.
    • Tap the opposite of your movement direction to begin backing up.
    • Tap toward a wall while grabbing it to pull yourself to it.
    • On keyboard, Binoculars are now activated with Q instead of Space.
    • Added P as an additional keybind for game pause/resume. This is for compatibility with Web versions, which use Esc to exit fullscreen.
    • Added D-Pad support.
    • Precise movement should now be significantly easier.
  • Reduced the length of dialogue cutscenes.
  • Dialogue cutscenes now use a larger font.
  • Made some other minor improvements to the dialogue UI.
  • Changed the layout of menus.
  • Added text labels to UI buttons to make what they do more clear.
  • Menu buttons now play an animation while selected.
  • Made "Movement" and "Beating the Level" tutorials in the Journal more succinct.
  • Levels have been rearranged so their order is more in line with their difficulty.
  • Replaced some hard levels with easier ones.
  • Increased game resolution so that there is no black border in fullscreen on most modern monitors.
  • Increased Mr. Stretch's shrink speed.
  • Made the title screen fancier.
  • Reduced the parallax effect on the title screen.
  • Added input prompts that appear on the first level if the player appears to be stuck.
  • If Mr. Stretch starts a level on a Goal Block and collects all gems without leaving the block, the level will now be cleared.
  • Fixed a glitch where Mr. Stretch could activate certain blocks by grabbing them, then landing on another block.
  • Fixed a glitch where Mr. Stretch could use a one-way block to clip through himself.
  • Fixed an issue where changes to camera bounds would cause the game to pause when they shouldn't.
  • Crumbling Blocks: If Mr. Stretch starts a level on a Crumbling Block, it will now break when he leaves it.
  • Crumbling Blocks: Added an additional frame to the blocks that displays when they're about to break.
  • Binoculars: The Inspector Reticle will no longer move while the Journal is open.
  • Binoculars: The Inspector Reticle now requires less precision to use.
  • Binoculars: Fixed an issue where the View In Journal button would not appear before the Journal was opened.
  • Switch Blocks are now more distinguishable from ordinary walls.
  • Updated tilesets so hidden areas look better.
  • Minor changes to Grand Entry tileset.
  • The cursor will now be hidden unless it is being used on a menu.
  • V-Sync has been disabled, as it was causing performance issues on some machines. It will be added back as a configurable option in a later update.
  • Added fullscreen support to Web versions of the game.
  • Added sound effects to the Legion dialogue cutscene.
  • Updated Vault Gates to use different sprites.
  • Changed some sound effects.


[ 2023-10-02 18:28:48 CET ] [ Original post ]

Mr. Stretch and the Stolen Fortune
Muketronics Developer
Muketronics Publisher
Q4 2025 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
Join the late Mr. Stretch on his quest to reclaim his fortune, stolen from him by an old enemy that Mr. Stretch can't quite remember. Mr. Stretch must return to his old manor and gather up all of his treasure so that he can return it to his tomb, and bask in it's brilliance. There must be more than meets the eye to this theft, but Mr. Stretch's memory is getting foggy as he grows older. All Mr. Stretch knows is that he'll do anything to get his fortune back.

Stretch from wall to wall to reclaim your treasure, and move to the exit to escape before the assorted spooks can steal it back.

Navigate dangerous hazards and intriguing obstacles.

Explore 5 differently themed areas, and over 100 challenging levels.

Collect lost journal pages to uncover secrets of the past.

Test your skills and try beating every level with par score.

Best the hidden bosses and beat the game the hard way.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
GAMEBILLET

[ 6138 ]

9.40$ (53%)
6.99$ (30%)
8.39$ (16%)
21.22$ (15%)
4.24$ (15%)
17.19$ (14%)
7.76$ (78%)
18.39$ (8%)
8.47$ (15%)
25.79$ (14%)
45.98$ (34%)
11.53$ (54%)
2.50$ (75%)
33.17$ (17%)
9.89$ (34%)
6.30$ (65%)
24.49$ (18%)
8.39$ (16%)
5.00$ (75%)
2.83$ (81%)
12.59$ (16%)
25.19$ (16%)
10.37$ (65%)
4.19$ (30%)
16.79$ (16%)
12.38$ (17%)
8.95$ (50%)
10.19$ (49%)
16.52$ (17%)
3.80$ (87%)
GAMERSGATE

[ 3458 ]

0.58$ (92%)
0.6$ (85%)
0.6$ (85%)
1.2$ (85%)
6.8$ (66%)
3.48$ (83%)
6.4$ (60%)
6.6$ (67%)
0.9$ (85%)
0.88$ (82%)
3.19$ (79%)
0.45$ (85%)
4.4$ (78%)
3.0$ (80%)
1.69$ (89%)
1.5$ (90%)
5.78$ (71%)
4.05$ (73%)
3.75$ (85%)
9.0$ (70%)
2.64$ (91%)
4.35$ (83%)
1.0$ (80%)
7.49$ (63%)
1.0$ (90%)
18.74$ (25%)
2.0$ (90%)
12.0$ (60%)
0.45$ (85%)
5.5$ (50%)

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