▶
Release 1.0
[olist] Theranius [36,850]
kore [34,7203]
GrafOrlockVII [34,611]
lazytoad [29,123]
JERICHO [20,186]
V A L K Y R I A [13,442]
curiouspat [11,739]
Perzerka [10,812]
Mr Jimmy Slims [9,213]
abekkine [7,569]
[/olist]
PS: one Rider obtained over 1 million of credits, which requires proof of source to be recorded, so please feel free to contact guild representatives in any convenient ways =)
New enemy flanker unit with Laser and teleportation module. New enemy unit which shoots "negative" inventory items which deal damage when picked up. Increased bucks stage reward by 100%. Reduced size of gravity stage to 150 from 180. Updated move force booster for player ship. Improved Engine module forces and VFX. Now it should be possible to beat the Gravity stage with zero score at 'Engine force' attribute. Updated collision matrix of enemy and anomaly projectiles (different factions can destroy each other's units). Fixed spawners that can be stopped after 1st wave on Station defense stage Removed auto-shooting controls binding. Handle case when projectile hits owner's node. Rider can remove one stage condition when restart stage; Fixed save/load: game is saved on map and battle stage, so can't hack death anymore by restarts in some cases. Buff AI unit HP bonuses from ranks. Added bonus reward for extra quick completion of Warp tunnel stage. Decreased arena stage size. Tweak missions' params and spawners. Spawn Sentry Turret at cursor (instead of aiming direction). Fixed comet offsetFromStageCenter. Updated tutorials. Fixed items duplication when reload save game on starting stage. Updated score calculation logic. Fixed overdrive cooldown calculation. Updated demo expeditions. Reduced collision damage by 25%.
Added stage conditions and effects into Stage Briefing dialog. Updated loading screen hints. Split damage labels for explosions by unit. Updated control bindings. Fixed: context hint is cancelled for 1st option on dialog start. Update HUD markers for bots. Added stats and UI counter for total deaths. Turn off touchscreen on steam deck.
Added 'Refresh rate' settings. Added background asteroid belts. Updated warp jump VFX. Set color of Spawn VFX by team. Updated dissolve and destroy VFXs. Updated map graphics. Increased hole size for destructible sprites. Updated area objects' VFX. Added trails for cargo and explosive boxes. Reworked destructible sprites and explosions. Turn off cursor panel in portal. Update hologram shader. Added a special HUD for New Year holidays. [previewyoutube=kLAv525V4pY;full][/previewyoutube] Lucky, happy rides and happy holidays!
[ 2024-12-18 21:12:04 CET ] [ Original post ]
Hello Riders,
Season#4 starts now
Top 10 Riders of season#3
[olist]
New map of galaxies
- Added 18 unique galaxies.
- Added 5 difficulties to unlock and configure per galaxy. Higher difficulties render more bucks/scores.
- Seasoned players can skip starting galaxy and first difficulty level.
New stage conditions and events
- 'Fragile freight' mission.
- Warp cannons.
- Vacuum explosions.
- Elite assault.
- Gravity blizzard.
- Corrosion field.
- Repair Dissonance.
- Anti Repair.
- Quick storm for gravity stages.
- Resources are Demagnetized.
- Module/weapon jammers.
- Turret jammers.
- Weapons Kickback.
- PowerUps cooldown boosters.
- Core overdrive.
- Portal gravity.
- Explosion boosters.
- Explosive enemies.
- Ship Rust.
- Stage effects for AI units: Trained Allies, Seasoned Allies, Trained Enemies, Seasoned Enemies.
- Hard/soft rocks effects.
- Added stage conditions for explosive box, and repairs.
- Repair bots spawn as event; added 'Cash bot' event.
- Broken repair bots.
- Area which calls for ally reinforcement on battle stage.
- Conditions for player ship: 'Always Moving' and 'Inverted movement'.
- Added weapon jamming stage conditions. "Weapon Overdrive" module counteracts the jamming effects.
Other updates
Gameplay
New enemy flanker unit with Laser and teleportation module. New enemy unit which shoots "negative" inventory items which deal damage when picked up. Increased bucks stage reward by 100%. Reduced size of gravity stage to 150 from 180. Updated move force booster for player ship. Improved Engine module forces and VFX. Now it should be possible to beat the Gravity stage with zero score at 'Engine force' attribute. Updated collision matrix of enemy and anomaly projectiles (different factions can destroy each other's units). Fixed spawners that can be stopped after 1st wave on Station defense stage Removed auto-shooting controls binding. Handle case when projectile hits owner's node. Rider can remove one stage condition when restart stage; Fixed save/load: game is saved on map and battle stage, so can't hack death anymore by restarts in some cases. Buff AI unit HP bonuses from ranks. Added bonus reward for extra quick completion of Warp tunnel stage. Decreased arena stage size. Tweak missions' params and spawners. Spawn Sentry Turret at cursor (instead of aiming direction). Fixed comet offsetFromStageCenter. Updated tutorials. Fixed items duplication when reload save game on starting stage. Updated score calculation logic. Fixed overdrive cooldown calculation. Updated demo expeditions. Reduced collision damage by 25%.
UI
Added stage conditions and effects into Stage Briefing dialog. Updated loading screen hints. Split damage labels for explosions by unit. Updated control bindings. Fixed: context hint is cancelled for 1st option on dialog start. Update HUD markers for bots. Added stats and UI counter for total deaths. Turn off touchscreen on steam deck.
Graphics
Added 'Refresh rate' settings. Added background asteroid belts. Updated warp jump VFX. Set color of Spawn VFX by team. Updated dissolve and destroy VFXs. Updated map graphics. Increased hole size for destructible sprites. Updated area objects' VFX. Added trails for cargo and explosive boxes. Reworked destructible sprites and explosions. Turn off cursor panel in portal. Update hologram shader. Added a special HUD for New Year holidays. [previewyoutube=kLAv525V4pY;full][/previewyoutube] Lucky, happy rides and happy holidays!
[ 2024-12-18 21:12:04 CET ] [ Original post ]
Cosmo Rider
Conversion7
Developer
Conversion7
Publisher
2023-08-23
Release
Game News Posts:
51
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(17 reviews)
The time has come for humanity to realize they are not alone in the universe. Mysterious beings have begun to appear throughout our galaxy, and with the latest advancements in technology, we can now track and hunt them.
Become a member of the elite Cosmo Riders guild and embark on an extraordinary journey. Explore the cosmos and spread the influence of Humanity.
Wield cutting-edge armament technology to your advantage. Enhance your arsenal with an array of Guns and Modules, and push the limits of your weaponry with Modifications.
Learn behavior and weaknesses of your enemies…
Features:
- Fight against waves of aliens in space
- Upgrade your ship: install weapons, modules, modifications
- Travel through procedurally generated Galaxies with generated stage conditions and events
- Node-based destructions, guns and modules can be shot-off during fights
MINIMAL SETUP
- OS: Ubuntu 22.04.2 / Steam-OS
- Processor: Single-core CPU 2.5 GHzMemory: 5 GB RAM
- Memory: 5 GB RAM
- Graphics: Laptop GPU. 1GB VRAM
- Storage: 1200 MB available spaceAdditional Notes: May work on other Linux distros
- OS: Ubuntu 22.04.2 / Steam-OS
- Processor: Dual-core CPU 2.5 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT-7xx. 1GB VRAM
- Storage: 1200 MB available spaceAdditional Notes: May work on other Linux distros
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[ 6138 ]
GAMERSGATE
[ 3458 ]
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